Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
S02 JWW (axis) v souL +10
-
z12 twlo ss
ncm:
trn > z 14
fra inf, arm > lib
alg inf > lib
z12 fgt > lib
z12 fgt > alg
z2 fgt, bmb > nwy
fin inf > nwy
z6 fgt > fra
ger 2inf, art > fraplacement 9inf, art ger
G collects 35 + 10 NO = 45
-
Rus1:
Purchase:
2 inf art 4 armcombat:
4 inf cau, inf euk, arm mos -> ukraRolls: 5@1 1@3; Total Hits: 05@1: (6, 6, 2, 3, 6)1@3: (4)
dRolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (4) -
not gonna lie, not the round I wanted
ukr2
aRolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 6, 6)1@3: (2)
dRolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
-
Not ideal.
fin
aRolls: 4@1 2@2; Total Hits: 14@1: (5, 5, 5, 1)2@2: (5, 6)
dRolls: 1@2; Total Hits: 01@2: (4) -
ncm:
3 inf art mos -> arc
inf bel -> euk
2 inf far, 2 inf stc -> bry
inf yak -> far
2 inf nov -> mos
2 inf kaz, inf arm ukr -> cau
aa kar -> fin
inf eve -> novmobilize:
2 inf art cau, 4 arm moscollect:
28+5=33, has 33Realized I didn’t have fin listed as a combat, but I obviously meant to do it. up to you on that one.
-
J1 purchase bmb & arm spend 17 (save 0)
combat
#1 z50 (dd, trn) v BB & dd
#2 PHI (2inf) v 2inf (jap, z61) art (z61) arm (jap)
#3 KWA (inf) v CA, fgt (jap) 2 inf (car, oki) via trn (z51)
#4 BRN (mt) v 2inf (z61) cwol
#5 SUM (mt) v 2inf (car) cwol
#6 z53 (bb) v 4fgt (z57)
#7 z35 (dd, trn) v 2 fgt (z61)
#8 sui (inf) v 3inf fgt (man)
#9 hup (inf) v 3inf (kia)
#10 fuk (inf) v 2inf (fic) fgt (for) -
dice……
sz50 attackRolls: 1@4 1@2; Total Hits: 11@4: (2)1@2: (5)v ddRolls: 1@2; Total Hits: 01@2: (5) -
z50 cwol
#2 PHI attackRolls: 1@3 2@2 1@1; Total Hits: 11@3: (4)2@2: (2, 6)1@1: (3)v 2infRolls: 2@2; Total Hits: 12@2: (2, 5)
-
2nd wave attackRolls: 1@3 2@2; Total Hits: 11@3: (6)2@2: (5, 1)v infRolls: 1@2; Total Hits: 01@2: (3)
-
phi twlo inf
#3 kwa attackRolls: 2@3 2@1; Total Hits: 02@3: (4, 4)2@1: (2, 3)v infRolls: 1@2; Total Hits: 01@2: (6)
-
2nd wave attackRolls: 1@3 2@1; Total Hits: 01@3: (4)2@1: (5, 6)v infRolls: 1@2; Total Hits: 11@2: (1)
-
ok 1st to hit wins if the inf is destroyed the fgt will retreat
Jap fgtRolls: 5@3; Total Hits: 35@3: (2, 4, 3, 2, 6)
jap infRolls: 5@1; Total Hits: 15@1: (4, 5, 3, 3, 1)Brit infRolls: 5@2; Total Hits: 35@2: (2, 4, 5, 1, 1)
-
KWA taken losing inf, fgt
#6 z53 attackRolls: 4@3; Total Hits: 14@3: (4, 4, 5, 1)v bbRolls: 1@4; Total Hits: 01@4: (6)
-
2nd wave attaackRolls: 4@3; Total Hits: 14@3: (5, 1, 5, 5)v bbRolls: 1@4; Total Hits: 11@4: (1)
-
z53 twlo fgt
I hate this battle
#7 z35 attackRolls: 2@3; Total Hits: 12@3: (1, 6)v ddRolls: 1@2; Total Hits: 01@2: (4)
-
35 twol
#8 sui attackRolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (1, 6, 1)v infRolls: 1@2; Total Hits: 01@2: (5)
-
sui twol
#9 hup 1st to hit wins……fight to unitl Jap has one inf #3 left…if china inf hits Jap inf #1 dies, then #2 Jap will retreat if only has one inf #3 left.
Jap inf #1Rolls: 6@1; Total Hits: 16@1: (6, 4, 6, 6, 2, 1)
Jap inf #2Rolls: 6@1; Total Hits: 16@1: (1, 6, 2, 3, 3, 5)
Jap inf #3Rolls: 6@1; Total Hits: 16@1: (4, 2, 4, 6, 1, 2)
vs china infRolls: 6@2; Total Hits: 26@2: (1, 5, 4, 5, 1, 3) -
hup twlo inf
#10 fuk 1st to hit wins if china inf hit’s Jap inf #1 dies, then #2, fgt will retreat if both inf are destroyed
fgtRolls: 6@3; Total Hits: 36@3: (1, 6, 3, 5, 2, 4)
inf #1Rolls: 6@1; Total Hits: 06@1: (3, 3, 6, 2, 6, 2)
inf #2Rolls: 6@1; Total Hits: 16@1: (1, 5, 5, 5, 6, 4)vs infRolls: 6@2; Total Hits: 46@2: (1, 5, 2, 2, 3, 2)
-
fuk twlo inf
ncm:
z61 cv > z37
z35 2 fgt > z67
sui & fuk fgt’s > fic
z57 cv’s > z60
z53 3 fgt > z60placement arm & bmb Jap
J collects 31 + 10 NO= 41