Hey everyone, we have a group of about 20-30 who play A&A on a regular basis. Basically, we do house rules by committee (need a majority to pass) in our group, this way it is fair and everyone can give input. My responsibility to our group is I am charged with ensuring all proposed rules balance out. We usually playtest these many times but I thought I’d start with a poll…
Listed below are some that have been proposed. I would appreciate anyone with experience out there weighing in on these and letting me know if you think they will balance out ok. Thanks!
I’ll start with what I think are the major ones. Please feel free to respond to these individually.
Turn order: All Axis players go and then all Allied players go. (I have no idea how this will affect balance)
Convoys: Damage done to convoys is immediate, and must be paid immediately.
Submarine Warfare: Subs attack surface ships @ a 1. Only destroyers can attack subs.
Russian infantry cost: 2 IPCs (when at war); Winter (one time, infantry defend @3)
Germany starts with following techs: mechanized infantry, advanced artillery, & stukas (tac. fighters attack at 4 without fighter support)
China: infantry cost 1 IPC (do not recieve Burma road bonus if foreign troops are in China)
Japan: Have advanced artillery vs. China, and Veteran pilots (all original fighters attack at a 4 during first round of combat.)
Basically players that traditionally play a certain power brokered the deals above. For example the russian player compromised with the german players (i get $2 infantry and ill let you have these…)