While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
World war 1
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Guys I noticed on Larry’s webpage under Talk to Larry he mentioned he is thinking about doing a ww1 game. He said he is going to mull it over with his producer. Curious if you guys would buy it. I would if it was a game similar to A&A and if it was global. Not a single front.
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Yeah, I agree with you GoSanchez6 - would have to be global. I dunno… always been kind of dubious about a WWI A&A game. Would have to see it first, I think.
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Ah WWI A&A a very interesting idea.
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Can you guys imagine how cool this would look if all the countries had historically accurate pieces. OMG Awesome. I think if he does this it might be like the original AA. Infantry have a historically accurate piece but everything else is shared. I think the cost would be to great otherwise. It seems anymore that we get a few good things and others are cheap anymore. Nice map,nice pieces but no money, Pacific’s roundels were too thin and you guys get the picture.
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Outstanding WWI! at last
Zepplins, bi-planes, trenches, Gotha bombers
I’d like to see all European fronts, but just the Western Front would be fine!
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WWI would have to be just a European map.
Maybe an Africa expansion.
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Bookhurst hobbies has a nice collection of Tumbling Dice 1/600 aircraft.
http://www.brookhursthobbies.com/Product-Listing.cfm?C=4&D=1302&N=10&M=TUMBLING DICE -
Table Tactics used to have available the Central Powers units, which if you combined them with say the infantry figures and artillery from Attack, you could pretty much have what you needed for a WW1 land game, and the naval units, less carriers, would cover the naval aspect. You could pretty much eliminate the Asian aspect as that lasted a very short time. You did have the Emden raiding in the Indian Ocean and Von Spee’s squadron sailing across the Pacific, sinking Cradock’s two cruisers, Good Hope and Monmouth, and then attacking the Falklands, where 4 our of 5 of his cruisers were sunk in December of 1914. Aside from those naval actions, you do not have much at all.
You would need the Mid East and Africa for those campaigns, and Lettow-Vorbeck was still fighting in November of 1918, and you cannot pass up the Arab Revolt and Allenby’s campaigns in the Mid East, nor Gallipoli. The current Europe 1940 board would be about right, reset to 1914. Another option for a start would be the basic Attack Game board covering Europe and the Americas, and then redraw the boundaries.
I am talking to Table Tactics about doing some more WW1 tanks besides the Mark II that they have: the French Renault, maybe a British Whippet as a later war tank, the German A7V, and a Rolls-Royce armoured car for the Mid East. Given the small size of most of your WW1 fighters, you probably would want to use 1/300 scale for the fighters, rather than 1/600. I am checking with another company on Zeppelins, and they already do a nice blimp. Get a mix of 1/2400 scale and 1/4800 scale WW1 ships, and you have the basis for a prototype.
For Countries in the Game, you have the German Empire, the Austro-Hungarian Empire, and the Ottoman Empire on one side, and the British Empire, France, Italy, and a Russian/US player. The US comes in with either the Russian Revolution or the use by Germany of Unrestricted Submarine Warfare. I have thought of a couple of ways to trigger the Russian Revolution, with the option of preventing it if the Ottomans are knocked out soon enough. Hard to say how to handle the Balkans, as Serbia has a claim to be in the game somehow, unless they are controlled by the Russian player until knocked out of the war.
There should be some nice naval actions between the German and UK, and the Italians, the Austrians, the French and the UK in the Med, with some chance for action in the Baltic and the Black Sea. Not sure how to handle the stalemate on the Western Front as yet. However, it is only 2011, so there is time yet.