England can wait. When you take Russia you get it’s coin. That should give you whatever you need for England. Plus you’ll prolly win the game with an ipc victory (unless UK is about to march on Germany).
Hi all, I just bought a Atari War Hits Deluxe pack today with Axis and Allies, Act of War and Kingdoms in it, I cant seem to install Axis and Allies becaus eit is asking for a CD Key, there is not one in the pack, any help greatly appreciated on how to get it working!!
Actually, it doesn’t really matter if a transport loads from two territories, but since a transports move is over after unloading it wouldn’t be able to “move” within one sea zone to unload in more than one place.
By t3 I have like 35 inf plus whtever in kerelia. I welcome the attack! I exagerate a bit but if Germany attacks Keralia I suggest earlier unless USSR does something stupid. Or later if Japan is threatening from the other side.
yeah it works, on the MSN zone. i try to play it, but NOBODY ever plays blitz on the zone. i’ll be glad to play w/ you sometime (preferably on a weekday after about 4 o’ clock, if i don’t have very much homework) just drop me an email @ firstname.lastname@example.org
I like different scenarios, might try one if I can find time and players. Have a game coming up, but I think its only going to be normal rules due to the people there.
Maybe its on your site and I missed it, but one alternative I have used when there are six players (rather than opening two boards for two simultaneous games) is to split the USA down the middle. Take the Eastern USA as one player with everything east of mid-North America, Western USA with everything east. The Western USA forces can be identified with a marker. The order of play would be USSR, Germany, UK, Japan, USE, USW. All other items stay the same.
The rules are very lopsided in favor of the Allies, I agree. But again, with Allies not setting up shuck-shuck, and Russia voluntarily going for Japan, I might just pull it off.
As it is, we play games in sets, with switching off between axis/allies. To win as axis is like “breaking serve” in tennis - you’re not supposed to win, but you do anyways. I’m definitely going to go for for a rule change for the next round.
After looking at the board a little more, I think Japan can make up for lost time. Even with good Russian play, Japan can take SFE on J3, and Yukut on J4, while putting adequate pressure to keep the China-Burma front against UK. BB’s swing down in J4 to take potshots, setup for an assault on J5.
With the allied fleet out of position in Africa (not the Algeria-W.Eur SZ, the one below it), it will be US4 or later to develop pressure on Germany. Hopefully by G5, Germany will have broken through the Eastern front. The real question is how much to devote to Africa, to see if I can get US/UK to commit entirely to Africa. (US bought a bomber on US2)