• Customizer

    @keplar:

    @mantlefan:

    If you have the time, could you post what you sent to each of those 5 SZ’s?

    It seems like at least in 110 UK could have mopped the floor with you. Did you pull off 106 with only 1 sub?

    no problem

    vs 112 - 113 fleet, poland tac, slovac fighter, ftr and tac from west germany
    vs 111 - 2 subs, 1 fighter, 1 tacs, 1 bomber
    vs 106 - 1 sub
    vs 109 - 1 sub, 1 fighter (uk also didn’t scramble here, same sea lion paranoia)
    vs 110 - 1 sub, fighter, 2 tacs

    pretty sure this is it… 95% sure

    Try this instead:

    sz111 2 sb, 1 fht, 1 tac, 1 bmb

    sz110 2 sb, 3 fht, 3 tac

    sz106 1 sb (chancy, or use it somewhere else)

    sz112 1 CA, 1 BB

    remaing 2 planes to southern Italy (or hit sz112 with them.


  • I also am intrigued by the idea, I’ve only gotten 1 and a half games under my belt, but it is interesting to see the idea discussed.  I have an easy solution for the Idi Amin problem though.  When he chimes in with worthless comments, try not even responding.  Respond only to input on the strategy.  Who cares what he or anyone else thinks if its a worthless idea, that just means they’ll be unprepared for it when it shows up against them in play.

    In the end, its just a game, and this is just an online discussion forum.  So deal with the constructive ideas and ignore the drivel, that way everyone(Idi) will wise up and realize the only way they can enter the discussion is with valid opinions.  BRILLIANT!

    Wish I could add more to the thread, but with my limited knowledge I’m still having trouble pulling off the Sealion correctly.  Perhaps in the future…


  • This is a great thread.  This is the kind of stuff I registered for, so it’s too bad some people are such negative Nellys.  Who cares if it sounds crazy–splitting the atom used to be a preposterous idea too.


  • Settle down people.  Come on Idi, lets try to tone down the language.


  • ok…. so last night we finished the game where i did this strategy and the allies conceded. the only negative thing i found from the axis point of view was that japan stalled in asia. perhaps an IC or more transports to asia would have helped, but that was a small problem.

    the 2nd turn after the failed attack, Japan was able to consolidate their fleet into a giant fleet in hawaii and keep the US at bay in the pacific for the remainder of the game. Japan held their ground in asia and was island hopping in the pacific. The US was never really able to do anything in the Atlantic, which allowed Italy to concentrate on taking Egypt and rolling through the Middle east. Italy was making 26 in objectives by the last turn. something about Italy bringing 50+ ipc’s per turn is scary. On the last turn they took south africa, basically finishing off UK in Africa.

    Germany had plenty of units to eventually break russia. i kept streaming infantry towards romania, and building up tanks and art, until i had enough to take the ukraine factory and the very next turn the factory in the north (whatever that one is called)

    i might do something similar to this another time because of the time it gives italy w/o worrying about gibrolter and the US getting into the Med. i think that made a HUGE difference for the axis powers, especially Italy.

    It can be done , remember the US has no idea anything is happening til turn 3, maybe a small inkling on turn 2. The element of surprise is in the axis hands.


  • Excellent thread.  Interesting stuff.

    Might work a time or two then would likely slow down the US liberation of Uk in future Sealions.

    :mrgreen:


  • @keplar:

    ok…. so last night we finished the game where i did this strategy and the allies conceded. the only negative thing i found from the axis point of view was that japan stalled in asia. perhaps an IC or more transports to asia would have helped, but that was a small problem.

    OMG You mean as Japan you never built even 1 IC on the mainland> Whoops I forgot about your previous post regarding the UK player not scrambling turn 1 to defend his fleet. So I’m assuming he turtled in India if you never placed any IC’s on the mainland. I just don’t see your KAF working on any experienced player.


  • I did it!! It was very close, and almost a failure, but it worked. America fell and the allies surrendered. America was undermanned because the player felt that England was the target until G3 (as has been stated) Also England did scramble on T1 so it’s entirely possible to take out the Royal Navy, but be prepared to lose most of your airforce.

