New forum player, sorry for this post if this is not how to start. Enlighten me.


  • Well, It appears I may be ready. I believe I can toss dice, and I have Abattlemap….

    Two attacking tanks:
    DiceRolls: 2@3; Total Hits: 12@3: (2, 4)

    Time for me to put crazy ideas to the test, who wants an exciting game?

    I’ll post as close to daily as I can, but likely 3 days a week due to work, online classes, etc.

    Willing to play multiple games since I can see a lot of my past games in my head(early chess tournament skill not lost), I should be ok remembering a few games.

    As a rookie forum player, I’ll need help at times. Be for-warned. I don’t know how to use all the little boxes on Abattlemap, but I’ll get there soon.

    I’m looking to test axis responses to allied all pacific, but I’ll play any side. And I won’t attack America first in my first few games.


  • Test invasion of Uk on turn 2:

    AA rolls, 6 fighters, 4 tacticals, 1 Bomber
    DiceRolls: 6@1 4@1 1@1; Total Hits: 06@1: (2, 2, 4, 3, 5, 5)4@1: (2, 4, 3, 5)1@1: (5)

    Naval bombardment 1 BB 1 CA
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)

    German Infantryx5, artilleryx4, tank: air units in next post after aa results.
    DiceRolls: 1@1 8@2 1@3; Total Hits: 41@1: (1)8@2: (6, 3, 1, 3, 2, 4, 1, 5)1@3: (5)

    UK/French infantry x 13, artillery, tank, 5 fighters
    DiceRolls: 14@2 1@3 5@4; Total Hits: 714@2: (3, 5, 5, 5, 3, 1, 6, 5, 3, 2, 3, 5, 6, 1)1@3: (6)5@4: (4, 4, 5, 2, 4)

    Here it goes


  • 6 fighters, 4 tacticals and a bomber
    DiceRolls: 6@3 5@4; Total Hits: 86@3: (3, 6, 1, 5, 3, 3)5@4: (2, 1, 3, 6, 3)


  • 13 hits axis, 7 hits allies:

    Uk loses all infantry, axis lose 5 infantry, 2 artillery

    UK remains with 1 artillery, 1 tank and 5 planes
    German remains with 2 artillery, 1 tank, 6 fighters, 4 tacticals, 1 bomber

    Germany
    DiceRolls: 2@2 7@3 5@4; Total Hits: 62@2: (1, 6)7@3: (4, 5, 5, 5, 2, 3, 3)5@4: (5, 2, 2, 6, 5)

    UK
    DiceRolls: 1@2 1@3 5@4; Total Hits: 21@2: (6)1@3: (4)5@4: (1, 6, 6, 5, 4)


  • UK remains with 1 artillery, 1 tank and 5 planes (was hit 6 times) leaves 1 fighter.
    German remains with 2 artillery, 1 tank, 6 fighters, 4 tacticals, 1 bomber (was hit 2 times) leaves 1 tank, 11 air

    Germany:
    DiceRolls: 7@3 5@4; Total Hits: 77@3: (4, 1, 3, 1, 2, 4, 6)5@4: (6, 1, 4, 2, 5)

    UK:
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Wow, 3rd and final combat round:

    Germany debates taking this round and bringing the US in, or retreating…takes by losing 1 fighter.

    Captures London on G2, losing 9 land units and 1 fighters.
    Of note: UK got no air hits, odds were 1.5 fighters lost. Germany got Bombardments thanks to Italian clearing of DD.

    G1 proposed build: 4 transports save 2 IPCs, clear 109***,110*,111*,112 asterisk denotes subs. UK has no counter other than to risk planes against the BB,CA.

    G2: assume victory, build land units with 70 + 2 saved = 72 IPCs. Japan declare war turn 2.

    Test simulation ended.

    Edit: I noticed I left off 1 unit round 3 for UK, we’ll give them 1 more hit as a remedy, no change in outcome, 1 less German fighter lives.


  • Round 3 fighter missed for UK, just to see if it would have hit.
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Sample G1 round

    sz109: 3 subs vs 1 DD 4 UK air
    DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 2)
    DiceRolls: 1@2 4@4; Total Hits: 41@2: (2)4@4: (2, 4, 6, 4)

    sz110: 1 sub 3 fighters, 3 tacticals vs BB, CA
    DiceRolls: 1@2 3@3 3@4; Total Hits: 21@2: (3)3@3: (6, 5, 5)3@4: (5, 1, 2)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)

    sz111: 1 sub 2 fighters, 2 tacticals vs BB DD
    DiceRolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (1, 2)2@4: (1, 4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)

    sz112: 1 BB 1 CA vs 2 CA
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)

    Did I have the air power for G2 UK? Here goes! If I am lucky it all ends this round. (I know you do battles 1 at a time normally)


  • :|

    110 was a nightmare, 2 hits are ok, if I clear it round 1…

    UK battleship assume dies this round.
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    112 both sides had cold feet:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)

    Other reviews:
    DD dies, tranny lives in 109.
    111 overkill due to luck.


  • 112
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Lost 2 fighters for G2, but lost all subs! perfect UK collects 5 more IPCs for Germany’s plunder.


  • Lets lose those 2 UK fighters to balance it out.

    They’ll hit the BB and CA to sink it with a CA and air. I will scramble.

    UK
    DiceRolls: 5@3; Total Hits: 25@3: (2, 3, 4, 4, 4)
    Germany
    DiceRolls: 1@3 4@4; Total Hits: 21@3: (6)4@4: (6, 6, 1, 3)


  • Uk retreats, lost the 2 air , Germany does sea lion minus a CA bombardment…success!!

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