No Mercy (Allies) vs Alsch (Axis) G40 A+2

  • 2007 AAR League

    SZ 33 cleared with 3 fgts (one tough nut that BB; give him a medal or something)
    Sol - taken WOL

    NCM
    Dgu (empt) vs 1 Inf from Sum via 1 trn in SZ 41
    6 Inf, 1 AA from Que to NSW
    3 fgts from SZ 33 to Gil island

    Placement:
    2 DD in SZ 62

    Anzac collects: $18 + $2 saved + $10 NO = $30

    No Mercy vs Alsch 03hAnz.AAM


  • Ug.

    We’ve both played pretty solidly, but I’ve had a couple one-time, decisive gaffs that I feel may tip this game over.  But may as well keep trudging along. :-P

    I3

    36 IPCs

    2 TT (14)
    2 DD (16)
    2 Inf (6)

    save 0


  • 2 Fig, 1 Tac Gre to SZ 81
    1 Fig Alx to SZ 81

    1 Inf, 1 Art Egy to Sud


  • SZ 81

    I’ll ask for loss since your Tac’s landing spot may be in question.

    Attack (3 Fig, 1 Tac)
    DiceRolls: 3@3 1@4; Total Hits: 03@3: (5, 5, 5)1@4: (5)


  • 0_0  Well okay.

    OoL?

  • 2007 AAR League

    Are both battles done at the same-time?

    I may as well choose (tac) then CV, CV as we both know your really only after the Tac and I can’t take a chance to lose the Tac for nothing on the off-chance Sud survives…
    I hope I get 2 hits but ah well, they serve me well…

    After Italy, my french turn would be as follows so you can do Germany right after.

    France DOW on Japan
    move DD from SZ 58 to SZ 37 and leave the French Inf in FEA


  • Oh I forgot I didn’t get any hits, I shouldn’t have made you wait for defense rolls

    Defense (1 CV, 1 Tac)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)


  • Okay this is retarded.

    Retreat; SZ 81 holds.  Lose 2 Fig.

    Sudan

    Attack (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • 10 Rounds

    DiceRolls: 1@2; Total Hits: 01@2: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Oops, didn’t do 10 but alright.

    Sud twol

    Non-coms
    1 Fig, 1 Tac SZ 81 to Trj
    1 Art Syr to Trj
    1 Inf Trj to Irq (activate)
    1 Mech Egy to Trj
    1 BB, 2 CA SZ 91 to SZ 95
    3 Inf, 1 Arm Yugo to Hun
    1 Mech, 1 Arm Nita to Hun

    Place
    2 Inf Nita
    2 TT, 2 DD SZ 97

    Collect
    24 + 17 NO = 41 IPCs

    No Mercy vs Alsch 03hI.AAM

  • 2007 AAR League

    @NoMercy:

    After Italy, my french turn would be as follows so you can do Germany right after.

    France DOW on Japan
    move DD from SZ 58 to SZ 37 and leave the French Inf in FEA

    @Alsch91:

    Okay this is retarded.
    Retreat; SZ 81 holds.  Lose 2 Fig.

    I am speechless I must say; double ouch to Italy on that turn, 3 trns, 1 DD, 2 fgts down the drain and nothing to show for it except 1 UK fgt.

    I’m playing against my friend online here as well (the only guy I get to play against face to face when he’s down from college)
    I sent 9 units (4@2 5@3) on attack and got 8 hits first round…


  • :-o

    Wow.  It always feels great to get dice like that. 
    It certainly keeps things interesting.  :lol:
    I’m going to blame those Eye-talins for this little endeavor.  :-D

  • 2007 AAR League

    I thought I had a lot of allied moves in a row, come to find out it was only the french…

    move 1 DD from SZ 58 to SZ 37
    Leave the lone french survivor in FEA


  • Oh, sorry about that.  I forgot about Germany; I was still a bit sore over Italy.

