• These are a few files since many have asked…. If you need others just ask.

    AA42 Supreme Map
    http://www.mediafire.com/?wziyujmzmz0

    AA42 Supreme map with neutrals
    http://www.mediafire.com/?vy52mkqm4ni

    AA50 Supreme map
    http://www.mediafire.com/?mhmjmln0wqj

    AA50 1939 Supreme Version
    http://www.mediafire.com/?gbhfnm2hjdr

    GLOBAL 1942:

    IPC record sheet for Global 42:
    http://www.mediafire.com/?dfmnggm1gg5u8gz

    This is the lend lease mobilization box:
    http://www.mediafire.com/?bvg4b1qh8j3jl6q

    Set ups:

    Germany:
    http://www.mediafire.com/?27vdn1u3y4ev920

    Japan:
    http://www.mediafire.com/?p17vuxrevhd9c76

    Italy:
    http://www.mediafire.com/?86c8pi8ghttdmnq

    Soviet Union:
    http://www.mediafire.com/?4un2eblj2z5p7c3

    USA: China/ ANZAC
    http://www.mediafire.com/?886i21eklnl5fg7

    UK:
    http://www.mediafire.com/?ce0vb70d2c52409

    Global 1942: Quick Start Guide

    This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow.

    1. Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.

    2. Soviet-Japanese Non aggression Pact: The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
      (Exchange units with Russian Infantry).

    3. The new turn order, starting IPC total and control changes:
      Soviet Union: 28
      Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
      Germany 41
      Control lost: Romania, Hungary
      Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
      Italy: 12
      Control lost: Ethiopia, Italian Somaliland
      Control gained: Greece, Tunisia, and Cyprus
      Japan: 28
      Control gained: French Indo China
      USA: 52
      UK: 30 Europe, 16 Pacific
      Control gained: Ethiopia, Italian Somaliland
      ANZAC: 10
      China: 12 Territories
      Vichy France: 7 (strict neutral)
      Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar

    4. Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.

    Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.

    Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.

    1. Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.

    2. This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can�t cross any more than one sea zone before landing.

    3. Changes in Strict Neutrality: Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.

    EUROPE 1939 module:

    This module uses all the Alpha 2+ rules along with Europe 1940 standard rules. Unless described here all other rules are in force.

    Turn Order:
    Axis nations currently at war
    Allied Nations currently at war

    Situation: Germany is at war with Poland, France and United Kingdom.

    When Paris falls, Italy is activated as a belligerent on her next full turn. While neutral Italy collects income and can only build and place units.

    The Soviet Union is activated on her 4th turn. While neutral Soviet Union collects 16 IPC but can perform all turn functions and can attack bordering neutrals with one round of combat per turn. Bessarabia is not considered a neutral, but can be occupied as early as turn 2.

    The United States is activated on her 5th turn. While neutral USA collects 15 IPC and can only build and place units.

    Pro and Strict Neutrals:
    Neutrals that are listed as Pro-Axis or Pro-Allies can be swayed to enter the war as follows: Pay three times the IPC value and roll one D6 each turn until a SIX result is obtained. However, you must control at least one adjacent land territory before and as long as you obtain this roll. The IPC value of these areas is only taken for occupation of these territories.
    Strict Neutrals always remain neutral unless attacked. If they are attacked they immediately become allied to the other side. The IPC value of these areas is only taken for occupation of these territories.
    Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral. Vichy Naval forces in Dakar are frozen unless French West Africa is attacked by either side.

    Vichy France:
    When Paris falls, all French units are removed from play and the following areas are now considered a new pro-axis neutral entity and a new setup as follows:

    Southern France: 2 Infantry, 1 Artillery, 1 Fighter, 1 Naval Base
    Morocco: 1 Infantry
    Algeria: 1 Infantry
    Syria: 1 Infantry
    French West Africa: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Naval Base
    Madagaskar: 1 Infantry

    All other former French areas not listed or occupied by axis forces are automatically British controlled and they collect the IPC.

    Lend Lease:
    The US or UK player can send a total combined aid to the Soviet Union of 30 IPC once the Soviet player is at war. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lend Lease aid is first available on turn 5. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.

    Oil Centers:
    Each controlled oil center provides additional income for the controlling player if that player is already at war. Roll one D6 per turn per oil center and add the income to players treasury.

    Interdiction:
    Any European Axis Submarine, Plane, or Surface ship located in open sea
    (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.

    Minor Axis Allies:
    Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 4. They can freely move on that turn and Germany can even build factories in them. Germany does not gain the income or the forces from these areas until they are activated on turn 4.

    The German player DOES however receive the oil rolls from Hungary and Romania each turn.

    Mechanized Infantry and Paratroopers Standard rule:
    This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can�t cross any more than one sea zone before landing.

