According to these principles, it is much easier for the axis to achieve victory in a plain Jane game. No bid I mean. Therefore in order to win they must choose lower percentage battles it also means that if you can see yourself falling considerably behind you also must choose to be adventurous!
And that a good amount of time you will fall short!
I don’t like the rule either, I think that so long as you have a factory you can earn and spend ipcs. After you lose your last factory then you hold onto your unspent ipcs until you or an ally liberates one of your factories. This seems more realistic to me, but I think the current rule is there more to prove that once your capital is captured you might as well surrender.
That’s an interesting idea. So all nations would be treated like China and keep their unspent IPCs with hopes of one of their factories getting liberated, even if it’s not necessarily their capital.
Actually, there is a kind of historical precedent for having to capture the Axis capitals. In the “Why We Fight” series, at the end of each film it shows a quote from the Secretary of War Henry Wallace that said “Victory can only be acheived by the complete and unconditional surrender of Germany and Japan.” So, as far as the game goes, if you have Japan surrounded but your Japan player doesn’t want to surrender, then you just have to keep pounding him with SBRs until you build up a big enough invasion force and take him out.
Yea, I suppose it’s unlikely for allied units to be trekking across Russia. Still it is a bit odd that in the same round a Russian fighter can land on a US carrier in the Atlantic but not in the Pacific.
I guess the rule is the way it is in the interest of simplicity. It did sort out the whole Russia going to war with Japan in order to take neutrals in Europe thing.
Japan should be able of taking India mid-game (let’s say round 5-7), but never as soon as round 1-3, as usual in AA50-42. Also, this thread is about a 1942 mod for AAG40, not for the OOB setup, that it’s still undecided if it has advantage or how many advantage could have
Also, with this order, ANZAC cannot act as can opener for USA against Japan, and that’s a very big aid for axis (and if you’re trying ignore Japan as allies, you’re totally toasted in AAG40, specially with this mod)
we don’t play with Victory cities, as we have never done.
Russia can be making into 50 IPC if they have installed well into slovakia
the US lands in a chain between canada and ireland (a direct push to retake England has never worked for us)
perhaps they can build IC in brazil, and support remaining allied forces in africa.
play evasive in the pacific
i know it’s very hard, but the key lays in japan being halted for a few rounds (allies attack B2 to have all objectives) and germany losing a lot of forces in england, and keep producing there to keep the territory.
I think it was a great one-time move, and you happened to have an opponent who used blockers well at a critical time. Experienced players would see this happening, and the potential for it, as it unfolded, so it would best be used against inexperienced foes.
A nice idea! After all, it was your war. It’s good to try unconventional things and see how they go.