good luck1
Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2
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Here you go, I also have a couple of games with slow posters. My goal is to post once per day. During my 12 hour work days (Wed-Sat) I may post every other day as time permits.
I’ll play the axis, as I really want to test a strategy but my buddy has yet to post his moves (3 kids).
For France: to speed the game, I’m ok doing them on Anzac. I may “change” based on Italy which I’ll post prior to USSR. If you don’t want to do Germany until France is done, I’m ok doing France after Italy’s turn. Your call.
Let me know if you want to use powers or any optional rules. We’ll be using Alpha 2 for this game.
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**Germany 1:
Production:**
30 Buys:
3 transports
1 sub
1 destroyer
save 2 IPCs.Two Shortcuts: to drag 5 men hold down shift, to drag stacks of 10 men in abattlemap hold down control key while clicking.
Combat move:
sz 106 Canada: 2 subs vs 1 DD first to hit from left to right, if DD hits first, disregard other rolls
Sub 1
Rolls: 10@2; Total Hits: 310@2: (6, 1, 3, 3, 6, 2, 3, 5, 2, 3)
Sub 2
Rolls: 10@2; Total Hits: 310@2: (1, 2, 4, 3, 3, 3, 1, 3, 6, 5)Destroyer
Rolls: 10@2; Total Hits: 310@2: (2, 1, 3, 4, 2, 6, 6, 4, 6, 5)Note: I’m not waiting for scramble-to save time, if you want to scramble simply redo this battle during Russia’s turn. My order of loss if you scramble a fighter will be: sub, tactical, tactical, fighter, fighter, bomber. Survivors will land on W.Germany to scramble for the fleet protection. If I do not clear the zone by round 2, I’ll finish it on Japan’s turn. (retreat, or go again, based on what happened so far)
sz111 1 sub, 2 fighters, 2 tacticals, 1 bomber vs battleship and destroyer (if you scramble: disregard this battle per comment above)
attacker
Rolls: 1@2 2@3 3@4; Total Hits: 21@2: (5)2@3: (6, 5)3@4: (2, 2, 5)vs
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
sz112 1 sub, 1 cruiser, 1 battleship, 1 fighter, 1 tactical bomber vs 2 cruisers
first shotRolls: 1@2; Total Hits: 01@2: (4)
rest
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (4, 1)
vs (if sub hits, ignore the second cruiser roll from the left)
Rolls: 2@3; Total Hits: 12@3: (5, 1)
France: 5 inf, 3 mech, 2 art, 3 tanks, 2 fighters, 1 tac vs 7 inf,2 art, 2 tanks, 1 fighter
Rolls: 6@1 4@2 5@3 1@4; Total Hits: 86@1: (3, 2, 1, 6, 1, 5)4@2: (1, 1, 1, 5)5@3: (3, 1, 4, 6, 6)1@4: (2)
vs
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (5, 6, 1, 1, 2, 6, 4, 6, 3)2@3: (3, 6)1@4: (6)
Normandy: 2 inf, 1 mech, 1 art, 2 tanks, 1 tactical vs 2 inf, 1 tank, 1 fighter
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 5)2@2: (6, 6)2@3: (1, 1)1@4: (5)
vs
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 5)1@3: (6)1@4: (2)
Yugoslavia: 5 inf, 1 art, 3 tanks vs 5 inf
Rolls: 4@1 2@2 3@3; Total Hits: 44@1: (6, 4, 4, 1)2@2: (1, 4)3@3: (6, 3, 3)
vs
Rolls: 5@2; Total Hits: 05@2: (5, 4, 3, 6, 3)
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crap, I lost round 2.
I’ll re-post when I return from dentist appointment in an hour or so
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I’m fine with standard alpha 2. Barring emergency, I should be able to post during the day on every weekday and sporadically on weekends (student/part-timer schedule).
I wouldn’t have scrambled in SZ111, so that’s cool.
Do you like to have the combat map posted as well as the end turn map? I am not in the habit of saving combat movement maps separately, but I can if you prefer that style.
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One map is good too:
sz106 I lost a sub, you lost a DD
sz 112 I removed a tactical, you lost 2 cruisers
sz 111, I’m assuming you want the BB alive, but to give you maximum benefit, to save time: if the Sub hits first shot, I’ll roll the Destroyer for you. That way you get the best of both, and we can just get through round 1 (which typically takes the longest)
sub
Rolls: 1@2; Total Hits: 01@2: (4)2 ftr, 2 tac, 1 bmb vs BB
Rolls: 2@3 3@4; Total Hits: 22@3: (5, 4)3@4: (4, 6, 4)vs
BB
Rolls: 1@4; Total Hits: 11@4: (3)
DD (if sub hits)
Rolls: 1@2; Total Hits: 11@2: (1)France: inf, 3 mech, 2 art, 3 arm, 2 ftr, 1 tac vs art, 2 arm, ftr
Rolls: 1@1 4@2 5@3 1@4; Total Hits: 41@1: (6)4@2: (1, 1, 6, 5)5@3: (4, 1, 2, 5, 6)1@4: (5)
vs
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (6, 6)1@4: (6)Normandy: art, mech, 2 arm, tac vs arm, ftr
Rolls: 2@2 2@3 1@4; Total Hits: 02@2: (4, 6)2@3: (6, 6)1@4: (6)
vs
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)Yugoslavia: 5 inf, art, 3 arm vs inf
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (1, 5, 5, 5)2@2: (2, 5)3@3: (2, 5, 5)
vs
Rolls: 1@2; Total Hits: 11@2: (2) -
Sz111 I lost a sub, you lost a BB
France I lost an inf, you lost the rest
Normandy: Ouch, I lost mech and art, no loss on your side
2 arm , tac vs arm ftr
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (6)
vs
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
Normandy is still France’s, I lost 2 arm
Transported 2 inf to Normandy
Landed 2 fighters in S.Italy (normandy, france fighters) (they will scramble to protect Italy)
Moved large land force towards RussiaPlaced sub, dd, 2 transports in 112 (will scramble 3 fighters if attacked)
Collect 49+19 Seized=68
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Should have typed Norway, not Normandy for the 2 inf transport……Freudian slip
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I’ll have Russia up shortly.
