Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2


  • Here you go, I also have a couple of games with slow posters. My goal is to post once per day. During my 12 hour work days (Wed-Sat) I may post every other day as time permits.

    I’ll play the axis, as I really want to test a strategy but my buddy has yet to post his moves (3 kids).

    For France: to speed the game, I’m ok doing them on Anzac. I may “change” based on Italy which I’ll post prior to USSR. If you don’t want to do Germany until France is done, I’m ok doing France after Italy’s turn. Your call.

    Let me know if you want to use powers or any optional rules. We’ll be using Alpha 2 for this game.


  • **Germany 1:

    Production:**
    30 Buys:
    3 transports
    1 sub
    1 destroyer
    save 2 IPCs.

    Two Shortcuts: to drag 5 men hold down shift, to drag stacks of 10 men in abattlemap hold down control key while clicking.

    Combat move:

    sz 106 Canada: 2 subs vs 1 DD  first to hit from left to right, if DD hits first, disregard other rolls

    Sub 1
    DiceRolls: 10@2; Total Hits: 310@2: (6, 1, 3, 3, 6, 2, 3, 5, 2, 3)
    Sub 2
    DiceRolls: 10@2; Total Hits: 310@2: (1, 2, 4, 3, 3, 3, 1, 3, 6, 5)

    Destroyer
    DiceRolls: 10@2; Total Hits: 310@2: (2, 1, 3, 4, 2, 6, 6, 4, 6, 5)

    Note: I’m not waiting for scramble-to save time, if you want to scramble simply redo this battle during Russia’s turn. My order of loss if you scramble a fighter will be: sub, tactical, tactical, fighter, fighter, bomber. Survivors will land on W.Germany to scramble for the fleet protection. If I do not clear the zone by round 2, I’ll finish it on Japan’s turn. (retreat, or go again, based on what happened so far)

    sz111 1 sub, 2 fighters, 2 tacticals, 1 bomber vs battleship and destroyer (if you scramble: disregard this battle per comment above)

    attacker
    DiceRolls: 1@2 2@3 3@4; Total Hits: 21@2: (5)2@3: (6, 5)3@4: (2, 2, 5)

    vs

    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)

    sz112 1 sub, 1 cruiser, 1 battleship, 1 fighter, 1 tactical bomber vs 2 cruisers
    first shot

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    rest

    DiceRolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (4, 1)

    vs (if sub hits, ignore the second cruiser roll from the left)

    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)

    France: 5 inf, 3 mech, 2 art, 3 tanks, 2 fighters, 1 tac vs 7 inf,2 art, 2 tanks, 1 fighter

    DiceRolls: 6@1 4@2 5@3 1@4; Total Hits: 86@1: (3, 2, 1, 6, 1, 5)4@2: (1, 1, 1, 5)5@3: (3, 1, 4, 6, 6)1@4: (2)

    vs

    DiceRolls: 9@2 2@3 1@4; Total Hits: 49@2: (5, 6, 1, 1, 2, 6, 4, 6, 3)2@3: (3, 6)1@4: (6)

    Normandy: 2 inf, 1 mech, 1 art, 2 tanks, 1 tactical vs 2 inf, 1 tank, 1 fighter

    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 5)2@2: (6, 6)2@3: (1, 1)1@4: (5)

    vs

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 5)1@3: (6)1@4: (2)

    Yugoslavia: 5 inf, 1 art, 3 tanks vs 5 inf

    DiceRolls: 4@1 2@2 3@3; Total Hits: 44@1: (6, 4, 4, 1)2@2: (1, 4)3@3: (6, 3, 3)

    vs

    DiceRolls: 5@2; Total Hits: 05@2: (5, 4, 3, 6, 3)

    Wheatbear vs. JamesAleman G1 cm.AAM


  • crap, I lost round 2.

    I’ll re-post when I return from dentist appointment in an hour or so

  • '17

    I’m fine with standard alpha 2.  Barring emergency, I should be able to post during the day on every weekday and sporadically on weekends (student/part-timer schedule).

