Global 1940 Alpha 2 - cash in all units and purchase House Rule

  • '18 '17 '16 '11 Moderator

    SZ 110 is a weird one, you have British, French and German territories.  SZ 96 has Italian and British, as does SZ 76.  SZs 20 and 36 are British and Japanese.

    We should probably assign sea zones on those instances?

    SZ 96 and SZ 76 should be Italian, since they control 2 of the 3 bordering territories.  SZ 20 and 36 do not need to be assigned as England and Japan are not at war yet, so no matter what ships are placed there, combat won’t occur if Japan does not declare war on England (or England on Japan).

    SZ 110 is a bit harder, perhaps we should state that no one can place units there?  England has plenty of other sea zones they can (And probably should use) and I’d like to avoid a situation where France is reinforcing England senselessly (France has 99 IPC, that’s 1 Infantry for Paris + 2 Loaded Carriers, 3 Destroyers that could stack defense for England in SZ 110 if allowed.)

  • Customizer

    I think you have the right idea Jennifer.  Let’s make SZ 110 simply off limits for setup.  As for SZ 96 & SZ 76, they should be Italian.

    As for SZ 20 and SZ 36, even though UK and Japan aren’t at war, I don’t like putting both side’s ships together.  It just feels weird to me.  I think that SZ 20 should definitely be given to Japan since they are in the process of invading China anyway.  SZ 36 actually borders Japanese and French territories, not British.  I don’t know if France would want to put a navy way out there, but I guess they should be given the option.  I would say give that one to France since it borders the larger French territory of French Indo-China and Hunnan is a small island.  Or, since France and Japan do not begin at war, I guess it could be shared.  Perhaps make this particular SZ rule up to each player of this game.

    I realized something.  Now France will be forced to put at least 1 infantry on FIC (worth 2 IPCs).  That is cool.  I always thought there should be some French presence there.

  • '18 '17 '16 '11 Moderator

    Yes, and SZ 36 is a bit close to India, we’d probably want to avoid stacking SZ 36 and having India fall on J1…


  • @De:

    @taschuler:

    CASH PER PLAYER PER TURN (in placement order):

    • FRANCE (Total 132): 33 per turn

    • ITALY (Total 223): 56 for the first three turns, 55 for turn four

    • ANZAC (Total 91): 23 per turn, 22 for turn four

    • UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns

    • UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns

    • China (Total 58): 15 for the first three turns, 13 for turn four

    • USA (Total 278): 70 for the first two turns, 69 for the last two turns

    • Japan (Total 570): 142 for the first two turns, 141 for the last two turns

    • Russia (Total 248): 62 per turn

    • Germany (Total 399): 100 for the first three turns, 99 for the last turn

    Im sorry, forgive my ignorance, but which number is the money ammount players get? And could someone please explain this rule more clear as I dont exactly understand. Im sorry.

    The amount in ( ) after the country’s name is the total IPC value they get. The part afterwards is the amount of that total they get to spend during each placement turn.


  • @Cmdr:

    Yes, and SZ 36 is a bit close to India, we’d probably want to avoid stacking SZ 36 and having India fall on J1…

    How about?:

    • You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.

    • Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone

    • A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.

    The first rule resolves SZ110 and SZ36. SZ110: UK/France 8 vs Germany 3; SZ36: France 2 vs Japan 1;
    SZ20 with the above would go to the UK however and he could put a significant force there, although with limited capital to spend.
    In order for the setup to work every player (most importantly France) has to defend their capital. I want to avoid a situation where France places Infantry to cover where they have to, and Navy to help UK with the rest of their cash.


  • @thatonekid:

    you up for it taschuler???

    Sorry was out of town.

    I can’t play with AABattleMap. It crashes constantly for me.


  • @BigBadBruce:

    @taschuler:

    I wanted to get some feedback on a house rule where players purchase all of their units and place as they wish prior to the start using the total IPC values from Alpha 2 setup, and still using all Alpha 2 rules and National Objectives.

    RULES:

    • All Industrial Complexes and Naval/Air Bases Remain and are not cashed in

    • Additional Industrial Complexes and Naval/Air Bases may be purchased with the players cash, with the exception of China which may not build any of these

    • Each territory with an IPC value of 2 thru 5 must have Infantry (Mechanized or regular) in a quantity of at least one less than the IPC value of the territory

    • Territories with an IPC value higher than 6 must have at least 5 Infantry (see the United States mainland)

    • There will be four placement turns prior to the first actual turn of the game. Each player purchases and places their units in reverse order of the normal turn order. France first, Italy second, etc.

    • The Chinese player may only purchase (non-mechanized) Infantry and a single Fighter, but the Chinese player is not required to purchase a Fighter

    • A maximum of 2 IPCs can be carried over to the next turn, with the exception of turn 4 when up to 5 IPCs may be saved for the players first actual turn in the game

    • Players cannot place units in territories other than their own with the exception of Japanese controlled China, France and UK (London), ANZAC and UK (London or Calcutta). The UK player must keep his two sides separate and cannot share money or place units on the other side of the map.

    CASH PER PLAYER PER TURN (in placement order):

    • FRANCE (Total 132): 33 per turn

    • ITALY (Total 223): 56 for the first three turns, 55 for turn four

    • ANZAC (Total 91): 23 per turn, 22 for turn four

    • UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns

    • UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns

    • China (Total 58): 15 for the first three turns, 13 for turn four

    • USA (Total 278): 70 for the first two turns, 69 for the last two turns

    • Japan (Total 570): 142 for the first two turns, 141 for the last two turns

    • Russia (Total 248): 62 per turn

    • Germany (Total 399): 100 for the first three turns, 99 for the last turn

    Kinna introduce a Risk’s placement, I love it.
    This sounds very interesting. I would allow Chian to build Art, as they have Burma road open. Also I would also gives NO that qualifies after last purhcase, ie. more money for first turn expense. I would try such game, in 1vs1 game.

