Had have only 2 global games so far… but both have been Allied victories. I have yet to play the Axis as of yet. both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets. and B. Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy , and the eastern front.
When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.
I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110. I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2. But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union, my view of balance with the Japanese is tainted.
Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out. This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.
I really don’t like the NO’s for America so much. its just too many NO’s for the US that are very difficult for the Axis to hit. Maybe remove the Central /Western/Eastern 5 IPC NO .
Again we’ve only done 2 Global games so far.
Any time you can go in period garb, do it for the looks. Also have some good answers to obvious questions. Im a mideival reenactor and its great to see the looks when your in costume. When they ask if your in a play or an actor and you say no we always dress like this. Or what do you do, ( carring a great sword or sword and sheild in armor) and we say were in the busines of hurting people
Thanks for the post, Frank. Yep, you pretty much summed up a few of the many reasons why OOB is fatally flawed, and you have the 30-35 games to back it up.
I get the feeling from my few games of Alpha2 so far (not going too crazy playing it - just a couple games at a time because it will probably be changed anyway) that the Allies still have a significant advantage in Alpha2. But I have to admit none of the games have lasted even more than a few rounds (with the Axis getting obliterated each time) so maybe those oil field NO’s could really come into play sometimes I suppose.
To me, Russia and USA have suffocating power (Russia is very deep, and as Larry himself acknowledged - he wondered if it was 1 territory too deep), and the UK can be very powerful as well.
Yes, the transports could have retreated one sea zone space and go back to SZ 112. Units remain loaded in the sea. At this point, you’d have to hope that you built more ships and or 3 fighters and or tac. bombers would be on the airbase at w. Germany and enough to save your troops.
Note, if during the sea battle, your ships could soak up 3 hits (2 for battleships + 1 for cruiser), and the defender rolled 5 hits. Then 2 hits would have had to apply to transports which would bring their cargo to the bottom of the channel. The rest of the transports could then retreat.
Maybe that is because beer and boardgames is taboo in my family?
If you are really interested in getting woman to play:
1. Don’t pick your close family
2. Don’t be a poor sport
3. Don’t bother with girls (›18)
4. Don’t take forever playing
5. Be enthusiastic
I know this all might sound a bit weird and arbitrary, but trust me. I even used my sweetheart as a test subject.
I found that the ideal woman to target is the competitive ping-pong/video gamer who is experienced with life but still youthful. No girly girls or feminists please–they are not sportsmanlike and tend to pretend that they are overwhelmed. You want quiet woman that know how to make you shake without saying anything.