    Setup:

    GERMANY:14 plus 2 oil center rolls
    West Germany: 6 Infantry, 2 Artillery, 2 Armor, 1 Major Factory, 1 Air Base, 1 Naval base, 1 AA gun, 1 Fighter, 1 Fighter-Bomber.
    Germany: 14 Infantry, 3 Artillery, 5 Armor, 2 Mechanized Infantry, 3 Fighters, 2 Fighter-Bombers, 2 Bombers, 1 Major Factory, 1 AA gun, 1 Air base, 1 Naval base.
    Southern Germany: 3 Infantry, 1 Artillery, 1 Minor Factory
    Sea Zone 113: 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Submarines, 2 Transports
    Sea Zone 112: 1 Submarine

    ITALY:10
    Northern Italy: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 2 Armor, 2 Fighters, 1 Bomber, 1 Major Factory, 1 AA gun, 1 Air Base
    Southern Italy: 2 Infantry, 1 Fighter, 1 Naval Base, 1 Air Base
    Sicily: 1 Infantry
    Sea Zone 97: 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Submarines, 2 Transports
    Albania: 1 Infantry, 1 Mechanized Infantry
    Libya: 1 Infantry
    Tobruk: 2 Infantry, 1 Artillery
    Ethiopia: 1 Infantry
    Italian Somaliland: 1 Infantry

    FRANCE: 17
    Normandy: 2 Infantry, 1 Minor Factory, 1 Naval Base
    France: 8 Infantry, 2 Artillery, 3 Mechanized Infantry, 3 Armor, 2 Fighters, 1 Fighter-Bomber, 1 Air Base
    Southern France: 2 Infantry, 1 Artillery, 1 Naval Base
    Sea Zone 105: 1 Battleship, 1 Submarine, 1 Transport
    Sea Zone 93: 1 Cruiser
    French West Africa: 1 Naval Base
    Sea Zone 92: 1 Battleship, 1 Destroyer
    Sea Zone 94: 1 Destroyer, 1 Submarine
    Morocco: 1 Infantry
    Algeria: 1 Infantry, 1 Naval Base
    Sea Zone 87: 1 Cruiser, 1 Naval Base
    Syria: 1 Infantry
    Madagaskar: 1 Infantry

    UNITED KINGDOM:29
    Scotland: 1 Naval base
    Sea Zone 111: 2 Battleships, 1 Destroyer
    United Kingdom: 2 Infantry, 1 Mechanized Infantry, 2 Fighters, 1 Bomber, 1 Major Factory, 1 AA gun, 1 Naval Base, 1 Air Base
    Sea Zone 110: 1 Carrier, 1 Fighter-Bomber, 1 Cruiser, 1 Destroyer
    Sea Zone 109: 1 Transport
    Sea Zone 91: 1 Destroyer, 1 Transport
    Gibraltar: 1 Naval Base, 1 AA gun
    Sea Zone 98: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport
    Alexandria: 1 Infantry
    Egypt: 1 Artillery, 1 Armor, 1 Fighter, 1 Naval Base
    Anglo-Egyptian Sudan: 1 Infantry, 1 Mechanized Infantry
    Sea Zone 71: 1 Transport
    Sea Zone 80: 1 Transport
    West India: 2 Infantry, 1 Fighter, 1 Minor Factory

    SOVIET UNION: 26 ( collect 16 while neutral)
    Sea Zone 115: 1 Cruiser, 1 Submarine
    Sea Zone 127: 1 Submarine, 1 Transport
    Karelia: 2 Infantry
    Novgorod: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor, 1 Fighter, 1 Fighter-Bomber, 1 Minor Factory, 1 Naval base, 1 Air Base, 1 AA gun
    Belarus: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor
    Western Ukraine: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor, 1 Fighter
    Ukraine: 3 Infantry
    Sea Zone 100: 1 Destroyer
    Moscow: 2 Infantry, 1 Mechanized Infantry, 1 Armor, 2 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 AA gun, 1 Major factory
    Volgograd: 1 Infantry, 1 Major Factory, 1 AA gun
    Caucasus: 2 Infantry
    Turkmenistan: 2 Infantry
    Kazakhstan: 1 infantry, 1 Minor Factory

    USA: 35 ( 15 while neutral)
    Central USA: 1 Major Factory, 1 Air Base
    Eastern USA: 2 Infantry, 1 Mechanized Infantry, 1 Armor, 2 Fighters, 1 Bomber, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
    Sea Zone 101: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport
    Sea Zone 89: 1 Submarine, 1 Transport
    Sea Zone 64: 1 Destroyer

    MAP LINK:  http://www.mediafire.com/view/?39g56bzzd141vrt  ( NOTE: This is a Europe only Map)

    46,392 unique downloads since
    Since June 21, 2007


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