# Kilroynothere (Axis) vs Wheatbeer (Allies)

• BURY (1inf)
ARolls: 3@1 1@4; Total Hits: 23@1: (2, 4, 1)1@4: (2)
DRolls: 1@2; Total Hits: 01@2: (3)

• BURY twol

BUR (13inf, 4art, 1aa)

aa fire:
Rolls: 8@1; Total Hits: 18@1: (2, 6, 6, 1, 4, 2, 3, 5)

• remove 1ftr

ARolls: 6@1 12@2 6@3 3@4; Total Hits: 76@1: (3, 6, 3, 4, 5, 2)12@2: (5, 6, 2, 3, 6, 5, 5, 2, 5, 5, 3, 4)6@3: (1, 4, 2, 4, 5, 5)3@4: (3, 2, 1)
DRolls: 17@2; Total Hits: 717@2: (4, 4, 4, 6, 1, 4, 2, 4, 2, 4, 2, 2, 6, 4, 1, 4, 2)

• wow!  7 hits each side - good for the allies!
rd 2

ARolls: 11@2 6@3 3@4; Total Hits: 711@2: (4, 3, 4, 5, 5, 3, 1, 3, 6, 3, 6)6@3: (2, 2, 1, 3, 1, 5)3@4: (1, 6, 5)
DRolls: 10@2; Total Hits: 210@2: (4, 4, 3, 5, 4, 1, 4, 4, 2, 3)

• 7 attack hits, 2 def hits
rd3
ARolls: 9@2 6@3 3@4; Total Hits: 99@2: (1, 1, 6, 6, 5, 4, 5, 6, 4)6@3: (1, 2, 6, 2, 6, 3)3@4: (3, 2, 4)
DRolls: 3@2; Total Hits: 13@2: (2, 4, 5)

• 1 more def… and I forgot the shore bombardment!!! dammit.

It would only effect rd2 and beyond. Let’s roll to see if anything happens:

Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)

• Hah! Doesn’t matter at all. Horrible first round by the Japs, but still takes the day….

BUR taken with total of 10 def hit + 1ftr loss from aa

• really tough position for US between German and Japanese fleets

US6

4 fig
11 inf

Combat:

SBR on GER
2 strat mal >> ger

ALX
4 inf, 4 art, 1 tank load 5x trans SZ97 >> SZ98 unload alx
3 cru, 1 bsh SZ97 >> SZ98 bombard
2 fig mal
1 fig, 1 tact SZ97

• GER

major ic facility aa fire

Rolls: 2@1; Total Hits: 02@1: (2, 6)

• Bomber damage

Rolling 2d6:
(6, 6)

• That’s lucky … I haven’t rolled in this style before so I want to test something.

** TEST **

Rolling 2d6:
(5, 5)

:dice 2d6

Rolling 2d6:
(3, 3)

** TEST **

• ** TEST **

Rolling 2d6:
(1, 2)

Rolling 2d6:
(1, 3)

Rolling 2d6:
(3, 6)

** TEST **

Running a test one more time, just because it’s weird all those numbers were paired.  Maybe just a coincidence though.

• Okay, sorry about that.  I was just paranoid because rolling 2 6’s seemed pretty lucky.

• ALX

A 4 inf, 4 art, 1 tank, 3 fig, 1 tact

Rolls: 8@2 1@3 3@3 1@4; Total Hits: 48@2: (1, 4, 6, 3, 2, 5, 3, 3)1@3: (4)3@3: (4, 6, 1)1@4: (4)

D 1 mech, 1 tank

Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)

• 12 damage done to Germany’s Major IC
alx taken, 1 art lost

Non-combat:
2 strat ger >> epl
1 sub SZ64 >> SZ101
1 carrier SZ64 >> SZ89
3 dest, 4 sub, 2 carrier SZ10 >> SZ89
1 dest SZ29 >> SZ64
4 fig haw >> SZ89
2 tact wus >> eus
1 inf, 1 art haw load 1 trans SZ26 >> SZ64 unload pan
1 sub, 1 dest SZ9 >> SZ10
2 strat haw >> wei
1 dest, 1 carrier SZ97 >> SZ98
1 fig haw >> wus
1 sub SZ8 >> SZ10

Mobilize:
4 inf, 2 fig eus
7 inf cus, 2 fig

Collect 74 IPC

kilroynothere_vs_wheatbeer_us6.AAM

• I kinda screwed up … I shouldn’t have taken the land units of haw.

I didn’t realize Calcutta’s fall was imminent.

• UK6

1 aa gun

Noncombat:
3 fig gre >> epl
1 mech, 1 art trj >> egy
1 fig trj >> cpr
1 fig egy >> cpr

Mobilize
1 aa gun ind

Calcutta Collect 5 IPC

• ANZAC6

1 aa gun
2 inf

Non-combat:
1 dest SZ26 >> SZ16
1 cru SZ54 >> SZ26
3 fig que >> haw
1 sub SZ62 >> SZ54

Mobilize:
1 aa gun, 2 inf nsw

Collect 7 IPC

kilroynothere_vs_wheatbeer_anzac6.AAM

• If you don’t mind changing my US non-com to leave the US inf and art on haw, please take them off Panama.

If not, I’ll take my chances with the ANZAC fighters defending alone.

• No worries. If you wan to make the change to the map, please do so. There is so much to think about in this game, especially as the allies and everyone goes back to back… gets a little crazy.  I like the SBR raid… I have never done one!  That was a first.  Painful for Germany as well… good rolls and good idea.  Also, you cannot land plans in a territory just taken… so no landing of US planes in ALX (not that it matters that much really, but…). Oh, and in Alpha +2, strats do d6 +2 damage.  So, actually 14 points of damage!  damn.  Ugly.

I’m out for the evening, so if you want to make the changes, please do so.

• Oh, I forgot to land them at all.  Gotta run after I post Russia in another game, I’ll fix in the morning probably.

• US
2 fig alx >> SZ98
1 fig, 1 tact alx >> egy

UK
bsh SZ97 >> SZ98 (also missed this guy being left behind)

kilroynothere_vs_wheatbeer_anzac6 fixed.AAM

• I corrected the SBR damage to GER factory as well… two 6’s… ouch!  That may change things a bit. That’s a lot to repair. We shall see!

Italy 6:

Purchase (18 on hand):
2 inf in SITA
4 inf in NITA

COM:
1art to SAF - twol
1inf to SWF – twol

NCM:
2 inf SFR to NITA
4 art SITA to NITA
1inf NITA to YUGO
3ftrs SITA to GER

BUILD: per above

Collect: 23

I’m going to dive into Germany. I will assume that France is not doing anything…

9

595

124

152

10

356

121

147