• Since russia will have gained 37 ipcs every turn for 4 with no losses(assuming u play it safe and do a G4 sealion) russia should have enough guys in the frontier to smash numerous parts of eastern europe.  Either that, or germany will have no real airforce threat against russia (assuming a G3 sealion).  Either way, russia will have a solid defensive position if britain blocks sealion and germany decides to commit

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    @ghr2:

    Since russia will have gained 37 ipcs every turn for 4 with no losses(assuming u play it safe and do a G4 sealion) russia should have enough guys in the frontier to smash numerous parts of eastern europe.  Either that, or germany will have no real airforce threat against russia (assuming a G3 sealion).  Either way, russia will have a solid defensive position if britain blocks sealion and germany decides to commit

    By that logic, you are against Germany attempting sea lion all together (for the record, I never wait til G4 for sea lion, I always get it done by G3)

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    Yes, it’s a hairy battle for sure, but I find that waiting til G4 allows the UK more buildup time and I think it’s riskier if I wait.


  • ya but G3 will be a pyrrhic victory


  • Has anyone considered a G2 attack on London? If you buy 2 transports instead of a destoyer and a sub G1, you put yourself in a good position to take London. With the new scrambling rules it is even possible to buy 4 transports and still protect your navy as long as you knock out the British fleet G1. You have 70% odds of victory assuming UK has 13 Inf and 5 fighters and block your bombards with 91 cruiser and 109 destroyer. This should be the best defense UK can muster. Germany may take some air losses but should win the battle. The beauty of this is that Germany does not need to build 10 transports G2, but can instead rebuild an airforce and/or an army to invade Russia G3. The sooner Germany can hit Russia the better, as is the sooner UK falls and stops spending money on the board. UK also would have only one turn to react, reposition and fortify themselves instead of 2 or 3. If successful this should fulfilll the German shock and awe doctrine used in their lightning war.


  • @seiger83

    Can you explain how you obtained this figure of 70%.  From what I can tell, for a G2 sea lion Germany will have at most 5 tactical bombers, 5 fighters, 1 bomber, 1 inf, 1 art, 4 tanks.  That’s with a G1 build of 4 transports.  Ave. rolling for hits is around 8 - assuming 1 fighter and 1 tac bomber are killed through anti air.  Any return fire from uk troops can be allocated to the planes.  So, when pressing, Germany will have 1 inf, 1 art, and 4 tanks compared to 5 inf and 5 fighters.  I fail to see how Germany has a 70% chance of winning that battle.  Or am I missing something?


  • my odds calc says a bit different too, it has the attacker at 35%, and that includes clearing the zone.  I have 3 inf 3 arm 5 ftr 5 tac 1 bmb vs the 15 inf 5ftrs 1 aa.  Not sure what the best load of forces is, 3 inf 3 arm or 3 inf 1 art 2 arm.


  • @Trisdin:

    @ghr2:

    Since russia will have gained 37 ipcs every turn for 4 with no losses(assuming u play it safe and do a G4 sealion) russia should have enough guys in the frontier to smash numerous parts of eastern europe.  Either that, or germany will have no real airforce threat against russia (assuming a G3 sealion).  Either way, russia will have a solid defensive position if britain blocks sealion and germany decides to commit

    By that logic, you are against Germany attempting sea lion all together (for the record, I never wait til G4 for sea lion, I always get it done by G3)

    No, it depends on UK1, if he shows he can block on UK2 then abandon the idea, maybe get gib.  I was never against sealion, just its not a 100% ez german victory if UK chooses to block it.  If you go G3 after UK blocks, then you would have a very hard tiem both clearing out the blockage and taking london.  You may win, just you will need to split your airforce to protect for fleet from scramble which will reduce the firepower you have for the battle thus you will most likely recieve more casualites from not killing fast enough.  The less airforce the better for russia.  You are guarrenteed to lose alot of land from the battle, and since you would need to keep a garrison on uk to defend from america, you will be slower to reinforce the eastern front.  Essentially, the more UK makes it hurt, or the longer he delays it, the better it is for the allies.

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    @mantlefan:

    That’s why (although I like that scrambling is in the game), I hate it when I am the attacker lol. The defender can have their cake and eat it too because you have to plan for both the scramble and the land battle without the scramble.

    If you don’t plan for the scramble, they fubar your navy, and if you plan for the scramble, they don’t do it, you have planes wasting effort in the zone while they use theirs on land to potentially be the difference.

    I totally agree, it really bakes your noodle.


  • @stormafro:

    @seiger83

    Can you explain how you obtained this figure of 70%.  From what I can tell, for a G2 sea lion Germany will have at most 5 tactical bombers, 5 fighters, 1 bomber, 1 inf, 1 art, 4 tanks.  That’s with a G1 build of 4 transports.  Ave. rolling for hits is around 8 - assuming 1 fighter and 1 tac bomber are killed through anti air.  Any return fire from uk troops can be allocated to the planes.  So, when pressing, Germany will have 1 inf, 1 art, and 4 tanks compared to 5 inf and 5 fighters.  I fail to see how Germany has a 70% chance of winning that battle.  Or am I missing something?

    Germany has 5 Inf and 5 art or tanks and would take the inf/art/tank casulties first except for 1 tank and then figthers and bombers. Attacking round 2 is risky - you will likely lose about 3 fighters and 3 tacs depending how the rolls go and if UK dumps everything they can to defend - but you should win 70% of the time according to every odds calculator I have used. That being said, one thing I neglected to consider is if UK scrambles. To prevent a possible catastrophe, it would be best to keep 1 Fighter with your navy, which would drop your land battle odds down to 60% if they dont scramble, but a sure victory if they do scramble but fail to destroy your transports - keep in mind all you need is a draw.

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