    Japan took all of China, but England was going to push in and begin liberating them, however The U.S. had fallen so who gives a sh**  :wink:

    The only axis player who did poorly was Italy, with absolutely no territory in Africa, but enough ground units to hold mainland Italy no problem.

    Also, it’s important to mention that Germany had heavy bombers on G1 after buying just one research die, so luck WAS on MY side! In addition, I would like to give my respects to the man who posted this strat, as it is most definitely plausible and, if successful, will result in victory for the axis.


  • @mantlefan:

    @warwinner:

    I did it!! It was very close, and almost a failure, but it worked. America fell and the allies surrendered. America was undermanned because the player felt that England was the target until G3 (as has been stated) Also England did scramble on T1 so it’s entirely possible to take out the Royal Navy, but be prepared to lose most of your airforce.

    Japan took all of China, but England was going to push in and begin liberating them, however The U.S. had fallen so who gives a sh**  :wink:

    The only axis player who did poorly was Italy, with absolutely no territory in Africa, but enough ground units to hold mainland Italy no problem.

    Also, it’s important to mention that Germany had heavy bombers on G1 after buying just one research die, so luck WAS on MY side! In addition, I would like to give my respects to the man who posted this strat, as it is most definitely plausible and, if successful, will result in victory for the axis.

    Thanks for the breakdown! I’m sure it will be dismissed by some as only luck, but in reality this is a strat that is pretty good the first time you try it against a player. Even if they are experienced, that doesn’t mean they know from the outset to defend the US territories

    Exactly. This would be our 4th game of global so we are both pretty experienced. The main thing this strat has going for it is that no axis player in his right mind would risk the whole game going for the U.S. (much like no German Panzer Division would ever go through the Ardennes) the surprise factor of this move is invaluable. That’s why it will never work twice on the same player, but I guarantee that the first time you do this move, the allies will be utterly shocked.


  • @warwinner:

    I did it!! It was very close, and almost a failure, but it worked. America fell and the allies surrendered. America was undermanned because the player felt that England was the target until G3 (as has been stated) Also England did scramble on T1 so it’s entirely possible to take out the Royal Navy, but be prepared to lose most of your airforce.

    Japan took all of China, but England was going to push in and begin liberating them, however The U.S. had fallen so who gives a sh**  :wink:

    The only axis player who did poorly was Italy, with absolutely no territory in Africa, but enough ground units to hold mainland Italy no problem.

    Also, it’s important to mention that Germany had heavy bombers on G1 after buying just one research die, so luck WAS on MY side! In addition, I would like to give my respects to the man who posted this strat, as it is most definitely plausible and, if successful, will result in victory for the axis.

    AWESOME!!! glad to hear that someone was successful. That’s why i shared the idea.

    How mant transports did you use as germany?


  • Just four. I wanted to use more, but the timing, and England’s persistence of interfering with my maritime activities forced me to reinforce my fleet with a carrier, as opposed to placing three more transports in Normandy. Also, Russia was built up to a very imposing force, but Germany starts with enough men to play defense on the Eastern borders, and if you devote all your ipc to land troops starting G3 you should still be able to push the russians back, because even if the attack on U.S. fails, the Western allies have been crippled so much you don’t need to worry about them for at least 3 turns (maybe 4)


  • @warwinner:

    Just four. I wanted to use more, but the timing, and England’s persistence of interfering with my maritime activities forced me to reinforce my fleet with a carrier, as opposed to placing three more transports in Normandy. Also, Russia was built up to a very imposing force, but Germany starts with enough men to play defense on the Eastern borders, and if you devote all your ipc to land troops starting G3 you should still be able to push the russians back, because even if the attack on U.S. fails, the Western allies have been crippled so much you don’t need to worry about them for at least 3 turns (maybe 4)

    Way to go Jimmy Mullen


  • i’m a little surprised that one of the “veterans” of this site haven’t piped in with their comments about this thread…  namely gargantua, commander jenn, etc…


  • I have the feeling the allied player had no idea of what the heck he was doing.


  • Just this requires dice rolls to be unusually favorable for the axis.


  • @13thguardsriflediv:

    I have the feeling the allied player had no idea of what the heck he was doing.

    Here, Here


  • @ghr2:

    Just this requires dice rolls to be unusually favorable for the axis.

