Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Operation Seppuku test game number 2\. JamesAleman vs Andy
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This is game Two of two games to test two different approaches to a Japanese assist on a G2 DOW against USSR
It is meant as a reference to the validity of the concept outlined here:
http://www.axisandallies.org/forums/index.php?topic=24394.0
Game 1 found here:
http://www.axisandallies.org/forums/index.php?topic=24409.new#new
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We’ll do the same build and combat move as game 1 first round, this game I’ll focus on Land with Germany, (an approach I don’t favor as I want a fleet to link with Italy’s but its to see if a race will work)
Japan will likely go to Egypt this game.
Germany 1: Remember to play the video so Doogie Howser can mock you Smiley http://en.wikipedia.org/wiki/Doogie_Howser,_M.D.
a.k.a. Neil Patrcik Harris Smiley
Production:
30 Buys:
2 transports
1 sub
1 destroyer
save 2 IPCs.Combat move: Copy and pasting from game 1, edited to work.
sz 106 Canada: 2 subs vs 1 DD first to hit from left to right, if DD hits first, disregard other rolls
Subs
Rolls: 10@2; Total Hits: 710@2: (1, 1, 3, 2, 2, 2, 5, 2, 1, 5)Rolls: 10@2; Total Hits: 510@2: (1, 2, 1, 1, 6, 6, 6, 2, 5, 4)
Destroyer
Rolls: 10@2; Total Hits: 210@2: (6, 4, 2, 3, 4, 6, 6, 1, 4, 4)Note: I’m not waiting for scramble, we’ll say you won’t :-D
sz111 1 sub, 2 fighters, 2 tacticals, 1 bomber vs battleship and destroyer
attacker
Dice
:aaa: 1@2 2@3 3@4:vs
Dice
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)sz112 1 sub, 1 cruiser, 1 battleship, 1 fighter, 1 tactical bomber vs 2 cruisers
first shot
Dice
Rolls: 1@2; Total Hits: 01@2: (4)rest
Dice
Rolls: 2@3 2@4; Total Hits: 02@3: (4, 6)2@4: (6, 6)vs (if sub hits, ignore the second cruiser roll from the left)
Dice
Rolls: 2@3; Total Hits: 12@3: (4, 2)France: 5 inf, 3 mech, 2 art, 3 tanks, 2 fighters, 1 tac vs 7 inf,2 art, 2 tanks, 1 fighter
Dice
Rolls: 6@1 4@2 5@3 1@4; Total Hits: 66@1: (1, 3, 2, 3, 3, 3)4@2: (2, 3, 2, 4)5@3: (2, 6, 3, 6, 1)1@4: (5)vs
Dice
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 1, 5, 4, 4, 3, 6, 2, 1)2@3: (4, 1)1@4: (6)Normandy: 2 inf, 1 mech, 1 art, 2 tanks, 1 tactical vs 2 inf, 1 tank, 1 fighter
Dice
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (3, 5)2@2: (1, 3)2@3: (1, 3)1@4: (5)
vs
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (1)1@4: (6)Yugoslavia: 5 inf, 1 art, 3 tanks vs 5 inf
Dice
Rolls: 4@1 2@2 3@3; Total Hits: 54@1: (1, 4, 2, 1)2@2: (1, 1)3@3: (2, 6, 5)
vs
Dice
Rolls: 5@2; Total Hits: 35@2: (2, 4, 2, 5, 1) -
sz 111 axis rolls
Rolls: 1@2 2@3 3@4; Total Hits: 21@2: (3)2@3: (3, 1)3@4: (6, 5, 5)
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sz 111 2 ftr, 1 tac, 1 bmb vs damaged BB
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 6)2@4: (5, 3)
vs
Rolls: 1@4; Total Hits: 11@4: (4)sz112 1 sub, 1 cruiser, 1 damaged bb, 1 fighter, 1 tac vs 2 cruisers
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 6)2@4: (6, 4)
vs
Rolls: 2@3; Total Hits: 12@3: (2, 5)Normandy: inf, mech, art, 2 arm, tac vs ftr
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (1)2@2: (5, 2)2@3: (5, 3)1@4: (3)
vs
Rolls: 1@4; Total Hits: 11@4: (1)France: inf, 3 mech, 2 art, 3 arm, 2 ftr, 1 tac vs 1 inf, 2 art, 2 arm, ftr
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 82@1: (1, 6)4@2: (4, 2, 1, 6)5@3: (3, 1, 1, 3, 5)1@4: (4)
vs
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 5, 2)2@3: (6, 2)1@4: (6) -
We’ll, bad round for Germany, lost 3 tactical fighters at sea :( Heck, UK might be able to build a fleet now
We’ll Germany can’t afford to roll zero hits in any naval battles, oh well….its nice when you hit back :)
Produced same as game 1
2 transport in 113
sub dd in 112
scramble 112 or 113 3 fighters as needed.Good thing this is the land unit game, I may spare the 3 tactical since it is USSR first.
Collect 72 again.
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map with the Eastern forces actually non combated :)