You said that all fighters (3) must have a way to land at the end of the turn. If I designate both FTRs to land on the carrier, that’s all I can get, whether they’re destroyed or not. Now I did some play testing with the CD ROM game of A&A and found out that you don’t need to designate which ftr lands on the carrier before the battle actually starts. Only after the battle do you decide where the planes must land. So if you plan to land 3 planes on the carrier and 1 is destroyed, then you can land the remaining two on the carrier.
Of course I could be wrong and this may just be another bug in the A&A CD version (which isn’t the first time). Can someone shed some light on this?