Those are some good ideas. I think to make this game balanced, I do need to make some adjustments. Just giving Italy the Axis NOs and ANZAC the Allied NOs doesn’t quite work. It seemed to be working for a while, but once ANZAC got the upper hand, it just gradually got worse and worse for Italy. I know that happens even in some games of regular A&A, but I don’t think there was any hope of Italy turning things around once ANZAC started getting ahead.
We just finished this game tonight. It took 15 rounds before Italy surrendered. For the first three rounds, Italy really grew and just about closed the gap between them. Rounds 4-8 were somewhat even between the two. If Italy did well on one front, ANZAC was doing well on another front. From Round 9 on, Italy was more and more defensive. ANZAC managed to take Japan and pretty much ruled all the Pacific and Asia within the next 2 rounds. Once all other Italian presence was eliminated, all ANZAC had to do is keep pounding on Europe until something gave way. Between amphibious landings every turn in Western Europe and a flood of tanks, mechs and planes rolling in from Russia, Italy was finding it harder and harder to maintain any kind of border.
For a while, whenever ANZAC would land somewhere in W Europe, Italy had enough to take it back. There were a few sparks of good for Italy, like when they sacrificed most of their European air force to kill the ANZAC fleet outside of England, including a stack of transports. That delayed ANZAC for a couple of rounds, but soon they were making landings again and Italy couldn’t afford a whole new air force to risk against the navy.
While playing the game this way makes each round go somewhat faster, it is pretty hard keeping track of all the different fronts. You literally have attacks going on in every point of the map on some turns. It’s a little easier when Germany is dealing with England and Russia, Italy is dealing with the Med and Japan is dealing with China and the Pacific. Still, it is kind of cool to be able to carry out ALL your ideas in the same turn.
Yeah, I think it might be the league that you’re hearing about
Here are the current rankings, so you can take a look -
Hitler, in trying to defend everything, could defend nothing.
I always try to be proactive in my sea and land defenses, but if you see the Allies attempting to land, pull back, build artillery and counterattack when the Allied airforces and navies can’t hit you. The exception is Germany, West Germany, Denmark. But you should defend 5 tt’s from the US (perhaps 6 depending on the Med): France, WGer, Ger, Den and Greece (and maybe N. Italy or Rome…)
@Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.
What is this new reduced Japan aircraft setup I keep hearing about???
I am pretty sure it just involves removing 6 planes from a number of different territories.
Actually, Japan loses 8 planes and a transport, while the Allies lose 7 planes and a transport(which would’ve been killed anyway in a J1 attack)