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R1
Buy (37/37)
7 art
3 infNCM:
1 fig nov >> sukr
1 fig rus >> sukr
1 sub, 1 bsh SZ115 >> SZ114
1 sub SZ127 >> SZ124
6 inf bury >> yak
6 inf, 1 aa gun sak >> bury
6 inf amu >> bury
6 inf, 1 art, 1 aa gun nov >> bel
2 inf kar >> nov
3 inf vyb >> nov
3 inf bal >> bel
1 inf arch >> bel
1 inf bel >> bry
2 inf epl >> nukr
2 inf bes >> nukr
3 inf sukr >> nukr
1 aa gun rus >> bry
2 inf cau >> ros
1 mech, 1 tank rus >> kaz
1 mech, 1 tank vol >> kazMobilize:
3 art sukr
3 art nov
3 inf, 1 art rusCollect 37 IPC
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**Japan 1
Production:**
26 buys
2 armor
1 minor factoryCombat Moves:
DOW: Russia (12 ipcs added to 37 = 49)
To Cha: inf-Jeh
To Anh: inf,art-Jeh; 3 inf, art-Sha; 3 inf, art-Ksu
To Amu: 2 inf-Korea
To Sib: inf-Oki; art-Jap (via transport z19-z6-z5)
To Yun: 3 inf-Kwa; ftr,tac-Ksu; 2 bmbr-Jap
To Hun: 3inf,art-Ksi; art-Kwa; 2ftr,2tac-Man; ftr-ForCombat:
Yun: 3 inf, ftr,tac,2bmbr vs 4 inf
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (1, 1, 6)1@3: (6)3@4: (6, 5, 1)
VS
Rolls: 4@2; Total Hits: 14@2: (6, 4, 4, 2)Hun: 3inf,2art,3ftr,2tac vs 2 inf
Rolls: 1@1 4@2 3@3 2@4; Total Hits: 41@1: (3)4@2: (1, 4, 5, 2)3@3: (3, 6, 4)2@4: (2, 5)
vs
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Yun: 2inf,1ftr,1tac,2bmbr vs 1 inf
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 6)1@3: (2)3@4: (4, 4, 5)
vs
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun taken Japan lost 1 inf, China 4
Hun taken Japan lost 1 inf, China 2Non Combat Moves:
Yun and Hun aircraft move to Kwa
To Kwa: inf,art-Jap via transport z6
To z36: Cru-z20; BB,DD,Sub-z19; BB, Cru, DD, 2 Carriers(2 ftr,2tac), Sub-z6; Carrier(ftr,tac),DD-z33
To Ksu: ftr-Oki, 2ftr,2tac-Jap, ftr-Kor
To Jeh: 6inf,art,aagun-Man
To Sib: mech-Man
To Man: 2 inf-Kor
To Kor: inf,arm-Jap via transport z20-z19-z6Placement:
Minor factory- Ksu
2 arm-JapCollection:
32+10 NO+2 saved = 44 IPCsNotes:
Germany will scramble 3 fighters to save sz 112
Italy will scramble 3 fighters to save sz97 or sz 95-if you attack both I’ll have to advise -
By the way, the name of this strategy is Operation: Seppuku.
This is my latest version, we’ll see if it stands up to the allies first turn moves.
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Is it something that really gets made or broke based on turn 1?
US1
Buy (52/52)
1 art
1 trans
1 sub
1 dest
1 carrier
1 tactNCM:
2 fig haw >> wak
1 sub, 1 cru, 1 dest SZ26 >> SZ46
2 inf haw load 1 trans SZ26 >> SZ46
2 inf wus load trans SZ10 >> SZ26 unload haw
1 dest, 1 cru, 1 carrier, 1 bsh, 1 fig, 1 tact SZ10 >> SZ26
1 sub, 1 dest SZ35 >> SZ46
1 inf, 1 strat cus >> eusMobilize:
1 art eus
1 trans, 1 dest SZ101
1 sub, 1 carrier SZ10
1 tact wusCollect 52 IPC
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China 1
Buy (12/12)
4 inf
CM:
YUN
5 inf, 1 fig sze
2 inf kwe -
YUN
A 7 inf, 1 fig
Rolls: 7@1 1@3; Total Hits: 27@1: (1, 2, 3, 2, 6, 5, 6)1@3: (1)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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yun taken, 1 inf lost
NCM:
1 fig yun >> tsi
1 inf she >> suiMobilize:
4 inf yunCollect 15 IPC
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UK1
UKE Buy (28/28)
2 inf
3 art
1 figUKP Buy (17/17)
3 inf
2 artCM:
SZ106
1 dest SZ109
1 cru SZ91TOB
2 inf, 1 art, 1 tank alx
1 mech egy
1 tact SZ98
1 fig mal -
SZ106
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1)