@Commando:
In almost every game I’ve played, the good Axis players put a AB in Kwa at the very least. Putting NB’s in key area’s prevent you from having to build as many transports. The more transports you build, the more you have to split up your navy to defend them.
Airbase in Sumatra/Java is better (take Ceylon before that. This lets you hit most of hte South Pacific.)
Naval Base in Hainan is better than the mainland, much harder to take.
Naval Base in Midway is just over-powered, seriously!
Airbase in Germany is kinda nice. If you are stuck in SZ 113
Airbases in W. France/Holland is over-powered!
Airbase in Korea if you are stuck in SZ 6
As I said, situational. What is the situation of that game? Does it make more sense to do that? Maybe it makes more sense to have 42 Japanese Transports? (ridiculous number chosen on purpose so I dont get someone crying about how they need that many transports to win, or attempting to declare themselves the strategical superior person because they don’t need that many transports, or whatever. It’s just a ridiculous number chosen to demonstrate a point, that the bases and transports and facilities are all situational.)
Surprise, there is a whole thread on downloading it, a whole thread on using it and a whole thread on trouble shooting it. (The latter has posts from me on how to fix things like the toolbars, etc.)
Get the T40 module (for now) and when Alpha 3 comes out, get the new one of that too.