    I wouldn’t have scrambled in SZ111, so that’s cool.

    Do you like to have the combat map posted as well as the end turn map?  I am not in the habit of saving combat movement maps separately, but I can if you prefer that style.


  • One map is good too:

    sz106 I lost a sub, you lost a DD

    sz 112 I removed a tactical, you lost 2 cruisers

    sz 111, I’m assuming you want the BB alive, but to give you maximum benefit, to save time: if the Sub hits first shot, I’ll roll the Destroyer for you. That way you get the best of both, and we can just get through round 1 (which typically takes the longest)

    sub
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    2 ftr, 2 tac, 1 bmb vs BB
    DiceRolls: 2@3 3@4; Total Hits: 22@3: (5, 4)3@4: (4, 6, 4)

    vs
    BB
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    DD (if sub hits)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    France: inf, 3 mech, 2 art, 3 arm, 2 ftr, 1 tac vs art, 2 arm, ftr
    DiceRolls: 1@1 4@2 5@3 1@4; Total Hits: 41@1: (6)4@2: (1, 1, 6, 5)5@3: (4, 1, 2, 5, 6)1@4: (5)
    vs
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (6, 6)1@4: (6)

    Normandy: art, mech, 2 arm, tac vs arm, ftr
    DiceRolls: 2@2 2@3 1@4; Total Hits: 02@2: (4, 6)2@3: (6, 6)1@4: (6)
    vs
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)

    Yugoslavia: 5 inf, art, 3 arm vs inf
    DiceRolls: 4@1 2@2 3@3; Total Hits: 34@1: (1, 5, 5, 5)2@2: (2, 5)3@3: (2, 5, 5)
    vs
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sz111 I lost a sub, you lost a BB

    France I lost an inf, you lost the rest

    Normandy: Ouch, I lost mech and art, no loss on your side
    2 arm , tac vs arm ftr
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (6)
    vs
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)


  • Normandy is still France’s, I lost 2 arm

    Transported 2 inf to Normandy
    Landed 2 fighters in S.Italy (normandy, france fighters) (they will scramble to protect Italy)
    Moved large land force towards Russia

    Placed sub, dd, 2 transports in 112 (will scramble 3 fighters if attacked)

    Collect 49+19 Seized=68

    Wheatbear vs. JamesAleman G1 done.AAM


  • Should have typed Norway, not Normandy for the 2 inf transport……Freudian slip

  • '17

    I’ll have Russia up shortly.

  • '17

    R1

    Buy (37/37)
    7 art
    3 inf

    NCM:
    1 fig nov >> sukr
    1 fig rus >> sukr
    1 sub, 1 bsh SZ115 >> SZ114
    1 sub SZ127 >> SZ124
    6 inf bury >> yak
    6 inf, 1 aa gun sak >> bury
    6 inf amu >> bury
    6 inf, 1 art, 1 aa gun nov >> bel
    2 inf kar >> nov
    3 inf vyb >> nov
    3 inf bal >> bel
    1 inf arch >> bel
    1 inf bel >> bry
    2 inf epl >> nukr
    2 inf bes >> nukr
    3 inf sukr >> nukr
    1 aa gun rus >> bry
    2 inf cau >> ros
    1 mech, 1 tank rus >> kaz
    1 mech, 1 tank vol >> kaz

    Mobilize:
    3 art sukr
    3 art nov
    3 inf, 1 art rus

    Collect 37 IPC

    Wheatbear vs. JamesAleman 1bR.AAM


  • **Japan 1

    Production:**

    26 buys
    2 armor
    1 minor factory

    Combat Moves:

    DOW: Russia (12 ipcs added to 37 = 49)

    To Cha: inf-Jeh
    To Anh: inf,art-Jeh; 3 inf, art-Sha; 3 inf, art-Ksu
    To Amu: 2 inf-Korea
    To Sib: inf-Oki; art-Jap (via transport z19-z6-z5)
    To Yun: 3 inf-Kwa; ftr,tac-Ksu; 2 bmbr-Jap
    To Hun: 3inf,art-Ksi; art-Kwa; 2ftr,2tac-Man; ftr-For

