I’ll continue this proyect. The definitive rules are:
Victory conditions:
Axis win ifa) Japan has at least 6 VCs at end of USA’s turn
b) Germany + Italy have at least 7 VCs at end of USA’s turn
Tech:
Use delayed tech as default (techs enter in play at the end of the turn of the power that discovered them)NOs:
NOs are mandatoryEurope:
Dardaneles closed 1942 scenario: Karelia IC deleted and moved to Novosibirsk (at setup) 1941 scenario: you can move Karelia’s IC to Novo (1 time each game). Do it in deployment phase. You cannot deploy new units at kar or novo the turn that you move the ICChina:
Using AAP40 rules for China China plays after Italy and before USA Setup is the same for both scenarios (use OOB 1942 for both) However, the chinese fighter is moved from Yunnan to Sikang and China gains 1 aa gun at Sikang China is allowed to move to any place. No limits of movement with one exception: China cannot enter at soviet controled territory (and USSR cannot enter at chinese territory) China doesn’t start at war with Germany and Italy. Germany or Italy can DOW China at pleasure, but China cannot DOW ger/ita unless that one of them DOWed first or that NAP is not activeUK
Colonial garrison: you MUST deploy a free IC for UK round 1, as if you had purchased it. The free IC costs 0 IPCs 1941 only: add 1 uk inf to sum, bor, ngui and solUSSR/Japan non agression pact:
The breaker pays 15 IPCs to the bank unless it attacks a territory or SZ defended by multiple nations (that case, pay 0 IPCs). You can attack multinational SZs and ignore units belonging to a power that you’re not at war If the NAP ends, China can enter to USSR and viceversa. Also, if Germany or Italy attack China, the NAP should be voided, making a fully global warThis will be my last effort to balance AA50 (I’d like to play some games here and there). I’ll try to post the AABattlemap module soon. I want to end this before moving to my next proyects, a custom 1940 OOB module and some other module called ‘Spain, 1940’ …