• Colors appear to be:

    Grey-germany
    Blue- france
    White- ottomans
    Red- russia
    Green- italy
    Khaki - british
    Unknown- Austria Hungary


  • @Imperious:

    This is not the thread for that!

    Print them anywhere EXCEPT KINKOS. Kinkos should be up on war crimes charges!

    http://www.youtube.com/watch?v=ugmV–Pjr1U

    il you are an actual genious


  • IL, Thanks for for the tip. I won’t hi-jack this thread any further.  I will keep my comments to the current thread at hand.  V/R


  • It looks really interesting put still a bit primitive, the sculpts look a bit crapy but overall I think is interesting.

  • Sponsor '17 TripleA '11 '10

    I wouldn’t say the pieces are primitive. They are stylized, kind of like the Diplomacy tokens were. It seems to give the game an older look, like it was designed in the 60’s. I think it’s cool. Plus, this company seems to support independent game makers. Wargames made by wargamers. For sure worth my money!


  • Gents, I think the designer is trying make them look like WWI ships.  You wouldn’t want a Iowa or Bizmarck class Battleship in this or a Sherman or Panther tank. Unless you are doing your own alternate timeline  This is going to be a cool game.  If you do not like they way the playing pieces look grab a paint brush after Christmas this year and paint them up.

  • '10

    @WARRIOR888:

    Gents, I think the designer is trying make them look like WWI ships.  You wouldn’t want a Iowa or Bizmarck class Battleship in this or a Sherman or Panther tank. Unless you are doing your own alternate timeline  This is going to be a cool game.  If you do not like they way the playing pieces look grab a paint brush after Christmas this year and paint them up.

    It is actually very clever.  The units are done in an _Art Deco_style that was popular in that period.  Look at some art work and posters of the Era… then you will understand.


  • Nice find FMG I didn’t even think about that. If the designer of this game did that is really pretty cool.


  • Oh my gosh this look sick! Its about time someone made a decent WW1 game. Very tempting to purchase this for the game itself and those pieces… :-o


  • What is the delay? Just buy a copy, then when we make the Empires game you got pieces. That AA gun will be railway artillery unit. you cant go wrong with $50 bucks

  • Sponsor '17 TripleA '11 '10

    Their site has been down for about a week. I hope they didn’t walk with my $50…


  • I think not. FMG has an investment with them as well. I sent a email today. I will post the reply. The pictures are obviously down because they are linked to the site. Suspect they are improving the site

  • '10

    @Variable:

    Their site has been down for about a week. I hope they didn’t walk with my $50…

    I just spoke to them.  They were having a Server issue.  It will be back up shortly.

  • Sponsor '17 TripleA '11 '10

    That’s what I figured (hoped). Best $50 to spend right now.


  • Any pics of the map yet ?

  • Sponsor '17 TripleA '11 '10

    Not really. But the site is back up so hopefully we will get some more info soon. I recommend that everyone who is interested go to their site and post on the bulletin board what they want to see / know about the game.


  • Hmm… while I do appreciate their aesthetic goals, I think I’d prefer pieces that were a little more realistic and which didn’t do the whole using one sculpt for all the powers thing… Don’t get me wrong, I’m sure I’ll buy a copy when it’s available, but I still think a more AA-intercompatible style would have been fine, and I just have a hard time with games where my Germans look like Brits, etc.  And with all of those cool-looking dreadnoughts available, to have one that looks so stylized… and it looks like it has single-barrel turrets, too!  I can’t even tell what it’s supposed to be, and I know my dreadnoughts…

    So, on one level I appreciate what they’re trying to do, but I can’t help but think it’s another missed opportunity to create a game that fits better with what the market really wants, which is a more AA-like game.


  • The purpose of this game is not to provide historical roundels mantra or perfectly consistent and nationally dedicated WW1 pieces by nation. The pieces are universal and iconic to “look” basically like an average WW1 'ish looking unit. I suspect the game is very much like AA, not historical and sweeping generalizations and practical setup based on balance. Its not attempting to be anything more than fun game and thats just fine.

    Milton Bradley AA did not have Historical pieces.