    Combat:

    Yun: 3 inf, ftr,tac,2bmbr vs 4 inf
    DiceRolls: 3@1 1@3 3@4; Total Hits: 33@1: (1, 1, 6)1@3: (6)3@4: (6, 5, 1)
    VS
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 4, 2)

    Hun: 3inf,2art,3ftr,2tac vs 2 inf
    DiceRolls: 1@1 4@2 3@3 2@4; Total Hits: 41@1: (3)4@2: (1, 4, 5, 2)3@3: (3, 6, 4)2@4: (2, 5)
    vs
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Yun: 2inf,1ftr,1tac,2bmbr vs 1 inf
    DiceRolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 6)1@3: (2)3@4: (4, 4, 5)
    vs
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yun taken Japan lost 1 inf, China 4
    Hun taken Japan lost 1 inf, China 2

    Non Combat Moves:

    Yun and Hun aircraft move to Kwa
    To Kwa: inf,art-Jap via transport z6
    To z36: Cru-z20; BB,DD,Sub-z19; BB, Cru, DD, 2 Carriers(2 ftr,2tac), Sub-z6; Carrier(ftr,tac),DD-z33
    To Ksu: ftr-Oki, 2ftr,2tac-Jap, ftr-Kor
    To Jeh: 6inf,art,aagun-Man
    To Sib: mech-Man
    To Man: 2 inf-Kor
    To Kor: inf,arm-Jap via transport z20-z19-z6

    Placement:

    Minor factory- Ksu
    2 arm-Jap

    Collection:
    32+10 NO+2 saved = 44 IPCs

    Notes:
    Germany will scramble 3 fighters to save sz 112
    Italy will scramble 3 fighters to save sz97 or sz 95-if you attack both I’ll have to advise

    Wheatbear vs. JamesAleman 1cJ.AAM


  • By the way, the name of this strategy is Operation: Seppuku.

    This is my latest version, we’ll see if it stands up to the allies first turn moves.

  • '17

    Is it something that really gets made or broke based on turn 1?

    US1

    Buy (52/52)

    1 art
    1 trans
    1 sub
    1 dest
    1 carrier
    1 tact

    NCM:
    2 fig haw >> wak
    1 sub, 1 cru, 1 dest SZ26 >> SZ46
    2 inf haw load 1 trans SZ26 >> SZ46
    2 inf wus load trans SZ10 >> SZ26 unload haw
    1 dest, 1 cru, 1 carrier, 1 bsh, 1 fig, 1 tact SZ10 >> SZ26
    1 sub, 1 dest SZ35 >> SZ46
    1 inf, 1 strat cus >> eus

    Mobilize:
    1 art eus
    1 trans, 1 dest SZ101
    1 sub, 1 carrier SZ10
    1 tact wus

    Collect 52 IPC

    Wheatbear vs. JamesAleman 1dUS.AAM

  • '17

    China 1

    Buy (12/12)

    4 inf

    CM:

    YUN
    5 inf, 1 fig sze
    2 inf kwe

  • '17

    YUN

    A 7 inf, 1 fig

    DiceRolls: 7@1 1@3; Total Hits: 27@1: (1, 2, 3, 2, 6, 5, 6)1@3: (1)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • '17

    yun taken, 1 inf lost

    NCM:
    1 fig yun >> tsi
    1 inf she >> sui

    Mobilize:
    4 inf yun

    Collect 15 IPC

    Wheatbear vs. JamesAleman 1eCh.AAM

  • '17

    UK1

    UKE Buy (28/28)
    2 inf
    3 art
    1 fig

    UKP Buy (17/17)
    3 inf
    2 art

    CM:

    SZ106
    1 dest SZ109
    1 cru SZ91

    TOB
    2 inf, 1 art, 1 tank alx
    1 mech egy
    1 tact SZ98
    1 fig mal

  • '17

    SZ106

    A 1 dest, 1 cru

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 11@1: (1)

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