I’ll SBR just about whenver possible. The risk/reward is now in my favor. So unless I can get more than 3 IPC for using my bomber elsewhere, I’ll use it to SBR (if I can.)
Why: Average Cost: 2 IPC; Average Damage: 4 IPC, net 2 IPC, if I can get an extra infantry, it’s better for me, otherwise, bombing is a good alternative to parking.
I build A CV and 2 Ftrs each turn. 3 tech rolls first turn (using AA50 tech tokens) netted me Jet Fighters :-D. By US4 I had 3 (soon to be 4) CVs outside SF with 5 Ftrs and a Tac. 2 CVs with 4 Ftrs in the Atlantic. When I ramped up to 82 IPCs then comes the simultaneous transport build on both sides (more on Atlantic, KGF, imo) along with inf for a USA 5 or USA D-Day. This way you ensure fleet support for your transports. Learned my lesson a long time ago in AA50 when my opponent sacked his air force but completely decimated my D-Day fleet setting me back 3 turns.
I’ve also considered doing an Strat Bomber/Ftr build, but the new Alpha+1 rules kind of change that. The idea would be to knock out Germany’s ability to produce frankly anything, along with killing the Luftwaffe exactly how the US actually did it: using the 8th Air Force to ‘escort’ (in quotes because they were really hunting the Luftwaffe) the bombers and take out the German fighters. Haven’t tested this though cause it has 2 downfalls: longer time until USA gets D-Day going, and also practically leaves the USA in the dust fleet wise against Japan, which you CAN NOT do now with the new VC rules.
The Klou and I are back in FLA and looking to play some G40.
This time we are willing to play either side.
TripleA Lobby – once again kudos to these people. Many fun hours spent there.
Marathon session – we’re on vacation and we want to play until there is a clear resolution.
LOW LUCK, No Tech
Skype? It makes it easier and more fun.
G40 2nd Ed standard mod
Send me a message here in the forum or post a response in this thread.
I think they are trying to say that since England doesn’t get an NO for no German subs on the board it doesn’t give Germany the need to build subs and in general building units towards England
That makes partial sense. I still think you need submarines for Germany, but a lot less. Before you needed 4 in SZ 109, 2 in SZ 106, 2 in SZ 82. Now you need 2 in SZ 109, 1 in SZ 106 and 1 in SZ 82 to get almost the same results as before.
What the change does, however, is weaken England to the tune of 5 IPC a round. There’s not a bat’s chance in hades that England and America are putting units in Paris until the game is already over (but the axis won’t concede). Essentially, what Larry did, was to remove 10 IPC a round from the Allies give the Axis a significant boost in buying power in relation to the what the Allies used to get.
It also means that the Allies dont ahve to go beserk trying to kill every submarine on the board too.
In my preparation I always loved having the old setup maps (made by Krieg I believe). As there hasn’t been one availabble for any of the versions after AA50, I decided to make one myself. It has been monkswork (as we say in Holland :lol:). And having one, I asked myself: “Why not sharing it with all of you?”
Low Luck, IMHO has the following detriments:
1) Infantry, Fighter, Tactical kills defending Infantry 100% of the time with only 33% chance of losing your guy. Means you no longer need to use 2 infantry to be relatively assured of getting the territory
2) Naval battles are INSANE to calculate! Then again, they always are.
3) Picket lines tend to have significantly more units than in ADS. (1 Infantry in ADS ~ 3 Infantry, or 3 Infnatry, Armor in LL games to stop a break through)