I did a quick skim and I don’t think anyone mentioned it so I’m gonna chime in. If you ever are in a game and want to figure out odds in a battle you don’t need a fancy odds calculating website or iphone app.
All you have to do is figure out the low luck odds in your head or with an old fashioned pocket calculator. Just add up the total attack value on one side and divide that number by 6. That’s the number of hits you’ll have in round 1 and then just anticipate what the opponent will remove as casualties (likely lower def/atk values first) and then repeat.
For example, you attack Russia as Germany with 6 infantry, and 3 armor vs their 8 infantry. Your infantry attack at a 1, and the tanks at a 3. That means your attack value is 6 for the infantry (61) and 9 for the tanks (33) for a total of 15. You divide that number by 6 and you have the number of hits you’ll do on average in the first round. 15/6 is 2.5 hits. So you should kill 2 or maybe 3 units. To play it safe I always round down. So lets assume you kill 2.
Then you’ll figure his odds of hitting you in round 1 the same way. He has 8 inf defending at 2 each for a total of 16 defense. He will get 2.67 hits. Again, I always round in my opponents favor so we can assume he hit you 3 times.
So that’s round 1. You can then repeat that process to figure out round 2 and so on until you win or lose. So in round 2 you will have 3 inf and 3 tanks vs 6 inf. Your attack value (AV) will be 12, his will be 12. The odds are dead even in R2. If you divide both by 6 you get 2 hits each.
Round 3 will be your AV of 11 vs his AV of 8, now you’re winning! The more rounds you fight the more the odds are in your favor since you have higher attack values on your tanks.
Hope that’s helpful, I just hate it when I’m in a game and people want to figure odds and the next thing you know 5 grown men pull out their smart phones and try to race to see who’s $6 odds calculator app will figure out the answer first when you can do it in your head faster… :roll:
Politicians need more time than soldiers. The friendly neutral is expecting a formal delegation to pay a visit, not someone in a tank dashing by and waving “Hi! You’re with us now!”
But I agree that in the game, it’s a bit odd.
Yeah that’s basically it!
Allies stop and wave and Axis, well they…march.
Fun aside, I agree with you, it is a bit odd.
This topic has been moved to House Rules.
Great read, thank you. Anyway, according to our House Rules-standards (http://www.axisandallies.org/forums/index.php?topic=40353.0) and as long as we don’t have a dedicated forum for “Game reports” this is going to “House Rules”.
No, you are not missing anything. That is a perfectly legal move. I am assuming that the Allies still control Gibraltar, right?
In fact, in your example, since Gibraltar has a friendly naval base (assuming it hasn’t been bombed), the US fleet could go all the way to Sea Zone 95 and park right next to Italy if Italy had no ships there OR they just had submarines and/or transports. Even if Italy had fighters on their air base, they couldn’t scramble because it is the US NON-combat move.
You can basically move your ships to any sea zone you want as long as there are no enemy surface warships blocking your way, or as in your example you have cleared any enemy warships.
Of course, that US submarine would have to remain in the sea zone just east of Gibraltar since it moved in the combat movement.