• What do you guys out there think about the concept towed artillery, that is mechanized infantry being able to move artillery with it on a 1:1 basis?

  • '10

    @SSPanther:

    What do you guys out there think about the concept towed artillery, that is mechanized infantry being able to move artillery with it on a 1:1 basis?

    We are using this in our current game. Works great! We are using Tigerman’s map along with other house rules. One of the main improvements we are working on is improving the submarine rules. The OOB rules for subs in the 1940G game are weak!


  • @Fishmoto37:

    @SSPanther:

    What do you guys out there think about the concept towed artillery, that is mechanized infantry being able to move artillery with it on a 1:1 basis?

    We are using this in our current game. Works great! We are using Tigerman’s map along with other house rules. One of the main improvements we are working on is improving the submarine rules. The OOB rules for subs in the 1940G game are weak!

    what are you doing with subs


  • I agree that the sub rules need to be changed. I mean, it seems like in most games we play subs are not very effective in disrupting convoys, which is not historical.

    One rule change I have considered is allowing subs to do immediate damage to convoys. To offset this subs can only attack at a 1.

  • Sponsor '17 '13 '11 '10

    @SSPanther:

    What do you guys out there think about the concept towed artillery, that is mechanized infantry being able to move artillery with it on a 1:1 basis?

    We use that rule too….makes sense.

  • '10

    @lnmajor:

    @Fishmoto37:

    @SSPanther:

    What do you guys out there think about the concept towed artillery, that is mechanized infantry being able to move artillery with it on a 1:1 basis?

    We are using this in our current game. Works great! We are using Tigerman’s map along with other house rules. One of the main improvements we are working on is improving the submarine rules. The OOB rules for subs in the 1940G game are weak!

    what are you doing with subs

    The sub rule we are trying now is 2-1-2 unit as in 1940G OOB but each DD that is declared a sub hunter rolls a die and sinks the sub on a one and locates on a two. Located or detected subs can then be attacked by CAs or additional DDs. If sub survives first round of combat then it defends at one or submerges.

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