Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
S02 JWW (axis) v souL +10
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pol cwlo inf
#3 bst attackRolls: 16@3 3@1; Total Hits: 716@3: (6, 6, 4, 6, 4, 3, 3, 2, 2, 4, 6, 2, 4, 3, 2, 5)3@1: (3, 3, 5)v 4inf, artRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 2, 4)
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bst twlo 3inf
ncm:
ukr 2inf, art > epl
ger 4 arm > bst
nwe & fra 1 inf > ger
euk (ger fgt) > epl
pol (fra 2 fgt) > fra
bst fra fgt > epl
euk fgt > ger
pol fgt > fra
sud 2 arm > eaf
placement fgt, 3arm & 6 inf gerG collects 31 + 10 NO = 41
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Out on business until thursday
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Out on business until thursday
I travel to europe for business on Wed. I return the 28th of the month. I will do my best to get moves in while I travel. No promises, sorry.
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Rus6:
Purchase:
4 inf art 2 armcombat:
inf art ftr cau -> ukr
art bel, inf mos, ftr cau -> euk
9 arm cau, arm mos -> chichi
aRolls: 10@3; Total Hits: 410@3: (5, 6, 4, 2, 1, 3, 4, 6, 5, 2)
dRolls: 2@2 2@3; Total Hits: 22@2: (5, 5)2@3: (3, 2) -
chi twlo 2 arm
ukr
aRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (4) -
euk
aRolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)
dRolls: 2@2; Total Hits: 02@2: (3, 5) -
euk
aRolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1) -
ncm:
4 inf trj -> per
ftr euk, ftr ukr -> cau
aa kar -> arcmobilize:
2 inf cau, 2 inf art 2 arm moscollect:
27+0=27, has 27 -
Japan 6 purchase 3 fgt , IC & 6inf spend 63 (save 0)
combat
#1 nzl (mt) v art (z40) cwol
#2 sol (mt) v inf (sum) cwol
#3 mid (mt) v inf ( bry) cwol
#4 ind (inf) v 2inf (bur) & bmb (fic)
#5 yak (mt) v inf (far) cwoldice……
#4 ind attackRolls: 1@4 2@1; Total Hits: 11@4: (3)2@1: (5, 5)v infRolls: 1@2; Total Hits: 11@2: (2) -
ind twlo inf
ncm:
bmb > fic
fic inf > yun
fic 2 inf > bur
sik arm > yun
nin inf > sik
nin fgt > fic
man 2inf > sui
bry art > stc
bry inf & arm > man
z38 fleet > z51
sum inf > z51
z62 fleet > z51
fic aa > burplacement ic BUR, 3fgt & 4 inf jap, 2 inf fic
J collects 63
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UK6:
purchase:
ca trn 2 inf artcombat:
trn 5 -> 6 load inf gbr unload nwe
2 inf arm per -> ind
2 inf egy, ftr per -> sud
trn 12 load 2 inf alg -> 23 unload feq
2 bmb lib -> ger *sbrger, dmg dice correspond to aa fire
aaRolls: 2@1; Total Hits: 12@1: (4, 1)
dmgRolling 2d6:
(2, 5)ind
aRolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (2) -
ind twlo inf
bmb down 2 dmg ger
sud
aRolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (5)
dRolls: 1@2; Total Hits: 01@2: (5) -
sud2
aRolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (6) -
sud twol
ncm:
2 arm egy, ftr sud -> per
2 inf art lib -> egy
aa per -> ind
bmb ger -> gbr
2 dd cv 12, ftr gbr, trn 3 ca dd cv 2 ftr 5 -> 6
trn 12 -> 6 load arm gbr unload nwymobilize:
ca trn 6, 2 inf art gbrcollect:
33+0=33, has 33 -
Just a tip soul, when you do 2d6 the dices is sorted from smallest to largest, so if last AA hit you will allways loose highest dmg dice ;)
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I know pin, but the aa gun that hits is always random so… random is random.
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italy 6 buy 5 inf spend 15 (save 1)
combat
#1 nwe (inf) v 2inf & fgt (fra)dice
attackRolls: 1@3 2@1; Total Hits: 11@3: (3)2@1: (5, 6)v infRolls: 1@2; Total Hits: 01@2: (5)
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nwe cwol
ncm:
nwe fgt > ger
ger 2inf > pol
fra arm > pol
ita arm > bul
ita aa > fra
fra aa > ger
cng arm > safplacement 5inf ita
itsly collects 13 + 1saved =14
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US6:
Purchase:
6 inf arm ftr dd trncombat:
sub 53 -> 42
ftr 53 -> 57
ftr 53 -> 46
trn 17 load 2 inf -> 23 unload cngncm:
2 ftr cau -> ind
ftr 6 -> lib
inf art egy -> trj
aa lib -> egy
2 ftr 56 -> wus
inf art art wus -> cus
inf wca -> eca
ftr 57, ftr 46, cv bb ca