The confusion seems to be in you’re holding back naval ships for naval bombardment. The advantage about scrambling planes is that it forces the attacker to commit all their naval ships regardless if they want to or not. That’s why it is sometimes wise to scramble in a losing battle if the enemy is relying on bombardment for victory. The easiest situation would be when Japan invades the Philippine islands. If Japan was so aggressive that all they brought was two infantry with two cruisers as example. I would scramble the fighter in that situation because while I will lose the sea battle, if you choose to invade the island after the battle, you’re doing it without naval support which gives my defending infantry a better chance at winning.
Unit's cost: what's the criteria?
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Hi
how are unit’s cost calculated?
is it there a formula (attack value+defend valute+speed+hits*whatever)? or have unit’s cost just have been adjusted from time to time and nobody really knows right now?
thanks(I’m considering not allowing strategic-bombers to attack naval units as a house rule but I guess then I should modify their value somehow)
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@Gallo:
Hi
how are unit’s cost calculated?
is it there a formula (attack value+defend valute+speed+hits*whatever)? or have unit’s cost just have been adjusted from time to time and nobody really knows right now?
thanks(I’m considering not allowing strategic-bombers to attack naval units as a house rule but I guess then I should modify their value somehow)
In our house rules we have the bombers attacking naval units at a one. Been using this rule for some time.
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@Fishmoto37:
In our house rules we have the bombers attacking naval units at a one. Been using this rule for some time.Have you modified bomber’s cost or have you just leave it in 12?
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@Gallo:
@Fishmoto37:
In our house rules we have the bombers attacking naval units at a one. Been using this rule for some time.Have you modified bomber’s cost or have you just leave it in 12?
Still at twelve. -
Ran into the question
Thought about reducing Bombers vs Naval Units
( I thought hitting on a one was good )
but should they still cost 12?It did not seem right …but selling them for Tac Bomber or fighter cost seemed wierd
So rather then reducing price I thought about augmenting something else.Came up with:
Cost: 14
Attack: 4 / 1 vs Naval units
Defense: 1
Range: 6
Takes 1 hit to reduce attack by 2 / and cannot proceed with an SBR
Takes 2 hits to destroy -
Ran into the question
Thought about reducing Bombers vs Naval Units
( I thought hitting on a one was good )
but should they still cost 12?It did not seem right …but selling them for Tac Bomber or fighter cost seemed wierd
So rather then reducing price I thought about augmenting something else.Came up with:
Cost: 14
Attack: 4 / 1 vs Naval units
Defense: 1
Range: 6
Takes 1 hit to reduce attack by 2 / and cannot proceed with an SBR
Takes 2 hits to destroyThe whole idea of limiting bombers to a one against ships at sea is to be a little more realistic. With bombers leaving an air base they have seven moves. With the limited number of sea zones on AA maps the bombers destroying fleets in the middle of the ocean just does not work. My thinking is the OOB rules for bombers attacking everything on the map at a four are broken. Just tweaking the rules a little makes the game a little better and no change in the cost is needed. The bomber is still a valuable asset at twelve IPCs.