Guess I better change mine then, UN Spacy won’t do.
Red 7 (me) has checked in
Red 1944 has checked in
Proud American has NOT checked in
i rock has NOT checked in
maverick_76 has NOT checked in
Funcioneta has NOT checked in
Gamerman01 has NOT checked in
mohare6 has NOT checked in
Clyde85 has NOT checked in
Also, Red 5 was standing by, but a TIE fighter got him. RIP Red 5
Everyone is Red? I guess we’re all British or communists.
New sculps from aa 1940 second edition are ugly, bad builded, look like a really bad job.
But the 16 new scupls from aa 1941 are beautiful with lots of detail.
Can anyone explain to me this huge difference between the quality of the units?
The odd thing is, USA ignored the pacific after i took out a bunch of jets as they attacked the japan mainland….then he just built a ton of $20 battleships with no transports or any land units. That is probably the reason i’m winning.
It’s on page 20 of the Europe 2e manual, last paragraph:
Any industrial complex, air base, and/or naval base located in the captured territory is now controlled by your side (see “Liberating a Territory,” on the next page). If you capture an industrial complex, you can’t mobilize new units there until your next turn. **_If you capture a major industrial complex, it is immediately downgraded to a minor one.
This is the only mention I’ve found in the the rules, even though they discuss the damage markers in multiple places. It would have been helpful to reprint that in the unit profiles section._**
I’ve played third reich. There is both an 80s version, and a 90s version of that game. They are quite different. However, it is alot simpler and smaller than WiF. I am currently playing a game called Scorched Earth, Urals Mod in the Europa System. This game has baseunits being divisions and regiments. It playes the entire war on the eastern front. Each space is a hexagon at about 25 km accross. you usualle have about 3000 pieces on the map at any given time, when only playing the eastern front. If you play once a week, you will actually use like 8 years to play the 4 years from 41 to the end of 45.
i think it is a great idea larry.
it helps balance the game by making it easier for axis to win and it has the added benefit of helping to reduce all usa cash being diverted against one axis power.
for those worrying about realism, there is plenty to worry about, but this is just as realistic as any other rule.
Okay so if I land US trooper on a land zone that has Italian troops on it and one german soldier but I’m not at war with Germany, this is not a valid combat move until I’m at war with Germany.
If US troops attacked an Italian territory that also has German units in it, you would basically be declaring war on Germany at that point. In land battles, all Allied units defend together so there is no way not to have war between US and Germany.
I think that going strictly by the rules you are supposed to declare war on a nation before making your combat move, but I think most players simply take the combat move as the DOW without making a formal declaration.
You have an interesting situation there with the US being at war with Japan and Italy but not Germany. I can’t help but wonder how well that would work if you kept it up, but I don’t think it would work out. Germany would simply put an extra infantry in each Italian territory and you would never be able to fight the Italians without attacking Germany as well. Then again, in most of our games, Germany and Italy are pretty separated. Italy usually goes up against the Brits in the Med and Africa while Germany dives into Russia.