    G4

    101 IPCs
    1 DD (8)
    2 SS (12)
    1 Strat (12)
    11 Inf (33)
    9 Art (36)

    save 0


  • Combat

    1 Fig SZ 109 to SZ 123 (TT destroyed)

    1 Arm UK blitz Sco, back to UK

    Non-coms

    1 Fig SZ 123 to SZ 109
    1 Fig SZ 109 to Wgr
    1 CA, 1 BB, 13 TT SZ 109 to SZ 112, take
    7 Arm UK to Wgr
    7 Inf, 2 Art Ger to Hun
    1 Inf Ger to Pol
    1 Inf Bul to Rom
    1 Inf Bul to Yugo
    9 Inf, 1 Art Wgr to Ger
    1 Strat Wgr to Hun
    3 Fig, 5 Tac Hol to Hun

    Place
    1 Strat Wfr
    2 SS, 1 DD SZ 112
    8 Inf, 2 Art Ger
    3 Inf, 4 Art Wgr
    3 Art Fra

    Collect
    51 + 15 NO - 1 saved = 65 IPCs

    No Mercy vs Alsch 04aG.AAM

  • 2007 AAR League

    Russia Round 4 ($37)

    Purchase: 6 arm ($36) save $1

    DOW on Germany/Italy.

    Combats:

    Fin (1 Inf) vs 2 Inf from Kar, 1 fgts from Nod
    Pol (1 Inf) vs 1 Inf (Bal), 1 art EPL, 1 tac from Nod
    RMA (1 Inf) vs 2 Inf & 1 art from EPL, 1 fgt from Nod

    Fin attack (2 Inf, 1 Fgt)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (3)
    Fin Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Pol Attack (1 Inf, 1 Art, 1 Tac)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (5)
    Pol Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    RMA Attack (2 Inf, 1 Art, 1 fgt)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 5)1@3: (4)
    RMA Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    Results…

    Fin Taken with 1 Inf, 1 fgt
    Pol Taken WOL
    RMA Taken WOL (hate wasting an extra good Inf here, but this the one battle I wanted to win badly)

    NCM:
    1 Fgt from Fin to EPL
    1 Fgt from RMA to EPL
    1 Tac from POL to EPL
    6 Inf, 3 Mech, 4 Arm from Bel to EPL
    3 Inf from Nod to Bel
    1 AA gun from Bsk to SUK
    2 Arm, 1 mech from Moscow to SUK
    2 Inf from Ros to Vad
    6 Inf from Tim to Nov
    12 Inf, 1 AA from Yen to Tim
    1 SS from SZ 125 to SZ 119

    Placement:
    3 Arm on Nod
    3 Arm on SUK

    Russia collects: $44 + 1$ saved + 6$ NO = $51

    Them Russians should keep you busy a few turns.

    No Mercy vs Alsch 04bRus.AAM

  • 2007 AAR League

    Bump


  • Sorry about the wait.
    I’m gonna have to throw in the towel for this game -
    I’ll need more time to push Russia back than if I didn’t go Sealion, and Japan has completely lost all initiative.  There’s no way it’ll be able to buy Germany the time it needs.
    And the fact that Italy keeps shooting itself in the foot isn’t helping too much.  :-D
    You played quite well though.  Germany started off great but those couple of big mistakes will pretty much do it for the Axis.
    Again I apologize for making you wait.
    I’d be willing to have another game with you, though.

  • 2007 AAR League

    No worries about the wait, I agree with your assessment though.

    I’ve only played a few global games so far but when Japan traded fleet for fleet on turns 2-3; USA can rebuild quickly and Japan didn’t have the economy boost or means to protect any DEI islands.
    I felt the worst for you for Italy, that’s just bad luck there.

    And yeah, by the time Germany made a few small inroads into Russian Territory I think USA would be knocking on the door.

    I’m up to start a new game for sure; let me know when your ready and what sides you want to do etc…

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