• Hmmm… What’s the whole point?

    Just buy an artillery for 4IPC and it will attack at ALL time with 2.

    Why would anyone even bother to buy Marine?


  • @MightyPol:

    Hmmm… What’s the whole point?

    Just buy an artillery for 4IPC and it will attack at ALL time with 2.

    Why would anyone even bother to buy Marine?

    I guess the marine would be able to fill the infantry slot on a transport, so that another non-infantry unit could be used.


  • Lego man is shooting an MG42 machine gun


  • I never liked the idea of armor or artillery being good at amphibious assaults. I think only marine units should get to attack on a 2 during amphibious assaults and everything else is a 1. Since this would make it very hard to land troops maybe BBs and CAs could fire every round during an amphibious assault to return the balance, but make the amphibious assaults rely more on naval/marine units instead of land units.

  • Liaison TripleA '11 '10

    The bottom line is, that these kinds of units are COOL.

    That’s why people want them instituted in the game.

    That’s why the waffen SS should be instituted.

    You can by infantry, or you can buy Waffen SS troops at $4. They attack at 2 when paired with artillery, OR tanks, OR mechanized. :D  or something else? lol I don’t know.


  • Waffen SS should be a tank unit. The most famous veteran German forces are armored divisions that where Waffen SS. The infantry divisions were not the heavy hitters, though they did have a number of these as well.


  • US Marines and German SS are both very good ideas.  For UK, I propose that any infantry units mobilized in Canada should have an attack of 2.


  • If you are going to go this route, then you need a special unit for every nation. However IL makes a good point, it dosnt need to be an infantry unit. That would really open up the possibilities you could have a special artillery unit that represents the massive Soviet concentrations of artillery during the war that can support 3 infantry and call it the guards artillery. You could give the Japanese a special amphibious tank thats gets a bouns when it attacks in an amphibious assaults but maybe make it defend on a 2 instead of a 3 to represent the SNLF (http://en.wikipedia.org/wiki/Japanese_Special_Naval_Landing_Forces). Britian is a bit more difficult because they have so many options! You could give them a specail cruiser that takes 2 hits to kill to represent the duribility of the Royal Navy, you could give them a special fighter that when fighting over england and the channel attacks on a 3 to represent the spitfire or a special infantry to represent the myrdrid number of elite formations from around the empire. Though I wonder what you would use for the Italians, ANZACs or even the Chinese?


  • @Imperious:

    Waffen SS should be a tank unit. The most famous veteran German forces are armored divisions that where Waffen SS. The infantry divisions were not the heavy hitters, though they did have a number of these as well.

    We cant have SS units, the game would be banned in all of Europe and Larry would propably go to jail next time he visited Europe. Sorry, but Europe is not the home of the free and brave, its a land of censorship actually. Draw a cartoon and name it mohammad and you go to jail for offending religion.

    What we can have is a Elite unit that is paratrooper, marine and ranger all in one. Propably wont happen.  :-(


  • Maybe some countries could have special powers instead of special units:
    Russia: Lend Lease-US can give some of its IPCs to russia (max 10/turn?)
    Anzac: When Guadalcanal Canal is in allied hands anzac gets an infantry unit/turn to represent US supplies flowing
    Japan: Already has kamikaze attacks.
    Germany: Blitzkrieg-tanks increase mech inf attack value to 2?

    Other countries maybe have special units:
    US: Marines-Amphimbious attack on 2 even without artillery? or allow BB to fire every round until the Marine unit is killed? or….?
    UK: Spitfire-1st round bonus when attacking an air unit
    China: Maybe the flying tigers unit already counts?

    Italy is a tough one. I have no ideas.

  • '17 '16

    Hi, everybody,
    How about an elite unit (marine, commando, SS, guard, etc.) the same ability for every country?

    Elite unit: Att: 2 Def: 2 Move: 1 cost: 4, give +1 att. to one artillery or one tank, on the second round of an assault (amphibious or terrestrial). Think of it like the time to get used to the environnement and the geography of the terrain, or being able to reach and pass the shore to fight inland.

    For example, if a marine unit paired with an artillery survived his first round of landing assault; on the second round, it attacks at 2, but artillery attacks at 3, instead of 2.
    It is the same if it was teamed up with a tank. On first round, the tank attacks at 3, and on the second round it attacks at 4.
    In summary, it works like artillery but gives better punch on costlier unit.

    What do you think?

    Should we raised the cost to 5? Because their will be no more inf (cost 3)+art (cost 4)?

    It seems that I borrowed some of these ideas from Pjor in Two units threads:

    Now to the point, new units and models.
    First; Veteran infantry. A:2 D:2 M:1 cost: 5.
    This unit is supposed to represent elite soldiers of each power. They are better trained, equipped and have a higher morale then the normal infantry. For example the SS Stormtroopers, British Commando or U.S Rangers. Special rules for the Veteran infantry is that if teamed up with a arty the attack value will rise to 3.

    P.S. Sorry for my approximate english (not my native tongue)…

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