Right. But the problem we get into then is, there would have been a fighter screen inbetween the ships and the incoming British planes. SO, to make this work correctly, you have to have an air battle, then if any remaining British planes survived they could carry on to attack the ships. problem is, which fighters roll at a 3 and which roll at a 4? I would argue the German planes are defending, and get the 4. This would be a huge mess as if your fighter cover for your defending bombers which are actually attacking were shot down, then the German defending fighters would have to battle against the attacking bombers.
Further, this game waters down air units into 3 categories (up from 2, granted) but all the planes are in the swarm. This is a game. IRL, Spitfires would not be attacking the surface ships. Mosquito variants (about 25+ which could attack, not counting recon/trainers) could do this, but then which do you have? When you buy that tac bomber, is it a Fighter/Fighter-Bomber/Torpedo-Bomber/Bomber?
The game is dumbed down a bit in this, and we have to deal with it. Stukas and Vals shouldn’t be 3/3s. Mitchells weren’t going to be taking down Zeros. Oh well.
Stack em up, roll them all at once, and in an Allied heavy game please don’t give the UK the ability to scramble from the home island.
One other thing I DON"T like about Alpha+3 setup is losing 2 airbases for UK. Don’t really care about the one on Malta, but Gibraltar should definitely have an airbase.
I totally agree with you,knp7765
i also agree.
As for the Malta AB: not necessary but made the game more more interesting.
I believe historically, the Malta air base was more important and used more frequently than the air base in Gibraltar.
But you wont get Washington.
For one, there’s already units in the US, all of which can be in DC if need be. There’s the British in Canada. British ships to block the way, American ships to prevent the landing from ever happening too. (6 Aircraft already on hand, what’s it cost to put 3 carriers in the water to add all those fighters too? 48 IPC? Leaving what, 22 IPC? Another 2 fighters for scrambing!)
You will have the effect of pulling all the Americans out of the Pacific for a round, however. If that is your goal.
True, it could be prevented, bringing your turn 4 fleet to sz 89 (G.O.Mexico) which puts it 2 turns from Hawaii, or the W. Coast, with those carriers in the East coast, I just prevented a build in the west coast. Those carriers will be 2 turns from Hawaii if they go that way. Seems like it would be a major disruption for a planned USA Pacific first approach, buy Japan 2 additional worry free turns, and even permit the sacking of Either India or Australia before the US could thwart them.
All this by simply sliding a few boats already in the water to another spot in the water. True, It would buy Russia 2 turns as well as my transports would be out of position…but given that Pacific first is your favored approach, taking your attention from the Pacific seems warranted.
Use every avalible resorce to hurt your enemy and take out as many pieces as possible as early as possible. Bomb the hell out of Britian and then Russia, take the British money and use it against Russia and for homeland defence. In our last game where the allies lost all three axis were knocking on the Russian door. It was ALPHA+2 and it was one on one (double boards set up) but i think the basic principals apply
Keep a good frame of mind (lotto winner attaude) even after a bad set of rolls
3 weeks ago I failed to take France on turn 1 The week before I almost didnt take it on 1 so the next week I hit it harder and failed two weeks went by and I was all three and I had some good dice and the Axis got it
I havent played the latest 3 or 3.5 but from what i read it seems like it favors the Axis slightly more than the +2
good luck and if at first you dont succeed try,try again
Yeah they took SA for another 6ipcs and such.
Part of the problem is my playgroup likes to split it up european allies and pacific allies. You figure out how to split the US money and then go from there. And the pac/euro boards are the dividing line for units. You could request a couple units be moved from one theater to another, but it makes coordinating the ‘global’ game a pain in the butt for the allies. So I usually stick to the axis when I can or find someone who’s willing to split it up by country vs theater.