• You’re listing the moves for some obscure game versus an incompetent opponent. How can you post this as an actual strategy?

    Thus one who exels at warfare seeks victory through the strategic configuration of power, not from reliance on men.- Sun Tzu


  • Actually this strategy plays out pretty well in my play group. Usually the game becomes a race to see who dies first Russia or Germany

    1: The Germany Front
    Germany begins to slowly fall back until there is only the german capital left. Germany waits until the Japanese Subs from the Brazil/South African Factory keep the American troops off European shores. Then Germany begins to take back France and Italy. By this time the USSR is investing all it’s reasources into dealing with the Japanese threat and then Germany begins to move to the east

    2: The Russian Front
    With the Extreme amount of Colonization by the Japanese of Brazil, South Africa, Madagascar, Austrila, New Zealand, and Hawaii. Japan has enough rescources to build subs in the alantic and troops in Asia. However Russia does not have nearly enough economic power to fight the Germans to the West and the Japanes to the East

    In many cases the German player and the Russian player fall at the same time. In this case the Japanese player stops attacking with her subs in the alantic and only builds troops on Asia in an attempt to liberate germany


  • I’m 100% against a Japaneese IC in any place at any time during the first 10 turns. Transports are more efficient. We had a wonderful discussion about the issue about a year ago.


  • well how many transports do you get until you start to use IC?


  • @mat:

    Yes i have heard of it :wink:
    Wouldn’t the “Nazikazi Version” belong in the house rules forum?

    Have you ever actually played this variation, Xi?

    mat, I guess I ought to put it there, but I’ve never met anyone else who believed/played it.

    The guys I played with thought we made it up. Though I don’t think we were coherent enough to be that creative. It was about 28 years ago…we were always looped on beer, hard liquor or…other stuff(you know.) The guys I played with are in a mental institution, prison, on the state Ten Most Wanted list, or a lieutenant(I doubt that’s the right title)in the local Mafia the last I heard. :)


  • I agree with Yanny, though often never build a Japanese IC in Asia. I build 2 trans on J1 and 1 tran each turn until I have 1 more tran than I have IPCs to load it. This gives me fodder or the option to split forces in a different way(like 2 extra IPCs available to build armor and hit Hawaii or some such.) I am always pumping 8 inf or 6 inf and 1 arm unit into Asia.
    @mjcarney2:

    well how many transports do you get until you start to use IC?

    Again, as for me, I’d rather build an extra bmr or ftr once I have 6-7 trans.


  • What about the bomber on Germany turn 1

    Is that a good idea?


  • Not! Unless you roll for tech and get it. Then roll a 6 for Heavy Bombers(HBMRs!)

    Otherwise you slow your inf gain on USSR at the risk of averaging 6 IPCs of USSR or UK’s total lost before you lose a HBMR. Remember if you send 2 HBMRs against Allied ICs with AA guns, the Allies have 2 chances to roll a 1.

    Of course, if you are playing a new or fairly inexperienced player…Go for it!


  • So what should my Germany turn 1 purchase be


  • That’s another question open for debate…

    :oops: A dumb guy’s question…
    Is the Don from Don’s Essays the don_riggins who has a good # of posts here? Saw a few good one and a couple of quickies. :roll: A guy who cvould spew that much strategy/logistics might just post like that on other websites. Just asking!?! :-?


  • Well lets look at the Options

    9 Infantry and 1 tanks
    or
    8 Infantry and 1 Transport

  • '19 Moderator

    The first one. My Opinion of course.

  • '19 Moderator

    @El:

    :oops: A dumb guy’s question…
    Is the Don from Don’s Essays the don_riggins who has a good # of posts here? Saw a few good one and a couple of quickies. :roll: A guy who cvould spew that much strategy/logistics might just post like that on other websites. Just asking!?! :-?

    Yes


  • The german purchase you guys are suggesting is wrong. On the first turn you should still maintain some armor. You should buy 4 Inf and 4 Arm. You need the armor to counterattack any allied landing in france. The destruction of an allied landing really slows down the allied advance and makes things easier for japan. Thus, the allies are forced to try to go through finland and karelia to defend russia, which is a really slow process. If you have 4 Arm coming out a turn, then you can wipe out an invasion of 20 some infantry, when the US lands in around 4-5 turns.
    I also disagree with your japanese strategy. Japan should concentrate all their forces on India and on Russia in the beginning of the game. Having an IPC and you’re navy there is a huge bonus, because you get battleship shots, and you can grab infantry sitting on the islands. The IPC factory is absolutely necessary. That way you can drop 3 tanks in every turn, which is an incredible amount of offensive firepower, which transports would be very slow in providing. You also need the constant production of tanks to be flexible in going from india up to russia, because infantry take a lot longer to walk. Right after taking India, Japan can start a nice little bastion out in novosibirsk, which russia cannot counter. Thus, using the rapid movement of the tanks, with the infantry that have built up from using the two transports you have in the beginning, Russia will be deprived of money, and facing 6 tanks a turn, infantry, and a superior japanese airforce.
    However, I do agree that the game becomes whether russia or germany falls first, and in my experience, it is germany.

