• @JimmyHat:

    The naval aspect has been improved, with the option of extra movement if you go from naval base to naval base.  I personally don’t like the new CV rules, pretty sure even a CV has defensive armament and therefore can fire at enemy shipping.  Also after playing the game I feel another area that is clunky would be the DOW system.  I don’t have a solution, but the current system is not right.

    Provided you can schedule large chunks of time for the first few matches, and also the ability to keep the board up between sessions you should pick it up easily.  Now that I think about it when I first started playing, the first few games we were missing Scrambling options, had to redo the first turn because both of us kept forgetting it was even an option.  After a game or 2 though you should be fine.

    It’s extra movement from a naval base - it doesn’t matter if it’s to a naval base.  And as far as I know carriers could always fire, but this time they can’t fire when attacking.  In real life carriers were built to launch planes, and the planes were the main weapons they carried, if not the only ones (though that’s still pretty formidable, as it turns out).


  • Buy both you wont regret it,  and down load the ALPHA+2 rules and print them out


  • Yeah that was my point.  I understand not letting trn ships have an attacking value, but a carrier task force?  They do have guns…

    Plus you have all the escort ships running in the carrier task force, although it could be argued these are represented now by the dd and CA models.


  • @JimmyHat:

    Yeah that was my point.  I understand not letting trn ships have an attacking value, but a carrier task force?  They do have guns…

    Plus you have all the escort ships running in the carrier task force, although it could be argued these are represented now by the dd and CA models.

    Yeah, I’d argue that the carriers in-game represent only carriers, not carrier task forces.  And cruisers and destroyers are their escorts.  A&A isn’t the kind of game to go into all the different ship classes and stuff.

  • '12

    I have played both the Anniversary edition and the 1940 Global games, and I have to say that the 1940 game is a much deeper game.  The naval yards, air fields, and scrabbling rules add a whole new layer to the game that you just do not see with the Anniversary edition.

    I know that you mentioned the political situations as a cause for concern (Russia/ USA not being at war at the start of the game), however, keep in mind that this game starts at a much earlier period in the war… The Axis have a lot more options as to where they are going to attack and how they want to win the war.

    Don’t get me wrong, Anniversary edition is awesome, but the 1940 games takes Axis and Allies to a whole new level.

  • Sponsor

    @shadowguidex:

    I’m not going to give out free advertising, it’s not my job, but I definitely love AA1940 Global.  It’s by far my favorite Axis and Allies game, and it’s also my favorite board game in general of all time.

    I’m not going to hand out any compliments or anything, but that’s a really good post.


  • Awesome guys, exactly what I was expecting from everyone.  Appreciate the quick responses and tips/reviews!  Looks like our next A&A game will be 1940 Global woooo 8-)

  • Customizer

    Yeah, I love the Global 1940 game and can’t get myself to go back and play the earlier versions anymore.  Occasionally, I will still play Battle of the Bulge or D-Day for something a little different, but when I want the whole world version, I just can’t go back to Revised or even Anniversary.  It’s got to be Global 1940.


  • @knp7765:

    Yeah, I love the Global 1940 game and can’t get myself to go back and play the earlier versions anymore.  Occasionally, I will still play Battle of the Bulge or D-Day for something a little different, but when I want the whole world version, I just can’t go back to Revised or even Anniversary.  It’s got to be Global 1940.

    This is my opinion as well.  The other games just seem so simple, easy, and boring.  Nothing beats Global 1940 in terms of replayability.  This game can be played a hundred times, each time with a hundred different strategies.


  • The size of the map is getting a bit better with each installment.  You used to be able to fly a bomber from Omaha or Texas to Moscow!!!

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