Looking for an Axis player to test a concept, A+2 or+3 USSR will stack in Amur


  • I’m looking to test out a concept for Alpha +3 or +2.

    I really need to play the allies:

    You can expect Russia to stack in Amur and a substantial effort against Japan first 3 or so rounds.

    If interested, reply by starting Germany’s turn. I will be posting at least once every 2 days.

    If you choose alpha 3, You will need to set the board up if its different.


  • couldn’t japan just kill amur r1? I know this will allow russia to have the troops from mongolia, but loosing 18 infantry and 2 aa guns…


  • Set up the game and find out :) Amur is a diversion- “bait” -that hopes to see the Japanese focus its efforts North.

    The premiss is to Shut down Japan quickly-using every ally, with as little effort as possible to permit a focus on Europe later.

    Almost every game I have posted on the forums has this approach. A few games saw disaster for Japan due to dice. While I do not count on luck, It did advance me in the Tournament before France got a turn. The point is, 5 (1 was rerolled) Amur gambits have seen 2(3 if you count the re-roll) end in huge disaster for Japan turn1: 8-10 land units destroyed and 3-4 air units lost…I’ll take that seeing as the IPCs lost in USSR won’t hurt until turn 3 or later.

    The purpose of this game is to test a new method that maximizes US efficiency with builds permitting its units to operate “multi-theaterly”. This new concept is the process of using units in one theater and redeploying them instantaneously in the other. The net effect is that while production is initially “mono-theater” it ultimately serves “multi-theaterly” beginning on turn 5.

    Note: This concept has a weak point, it can be prevented-or extremely curtailed(I suspect)- by an early DOW by Japan against a specific Ally.

    Interested?

    Post Germany’s turn, first one wins a chance to develop this concept with me.


  • Ok, No takers?

    Guess I’ll have to try to beat myself, good luck ;)

    I’m using this forum as a chance to display this concept, since no one wants to try the axis, I will have to play them as I expect they normally are played. This will of course leave plenty of room for criticism if I don’t do what you would. That is to be expected in a sample of only 1 game. This exercise will by no means be definitive. It is meant only as a “proof” of concept…to see if the premiss is a waste of time. These map files will be a reference tool, for further reflection and refinement that I and others can utilize to help follow the pending debate.

    Here goes… Operation: Monarch (These common North American-think USA- flying insects are also found around the world-see wiki.)


  • All Productions and saved money will be placed in the Sahara Desert as a visual aid on my combat maps.

    I shall not type up moves to save time, I will type notes of major events to look for.

    Germany turn 1: Alpha 2+

    Combat:

    Wfr: tac,2arm,art,mech,2inf vs 2inf,arm,ftr
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (6, 5)2@3: (6, 3)1@4: (1)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (4)1@4: (2)

    z106: 2 subs vs dd
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z111: sub,2ftr,2tac,bmbr vs dd,BB-no scramble as Germany made transports (think sea lion)
    DiceRolls: 1@2 2@3 3@4; Total Hits: 21@2: (5)2@3: (6, 5)3@4: (4, 4, 6)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)

    z112: sub,ca,BB,2ftr vs 2 ca
    DiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (3)3@3: (5, 4, 1)1@4: (5)
    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)

    Yugo: 6 inf,2 art, 3arm vs 5 inf
    DiceRolls: 4@1 4@2 3@3; Total Hits: 64@1: (1, 3, 2, 1)4@2: (2, 1, 6, 4)3@3: (2, 5, 3)
    DiceRolls: 5@2; Total Hits: 25@2: (5, 1, 3, 5, 2)

    France: 5inf,3mech,2art,3art,ftr,2tac vs 7inf,2art,2arm,ftr
    DiceRolls: 6@1 4@2 4@3 2@4; Total Hits: 66@1: (2, 5, 1, 5, 2, 1)4@2: (6, 4, 4, 5)4@3: (2, 5, 3, 5)2@4: (3, 3)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 5, 3, 3, 6, 3, 6, 1, 2)2@3: (3, 6)1@4: (2)

    01aGermany_CM_Operation_Monarch_test1.AAM


  • z111: 2ftr,tac,bmbr vs BBd
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (2, 4)2@4: (3, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    z112: Sub,Ca,BB,2ftr vs Ca
    DiceRolls: 1@2 3@3 1@4; Total Hits: 21@2: (4)3@3: (2, 3, 5)1@4: (5)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Wfr: inf,art,mech,2arm,tac vs arm,ftr
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 51@1: (1)2@2: (4, 1)2@3: (2, 1)1@4: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Fra: 3mech,2art,3arm,ftr,2tac vs inf,2art,2arm,ftr
    DiceRolls: 1@1 4@2 4@3 2@4; Total Hits: 51@1: (5)4@2: (3, 3, 6, 4)4@3: (1, 2, 6, 3)2@4: (2, 2)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 3, 6)2@3: (3, 2)1@4: (3)