    That a novel set up. has anyone tried it yet?

  • Customizer

    I’m planing on trying it out this weekend  (Sorry, my weekends are Monday night and Tuesday night).  I will let you all know how it goes.


  • If you do try it, can you post a picture of the board here? Curious to see what people try. My biggest concern is France since that player has the most incentive to pull some stupid stuff.


  • @knp7765:

    I realized something.  Now France will be forced to put at least 1 infantry on FIC (worth 2 IPCs).  That is cool.  I always thought there should be some French presence there.

    I like this too.

    How about for France:

    • For two placement turns the French player may only place Land and Air units on the three French homeland territories (France, Southern France, Western France)

    In the Alpha 2 setup almost half of all French IPCs are on those three territories.

  • '18 '17 '16 '11 Moderator

    If France chooses not to defend itself appropriately, then Germany will be in a far better position to attack England or Russia.  That should be enough deterrant, don’t you think?

    What I really like is that you won’t have the blasted French unit on England anymore.  I continually kill all the French units except that infantry and a fighter and always have to wait for “France” to take it’s turn!

  • Customizer

    Well, I tried out this new setup and it looks pretty neat.  For one thing, except for Japan, USA and UK, most countries kind of built light on navy.  UK built a good fleet in SZ 109 plus a few warships in the Med to harass the Italians.  However, Germany built 10 subs on their last turn and on G1, along with some aircraft managed to sink all UK ships so UK took it’s Med fleet back up to England.  France only built 1 destroyer and placed it by FIC to use as a blocker for the Japanese – not realizing that until Japan declares war on France, Jap ships can pass right through.  It wasn’t a total waste.  On F1, France declared war on Japan and used that destroyer to sink 4 unescorted Jap transports.
    You will see that Germany and Russia basically tried to out build each other along the border, which was kind of expected.  China got all infantry + 1 fighter and tried to create a defense wall against the Japanese.  Unfortunately for China, Japan had many more men and equipment.
    Our USA player is adopting an all Pacific strategy with a huge fleet and invasion force.
    France had a lot of stuff on it’s home territories but got overwhelmed by Germany and Italy anyway.  They also had a decent force in Tunisia hoping to stop the Italians, which didn’t work.
    Italy, rather than buying lots of navy, simply placed more land units in Africa.
    UK India concentrated on more land units while ANZAC built a little more navy than usual.

    1940 Whole Game.JPG
    1940 Europe.JPG
    1940 Pacific.JPG

  • Customizer

    So far, we have gotten through the setup, which took some time since it required 4 rounds of purchasing and setup, and have finished Round 1.  We hope to start Round 2 tonight and see how far we can get. 
    France is all but eliminated.  Germany is about to attack Russia after more or less neutralizing the Royal Navy and taking France.  Russia has a lot along the border, but not much in reserve.  Italy took S France, Yugoslavia and Greece and is doing fairly well in Africa, especially N Africa, but there is a good size British presence and UK is making good use of the S Africa complex.
    Japan is smashing into China.  Russia ignored the far east so Japan just waltzed into those territories.  Japan has a large force on Yunnan, poised to attack Burma.  Japan may take India J3 unless they take a lot of losses.  Bad news for Japan is they have lost most of their transports thanks to ANZAC and France.  USA fleet is at Midway poised to strike Japan.  That could go either way since Japan did not leave much navy in SZ 6.
    Here’s a couple of slightly closer up pics of Europe and Pacific areas.  I will let you all know more as the game progresses.

    1940 Europe closeup.JPG
    1940 Pacific closeup.JPG


  • @taschuler:

    • You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.

    • Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone

    • A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.

    Wow, you guys don’t like to use chips do you? :^)

    I added the above naval rules the other day. I point that out mostly for SZ20 on your board. With the above rule additions, it would belong to the UK, and the UK could place a maximum of 6 units in that zone. The third rule would reduce the massive naval stacks.

    Thank you for posting the pics.

    Upon first glance the game looks much more volatile. Massive battles in the first round.

    China stands very little chance.

    Keep us up to date with the outcome.

  • '18 '17 '16 '11 Moderator

    Stack China in Szechwan and India in Burma, best chance for China, I think…


  • Yes but in the above setup, china is toast.


  • so is anyone up for a game with this house rule??

  • '18 '17 '16 '11 Moderator

    Most assuredly.@thatonekid:

    so is anyone up for a game with this house rule??


  • ok jen, you want axis or allies? or do you wanna bid???

  • '18 '17 '16 '11 Moderator

    really hard to bid since you cannot adequately judge the strength of each side yet, perhaps just throw a die?  Odds you are allies, evens I am allies?


  • ok sure Rolls: 1@1; Total Hits: 11@1: (1)

    ps i did it like that cuz idk how to just roll


  • so it looks like im allies, start a forum and do germanies first buy  (oh, and list the rules that we’re doing this with, im still confused about where naval units can be placed and junk)


  • I am trying to think of rules to avoid the “Super Stacks” on the front lines.


  • @thatonekid:

    so it looks like im allies, start a forum and do germanies first buy  (oh, and list the rules that we’re doing this with, im still confused about where naval units can be placed and junk)

    France always goes first in the placement rounds. Germany goes last.


  • ok, ty taschuler. could you quick recap all of the rules necesary??

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