Kilroynothere (Axis) vs Wheatbeer (Allies)
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HUN twol
YUN
A:
Rolls: 2@1 2@2 2@3 3@4; Total Hits: 72@1: (5, 6)2@2: (2, 2)2@3: (1, 2)3@4: (4, 1, 4)
D:
Rolls: 4@2; Total Hits: 34@2: (6, 2, 2, 1) -
OUCH! YUN taken with loss of 3 inf.
CHA twol
ANH twol
HUN twolNCM to follow… have to run.
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Japan 1 NCM:
tt sz20 to sz19, pick up 1inf OKI + 1art MAN, move to sz20, drop in KSI
mech MAN to ANH
4inf MAN to JEH
TT sz19 pick up 2inf MAN drop in KWA
TT sz6 pick up 1inf + 1tnk drop in KWA
4inf KOR to MAN
BB, DD, SS sz19 to sz36
CA sz20 to sz36
SS sz6 to sz33
BB. CA, 2DD, 2CV sz6 to sz36
2ftr, 2tac sz6 to sz36
ftr KOR to JEH
ftr JAP to JEH
2tac JAP to JEH
All planes YUN to KWA
All planes HUN to KWA
Ftr OKI to KWA
Ftr JAP to KWABuild 3tt sz6
Collect 40 (+5 saved) = 45 IPC on hand
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the map - end J1
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Will you be around for a minute? I will need scrambling and casualty orders for Italy during UK1.
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Also, you attached my soviet turn map :-P
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US1
Buy (50/52)
1 carrier
1 dest
1 fig
1 strat
1 artNon-combat:
1 bsh, 1 carrier, 1 cru, 1 dest, 1 fig, 1 tact SZ10 >> SZ26
1 strat cus >> haw
1 inf, 1 art wus load trans SZ10 >> SZ29
1 fig wus >> haw
1 inf cus >> eus
1 fig phi >> wak
1 dest, 1 sub SZ35 >> SZ42Mobilize:
1 carrier, 1 dest, 1 fig SZ101
1 art, 1 strat eusCollect 52 IPC (54 total for US2)
[this map includes your japan moves, let me know if there’s any errors]
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China 1
Buy (12/12)
4 infCombat
YUN (1 art)
1 inf, 1 fig sze >> yun
2 inf kwe >> yunYUN
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 1, 6)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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yun taken, no loss
Non-combat
1 fig yun >> sik
4 inf sze >> sik
1 inf she >> tsi
2 inf sui >> kanMobilize:
4 inf tsiCollect 15
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During my US turn non-com, my fighter in the Phillipines couldn’t reach Wake Is. legally. I’m correcting it to land at Guam instead. Sorry :oops:
China 1 end map with phi fig fix attached
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UK1
UKE (27/28)
Buy
9 infUKP (15/17)
Buy
5 infCombat:
1 dest, 1 cru, 1 tact SZ98 >> SZ95
1 cru SZ91 >> SZ95
1 fig mal >> SZ95
1 fig gib >> SZ95
1 fig wfr >> SZ95 (a carrier will be in place for it to land on during non-com)1 inf wfr >> hol
need scrambling orders SZ95
Also, what order do you wish to take casualties in (keep in mind fighters if you decide to scramble)?
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Wow, that was quick. I’m around, but at work. Give me a couple of minutes and I’ll respond here. Oh, and sorry for the file. That was goofy…
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No worries and no rush.
I happen to have a lot of free time today and I’ll admit, I was eager to test my UK plan :-)
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I like the UK plan so far. I imagine you are going to bail the CV out to India if the fight goes poorly (or maybe just take the wfr ftr as a first casualty) so you can move the carrier in that direction. Maybe wrong, but seems like a fun move to me.
I will scramble the German and the Italian fighter.
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Oh,and I am here and available for the next hour or so.
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SZ95
A: 1 dest, 2 cru, 3 fig, 1 tact
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 4, 3, 5, 2)1@4: (2)
D: 1 sub, 2 dest, 1 cru, 2 fig
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (6)2@4: (5, 5)
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those were some ridiculous dice … given that you got no hits and that was pretty unlikely, I’d grant a reroll if you want
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Haha… I was writing this then noticed your post…
_Holy crap those are awful rolls. One thing I typically do in f2f games is each country has a one battle “do-over” per game just to clean up crazy bad dice rolls. A little advantage to the allies (more countries), but it does really smooth over wild dice and better than a low luck game which I do not like. Luck is part of the equation.
Regardless, I did not say anything prior. So….
lose the navy I guess. damn, that really hurts._
If you want to do the “do-over” house rule, we typically roll out the entire battle, just in case, then decide.
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I think a do-over per country is fair, so long as it’s really wretched like this, lol.
So I’ll finish this one up, then you’ll decide. I assume you want the fighters alive for hitting power?
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SZ95 r2
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (4, 3, 3, 6, 3)1@4: (5)
D
Rolls: 2@4; Total Hits: 22@4: (1, 3)