2d6: 1, 5
2d6: 2, 1
G40 Alpha 2 SAS vs. Susanoo
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Flip for sides. If a 1, I’ll take Allies; if a 2, I’ll take Axis.
Rolling 1d2:
(2) -
Ok, I’m Axis then, I’ll post Germany 1 after I work out what I’m going to do, first game and all. 8-)
Here’s to a good game.
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Germany 1
Production:
1 sub, 1 des, 1 ac
30 - 6 - 8 - 16 = 0 savedCombat Move:
SZ 106 (B - 1 trn, 1 des):
1 sub (z117 > z106)
1 sub (z103 > z107 > z106)SZ 109 (B - 1 trn, 1 des):
1 sub (z108 > z109)
1 sub (z118 > z109)SZ 111 (B - 1 des, 1 bat) 1 ftr from Scotland may scramble, will need to know yes or no:
1 sub (z124 > z111)
2 ftr, 2 tac (WGr > z112 > z111)
1 ftr (Nor > z112 > z111)SZ 112 (B - 1 crs; F - 1 crs):
1 crs, 1 bat (z113 > z112)
1 ftr (Hun > SGr > WGr > z112)West France (F - 1 inf, 1 tnk; B - 1 inf, 1 ftr):
2 inf, 1 art, 2 tnk, 1 ftr (Hol > WFr)
2 mec (WGr > Hol > WFr)France (F - 6 inf, 2 art, 2 tnk, 1 ftr; B - 1 inf):
2 inf, 1 art, 1 tnk (Hol > Fra)
3 inf, 2 mec, 1 art, 1 tac (WGr > Fra)
2 tnk (SGr > WGr > Fra)
1 tac, 1 str (Ger > WGr > Fra)
1 tac (Pol > Ger > WGr > Fra)Yugoslavia (AlN - 5 inf):
6 inf, 1 art (SGr > Yugo)
1 tnk (Pol > Hun > Yugo)
1 tnk (Rom > Yugo) -
Sea Zone 106 Round 1
A: 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 2)1 des
Rolls: 1@2; Total Hits: 11@2: (2) -
z106 cleared - lost 1 sub - 1 sub remaining
Sea Zone 109 Round 1
A: 2 sub
Rolls: 2@2; Total Hits: 02@2: (5, 6)1 des
Rolls: 1@2; Total Hits: 01@2: (4) -
Sea Zone 109 Round 2
A: 2 sub
Rolls: 2@2; Total Hits: 02@2: (6, 4)1 des
Rolls: 1@2; Total Hits: 11@2: (2) -
Sea Zone 109 Round 3
A: 1 sub
Rolls: 1@2; Total Hits: 01@2: (3)1 des
Rolls: 1@2; Total Hits: 01@2: (3) -
Sea Zone 109 Round 4
A: 1 sub
Rolls: 1@2; Total Hits: 01@2: (5)1 des
Rolls: 1@2; Total Hits: 01@2: (6) -
Sea Zone 109 Round 5-16
First to hit wins
A: 1 sub
Rolls: 10@2; Total Hits: 410@2: (1, 1, 6, 5, 3, 6, 1, 5, 4, 2)1 des
Rolls: 10@2; Total Hits: 310@2: (3, 6, 3, 2, 2, 3, 2, 3, 4, 4) -
z109 cleared - lost 1 sub - 1 sub remaining
Sea Zone 112 Round 1
A: 1 ftr, 1 crs, 1 bat
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 4)1@4: (6)2 crs
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
Sea Zone 112 Round 2
A: 1 ftr, 1 crs, 1 dbat
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (2)1 crs
Rolls: 1@3; Total Hits: 11@3: (2) -
z112 cleared - lost 1 ftr - 1 crs, 1 damaged bat remaining
West France Round 1
A: 2 inf, 2 mec, 1 art, 2 tnk, 1 ftr
Rolls: 3@1 2@2 3@3; Total Hits: 33@1: (2, 1, 3)2@2: (3, 3)3@3: (6, 3, 3)2 inf, 1 tnk, 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6) -
West France Round 2
A: 1 inf, 2 mec, 1 art, 2 tnk, 1 ftr
Rolls: 3@1 2@2 3@3; Total Hits: 33@1: (2, 3, 3)2@2: (4, 4)3@3: (3, 2, 3)1 ftr
Rolls: 1@4; Total Hits: 11@4: (4) -
WFr taken - lost 2 inf - 2 mec, 1 art, 2 tnk, 1 ftr remaining
France Round 1
A: 5 inf, 2 mec, 2 art, 3 tnk, 3 tac, 1 str
Rolls: 5@1 4@2 3@3 4@4; Total Hits: 95@1: (1, 4, 6, 3, 3)4@2: (2, 1, 4, 4)3@3: (1, 3, 3)4@4: (3, 4, 3, 5)7 inf, 2 art, 2 tnk, 1 ftr
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (4, 1, 3, 3, 6, 1, 6, 1, 6)2@3: (3, 5)1@4: (2) -
Wow, you got a bunch of lucky hits there…
France Round 2
A: 2 mec, 2 art, 3 tnk, 3 tac, 1 str
Rolls: 4@2 3@3 4@4; Total Hits: 54@2: (2, 4, 3, 6)3@3: (5, 4, 5)4@4: (3, 3, 3, 3)2 tnk, 1 ftr
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 4)1@4: (5) -
Fra taken - lost 5 inf - 2 mec, 2 art, 3 tnk, 3 tac, 1 str remaining - 19 IPCs captured from France
Yugoslavia Round 1
A: 6 inf, 1 art, 2 tnk
Rolls: 5@1 2@2 2@3; Total Hits: 15@1: (2, 3, 5, 5, 6)2@2: (4, 3)2@3: (4, 3)5 inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 4, 4, 4) -
Yugoslavia Round 2
A: 5 inf, 1 art, 2 tnk
Rolls: 4@1 2@2 2@3; Total Hits: 14@1: (4, 5, 2, 6)2@2: (2, 5)2@3: (4, 6)4 inf
Rolls: 4@2; Total Hits: 14@2: (1, 6, 3, 5) -
Yugoslavia Round 3
A: 4 inf, 1 art, 2 tnk
Rolls: 3@1 2@2 2@3; Total Hits: 03@1: (6, 2, 3)2@2: (3, 3)2@3: (6, 6)3 inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3) -
Yugoslavia Round 4
A: 4 inf, 1 art, 2 tnk
Rolls: 3@1 2@2 2@3; Total Hits: 43@1: (1, 6, 3)2@2: (1, 4)2@3: (1, 2)3 inf
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1) -
Yugo taken - lost 3 inf - 3 inf, 1 art, 2 tnk remaining
Waiting for your decision about scrambling the fighter before finishing my turn.
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No scramble in sz111, and four will scramble in sz109. There is a destroyers there so fighters are able to scramble and hit submarines.
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Yeah, you’re right, don’t know why I didn’t think of that.
I’ll post rolls for 111 and rerolls for 109 later since I have the file I saved with the other results on a different computer.
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I don’t think a reroll is warranted for sz 109. We can all ready see the results of the first round of combat, we just need to add my air units into the combat. Otherwise you’re getting a second chance to kill my units.
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Right, good point.
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@SAS:
z106 cleared - lost 1 sub - 1 sub remaining
Sea Zone 109 Round 1
A: 2 sub
0 hits1 des
0 hits4 ftr
Rolls: 4@4; Total Hits: 34@4: (4, 3, 4, 6)