  • @Imperious:

    The purpose of this game is not to provide historical roundels mantra or perfectly consistent and nationally dedicated WW1 pieces by nation. The pieces are universal and iconic to “look” basically like an average WW1 'ish looking unit. I suspect the game is very much like AA, not historical and sweeping generalizations and practical setup based on balance. Its not attempting to be anything more than fun game and thats just fine.

    Milton Bradley AA did not have Historical pieces.

    True, but this is why I prefer the AH pieces.  Yes, I know this is a matter of taste and that compatibility with secondary-market pieces was the last thing on their mind… I’m just voicing my own preferences for the record, and I suspect that many on this forum have similar feelings.  I had the same reaction when I discovered that TWG did all German sculpts… having my Brits goose-stepping was just a bridge too far for me…

    I’d kind of like to see an FMG or HBG take on this same concept with pieces more like what they’d do: more compatible and “modular” to use in all sorts of alternate variants and I fear that this might hurt that possibility becoming a reality.  I fully realize that this isn’t a goal of this company, and I do intend to pick up a copy if it actually becomes a reality.  Maybe if this company succeeds it will increase the chances of my ideal “Great War” game becoming a reality too, as it might prove that there’s a market for WWI and provide a board and pieces to use as a starting point…and I hope my fears are unfounded.


  • @DrLarsen:

    Hmm… while I do appreciate their aesthetic goals, I think I’d prefer pieces that were a little more realistic and which didn’t do the whole using one sculpt for all the powers thing… Don’t get me wrong, I’m sure I’ll buy a copy when it’s available, but I still think a more AA-intercompatible style would have been fine, and I just have a hard time with games where my Germans look like Brits, etc.  And with all of those cool-looking dreadnoughts available, to have one that looks so stylized… and it looks like it has single-barrel turrets, too!  I can’t even tell what it’s supposed to be, and I know my dreadnoughts…

    So, on one level I appreciate what they’re trying to do, but I can’t help but think it’s another missed opportunity to create a game that fits better with what the market really wants, which is a more AA-like game.

    I have to agree.  In the early days, when the original 1999 A&A Europe and 2001 A&A Pacific were the only available games which provided a “sculpt upgrade” from the old Milton-Bradley plastic A&A pieces, I had to scrounge around to find pieces from other games which could supplement the small number of colours and unit types which came with those three A&A games.  The limited array which came with the A&A games, and the limited number of alternatives on the market, meant that I had to accept buying games whose sculpts had great variability in their quality.  The original Table Tactics sculpts came perhaps the closest to the genuine A&A sculpts in terms of size, colour compatibility, level of detail and general visual style.  Then, working downwards through the Xeno Games A&A clone pieces and miscellaneous other sculpts I got from games here and there, I extended my purchases (of necessity) to pieces with whose design I was not happy at all, such as the ones in the Attack! and Attack! Expansion games.  Mixed in with that, over the years, was the appearance of some games with pieces that fit my requirements perfectly in some respects but not in others (for instance The War Game: World War II, whose detailed hard-plastic naval pieces were very close in size to the A&A ones but whose land and air units tended to be too big).

    Over time, as more and more new A&A games were published, the unit type and colour and nationality gaps that I had been plugging with miscellaneous other pieces from other games started getting filled by official A&A sculpts (for instance the cruiser piece that first showed up in Guadalcanal). The more this went on, the more choosy I became about what other games I bought.  For instance I didn’t buy the last couple of expansions of Tide of Iron because the size incompatibility with A&A because something that I could live without.  I didn’t buy Field Command: Singapore 1942 because I didn’t like the design of the sculpts and because the range of piece colours (three) was too small for me.  By the time both parts of A&A Global were out – adding the French infantry, reinforcing the Italian and Chinese units introduced in Anniversary, and tossing in the ANZAC colour variation of the British pieces – I had virtually ceased buying anything which would not work seamlessly with the official A&A sculpts.  The projected sets of FMG sculpts will meet that compatibility requirement, and I’m certainly planning on getting all of them, but the pieces from The Conflict don’t fit my current purchasing profile.  They would have done so once upon a time, but not anymore; they’re too stylized for my taste.  Don’t get me wrong: I think it’s great that a major A&A-style game set in WWI has been published, and the pieces do seem to be of very high quality.  They’re just not type of piece, design-wise, which interests me at the moment.

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