    It’s an awesome strategy!! The only down side to it is for it to work you’ll need 100% hits for the Axis and 100% misses for the the Allies. Other than that I think it’s really a well thought through plan.


  • @mantlefan:

    @ghr2:

    Just this requires dice rolls to be unusually favorable for the axis.

    On what grounds? What are the battle(s) that the dice need to be so great in? Why did those battles come about?

    Is that a serious question?
    In order for Germ to destory the ENTIRE UK fleet like the guy who started the topic said, and take Norm AND France, ALL on G1, the rolls will HAVE to be favorable for the axis.  If not this, than the UK must not be thinking clearly on scrambling.  The german airforce/navy would be spread hella thin for that kinda of comb move.  So unless the rolls were near perfect and/or UK not thinking, Germany is prime to losing the majoiry of his starting subs, potentially losing the starting cruiser, and losing between 2-5 planes on avg.  And that is if rolls are relatively normal.  Same thing for an italy/German attack gibralter.  A good UK player can have the Norm/gib/malta figs, the z98 tac plus any surving uk figs on gib airbase/carrier from 98.  Along with the cruiser and dest from 98 and the 91 cruiser (if it lives), Britain can defend gib from italy with up to 2@2 (carrier can absorb 2 hits and planes can land in gib) 3@3 (2@3 if 91 cruiser dies) and 4@4 maybe 5@4 if the tac is landed at gib and UK has 5 fighters in the area.  The most italy can thow in is 3@2 2@3 and 1@4 (bb takes 2 hits)  all from the navy, his air cant land anywhere unless some how germ took south france G1 aswell.  from a G2 strike at gib (if UK pays attention to Germs buys), uk can defend gib with his air that landed in gib and any surviving naval units from G1.  Germany will only have his surviving naval units plus the transports.  If Germn buys Transports G1 then UK will scramble at gib, if Germ goes like sub and dest G1 then UK can stay and defend from landing units.  Only 2 air units will be in range if Germ builds a carrier G1.  UK can dictate how do divide what units to defend from which side of GIB.  If UK has has any surviving units from the G1 attack, it will be a pain for germ or italy to take Gib.  An effective sealion does not come till G3 at the earliest, so the UK can defend Gib UK1 and move its air and navy back to england and z110 to defend from G3 sealion.  If yu want, I can campare stats on G1s assault on the UK fleet.  Basically, if Germany & Italy are as agressive on G/I1 and G2 as the guy said they are, statistically, the German Air/Navy will be crippled unless the rolls are unusually favorable for the axis.


  • This of course does not include the French Navy’s contribution.  If italy lets them live for an all out attack on Gib, they can easily reinforce 91 for a G2 attack or dfend 92 for extra defense against italy.


  • By US3, if things are going to plan for the axis, the US will usually have a strong Naval force off the west coast (sitting there cause of an aggresive Japan).  Also He will deifnately notice Japan at Hawaii or sz 10 and germ/Ita at Gib.  It would probably be safe for him to assume that there will be the potential of an attack on the US.  He can then focus on potential blocks against Japan and start building a garrison in the east.  By this time, the US should have 3-4 carriers fully loaded off the west coast, plus a couple bb/crusiers, and plenty of subs/destroyers (pretty standard play for a US player even when if axis r not going for him) not including fighters on either central or west us (west us figs can scramble vs Japan).  The US wil just need 1 surface ship in the east to prevent an OSBB and would have the majority of its forces defending East and Central US (turn 3 will most likely consit of this)  Just 3 inf in central, 1-2 inf west, and 4 mechs, 1-4 arm 1-3 rtl, and up about 3-6 inf in east.  Worst case for US, 2 inf, 4 mech, 4 arm, 2 art, aa gun, and any amount of figs the US would want to defend EUS with.  thats 40 die points not including aa and planes.  I can see italy I3 clearing 101 for german OSBB G4 but germ won’t have many cruisers/bbs anyway.  Oh, I forgot about the british canadian guys, they will also help defend east US (If germ sunk the trannys) increasing the die points to 49.
    I highly ill advise a Kill US First strat, it has very high risk, and its a major douche bag move.  If it fails, axis lose and u waisted your friends’ time.  If it succeeds marginally, then the game might last, if it succeeds overwhelming, then the allies lose and you waisted time.  If you want to piss off your friends, do this strat.

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