    Clayton Keir


  • w.r.t. Germany - i think it is not a good idea to be producing 4 tanks in the first turn. Maybe in the second or third, but you need the infantry for cannon fodder and defense of EEU. You can always leave a bunch in WEU as defense as well, but the ipc differences between meaningful defence and offense i think is in the favor of at least an initial all inf purchase. Also retaking WEU - will happen with planes usually backed by inf. Still, its a fun idea having that many armor, but I think that Russia will be able to take EEU far too easily with this leaving the UK with the question of whether they want to go with Normandy, or simply support their friends in the east.
    As far as Japan goes - you might purchase an ipc in the 3rd turn, however you need the extra trns to toss on the infantry only Japan can produce. So you can produce 8 inf and 3 armor in a turn - big deal? If you’re only tossing 4 inf and 3 arm/turn then you’re losing your steam. Your tanks will catch up to the inf that you toss onto the mainland soon enough, and you won’t lose any momentum either.
    Does this make sense?


  • Yeah, by buying four tanks a turn Then I’ll have too many armor and not enough infantry fodder. As for the Japanese IC, I think we found out that transports are way better.


  • Germany should not be buying significant amounts of armour. Unless Russia makes a mistake, infantry is ALWAYS a better choice. You can always play the Germany strategy of mountains of infantry that just hunker down and hope Japan comes in time.

    As far as Japan goes I agree that eventually you will want 1 IC on the continent. In the beginning of the game Japan transports infantry over and the fighters and bomber provide the offensive fire power. So after a half a dozen turns or so Japan is on Russias doorstep and finds they need a little more offense, tanks. You probably have about five tranports and you also probably want to keep buying 8-10 infantry a turn. To transport over two tanks you need two transports, 16 IPC, an IC is only 15 and you can produce three. Hopefully England will have done you the favor of building one for you in India.


  • cc, mj_2 and CF have it right, I believe.

    The inf build protects Germany from a 3 Ally attack with existing ftr assistance(and the occassional armor if IPCs permit.) Ftrs can be offensive for Germany/Japan when needed and defensive for Germany on the EEu front.


  • Your hope that Germany should hunker down with infantry and wait for japan to arrive is both right and wrong. You are correct in believing that germany’s best hope is that Japan will beat Russia. However, Japan cannot conquer Russia alone, it needs firepower from the German army. The US, UK, both move in with transports through the back door of finland karelia and russia to fight Japanese troops. Japan cannot counter 10 US infantry, 8 UK Infantry and 6-7 Russian infantry a turn. Germany needs to have a significant amount of armor power to make a strategic timed attack on karelia, in order to split up the defenses and buy Japan a couple turns late in the game to outproduce the allies, in the two turns where allied troops don’t arrive in Russia. Furthermore, Germany doesn’t need that many infantry early in the game. Assuming the destruction of most of the english fleet, an invasion of Normandy requires waiting until atleast the 3rd turn, giving Germany ample time to purchase infantry. I’m also not sure why u think that Eastern Europe is ever under any threat. Russia lacks enough offensive firepower to attack the brunt of the german army in Eastern Europe, and the Ukraine is not likely to be held by Russia for very long, as battleship bombardments can kill infantry to help an attack on a small amount of infantry, (assuming Russia only leaves 1-2 infantry behind around the 2nd turn, otherwise, if they leave much more, a german en masse attack would be devestating, and without any chance for a Russian counterattack). Germany can buy large amounts of infantry later in the game, but it needs to maintain a strong amount of armor for an attack.

    On the Japanese subject. If you are going to buy an IPC later in the game, then u’ve just wasted the money on the two transports, because its unlikely Japan will be able to fill all four transports late in the game with 2 IPC’s on the shore. Instead of trying to get 8 Inf and three tanks coming in a turn as you said, you get 6 tanks and 2-4 infantry.

    clay


  • Yeah If I buy a IC on the asian mainland then I’ve wasted money on transports. As for Germany I just keep buying Infantry and but them on Germany, Italy, France and E. Europe and wait for Japan to threaten the USSR. This usually happeneds at around turn 4. At this point Germany begins to take a more agressive role. I usually buy 1-2 tanks every turn during at this point and come at USSR from both sides.

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