    01aGermany_CM_Operation_Monarch_test1.AAM


  • Fra: 2mech,3arm,ftr,2tac vs ftr
    DiceRolls: 2@1 4@3 2@4; Total Hits: 22@1: (1, 5)4@3: (6, 2, 6, 6)2@4: (5, 6)
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    01aGermany_CM_Operation_Monarch_test1.AAM


  • Non combat map

    Collect 51

    01aGermany_Operation_Monarch_test1.AAM


  • USSR turn 1

    Note: Germany collected 70 forgot to add plunder, map updated

    Collect: 38

    01bUSSR_Operation_Monarch_test1.AAM

  • Customizer

    You should post in the Find Players section if you want an opponent.

    :wink:


  • Japan turn 1

    Combat:

    Yun: 3inf,ftr,tac,2bmbr vs 4 inf
    DiceRolls: 3@1 1@3 3@4; Total Hits: 13@1: (2, 6, 5)1@3: (6)3@4: (6, 4, 6)
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 6, 1)
    Hun: 3inf,2art,3ftr,2tac vs 2 inf
    DiceRolls: 1@1 4@2 3@3 2@4; Total Hits: 31@1: (6)4@2: (1, 3, 5, 5)3@3: (1, 4, 1)2@4: (5, 5)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)
    Amu:12inf,2art,mech,arm,6ftr,4tac,CA,2BB vs 17 inf, aagun (discount ftrs,tacs shotdown by removing last dies)
    DiceRolls: 6@1; Total Hits: 26@1: (1, 6, 5, 1, 6, 5)
    DiceRolls: 4@1; Total Hits: 04@1: (4, 4, 6, 3)
    DiceRolls: 11@1 4@2 7@3 4@4; Total Hits: 1311@1: (3, 6, 2, 6, 5, 5, 1, 4, 6, 1, 4)4@2: (2, 5, 2, 2)7@3: (3, 3, 6, 1, 4, 1, 2)4@4: (4, 5, 2, 3)
    DiceRolls: 17@2; Total Hits: 717@2: (3, 6, 1, 3, 2, 3, 2, 4, 3, 1, 2, 3, 5, 1, 3, 3, 2)

    01cJapan_CM_Operation_Monarch_test1.AAM


  • @jim010:

    You should post in the Find Players section if you want an opponent.

    :wink:

    oops, did you want in :)


  • Yun: inf,ftr,tac,2bmbr vs 3inf
    DiceRolls: 1@1 1@3 3@4; Total Hits: 41@1: (6)1@3: (2)3@4: (2, 4, 3)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 6)

    Amu: 5inf,mech,2art,arm,4ftr,4tac (forgot to roll CA BBs, subtracting from ending Amu this round any hits for them) vs 6 inf
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (1)2@4: (6, 5)
    DiceRolls: 4@1 4@2 5@3 4@4; Total Hits: 64@1: (5, 2, 4, 5)4@2: (5, 3, 3, 5)5@3: (2, 5, 6, 1, 2)4@4: (6, 4, 1, 4)
    DiceRolls: 6@2; Total Hits: 16@2: (6, 4, 2, 6, 6, 4)




  • US turn 1

    Collect 56

    01dUSA_Operation_Monarch_test1.AAM


  • UK turn 1

    Note: for Production visual aid (Sahara desert) I use French units for India.

    No combat

    I will do China next, I know I am out of order…oops

    01dUK_CM_Operation_Monarch_test1.AAM


  • China turn 1 (out of order)

    Yun: 4inf,ftr vs inf
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (6, 6, 6, 1)1@3: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    Cha: 2 inf vs inf
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    01eChina_CM_Operation_Monarch_test1.AAM


  • Cha: 2inf vs inf (using 10 dice each unit, when defender hits, I retreat)
    DiceRolls: 10@1; Total Hits: 210@1: (1, 4, 4, 2, 6, 4, 5, 1, 3, 5)
    DiceRolls: 10@1; Total Hits: 110@1: (3, 3, 2, 4, 2, 5, 1, 3, 4, 6)
    DiceRolls: 10@2; Total Hits: 310@2: (3, 5, 5, 4, 2, 4, 6, 4, 1, 1)


Suggested Topics

  • 11
  • 1
  • 47
  • 110
  • 141
  • 43
  • 149
  • 348
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.0k

Users

39.3k

Topics

1.7m

Posts