• @Gargantua:

    Subs are suprisingly useful….  As someone who’s always believed they were relatively useless, i’ve been learning to respect them alot more lately in my games of Global.

    There’s a time and place for them, that’s for sure.

    Sure is, and the convoy disrupting capabilities increased their usefulness as well

    Personally i like to send out some subs in the atlantic as USA (especially if Axis keep USA out of the war for a few turns), they can deploy, sitting there, ready to take out something, or start stealing ipc’s right away, later to be joined by larger fleets, but that is more a Europe than a Global thing


  • Can us subs leave the east coast?  Other than that worthless sz in the middle of the atlantic?


  • @JimmyHat:

    Can us subs leave the east coast?  Other than that worthless sz in the middle of the atlantic?

    Not worthless, SZ 103 for example has a good reach.


  • Subs are great I view them as inf of the sea.  Cheap fodder with the added bonus of convoy disruption.  3 Japaneese subs around Anzac cut their income down to next to nothing,  6US subs in the med kills Italys income.


  • Subs can be a real tactical blessing at times. After Japan’s first couple of turns I like to buy two or three each preceding turn. Three subs statistically ensures at least one hit, and the “koi pack” costs less than a battleship.

    Subs can be especially useful for the U.S. if it wants to skimp on, but not abandon, the Pacific Theater. Large, cheap sub fleets in the Pacific, along with a growing ANZAC surface fleet/air force, would force the Japanese player to think twice about splitting his/her own fleet (denying great tactical advantages), and at the very least force the Japanese to take one DEI at a time or lose some precious transports.

    Furthermore, since subs are immune to enemy airpower without accompanying destroyers, subs can be very effective at defeating the remnants of the Japanese Navy and hitting convoys during the later rounds when Japan is being bottled up, but still possesses a powerful air force.


  • @Peck:

    6 US subs in the med kills Italys income.

    And in case Italy buy a destroyer, you need some bombers in range to sink the Italian destroyer before it sink all your subs, man.


  • @Razor:

    @Peck:

    6 US subs in the med kills Italys income.

    And in case Italy buy a destroyer, you need some bombers in range to sink the Italian destroyer before it sink all your subs, man.

    Right, the Italy move is best to do as soon as possible with US, but first you have to dominate the Med.  Med first, Pacific second, Germany third is my preferred allied strategy–I just have yet to be able to execute it in my limited game experience.  I will have to look into the 3 Japanese subs off ANZAC move, its worked well against me.  3 rounds of that and the subs have paid for themselves.


  • Subs can be great when you can do 3 a round for a few rounds esspecialy when capital ship go down because they need to keep a destroyer to detect your subs, or your making your oppenent have to buy dd’s to counter wolf packs


  • :lol: haha, love the koi-pack, next time as japan i’ll be using that term for sure! :-D

    And subs? I love em! They’re flexible, unpredictable, can dive in battles, are imune to airpower, have a sneak attack bonus, can suprise at gibraltar, only sink ships and are cheap! What’s not to like? Buy them and explore the possibilities!

    And yes, i do know the destroyer rules


  • Would prefer battleship, as long as I have other units with it. If I would have a dd and a ca, pls give me a bb instead of another dd and ca

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