• Isn’t the lobby for live games and not for PBEM??


  • @MrMalachiCrunch

    Wow, 55’’ is a decent device to track played moves, if you ask me…  :wink:

    You are right and I will certainly have a look at games having been played on TripleA. I think replaying certain moves will definitely give me a useful insight.
    However, when looking at the ,sheer’ actions, newbies like me are not always able to trace back which consideration a certain decision based upon. So an explanation by the players or a ,commentator’ would turn out to be extremely helpful (like “After Action Reports” in other games).


  • @Derek77:

    Isn’t the lobby for live games and not for PBEM??

    Live games are the main attraction, in the lobby. However, as you know, when playing AAA, you do have time to chat with the others while your opponent plays. So you can keep an eye on the chat log. Going there and asking for a PBEM game is a good place to start.


  • @polybios:

    @Bunnies:

    I play on TripleA.  Your comment on context is dead on.  I would have commented more, only people tend to fall asleep when I go on.  And on.  And on.   :roll:

    Well, if you experienced this, it’s a pity. Actually, I am completely convinced that if you (or Hobbes or someone else) posted a game here with screen shots explaining to what extent the moves have been turned out as ,good’ or ,bad’ moves or which moves were supposed to be a promising strategy, many new players and newbies (like me) would be utterly grateful to you for such an effort. Moreover, I am quite sure that we could learn a lot! Not everyone has the board completely in mind as the best players here seem to have.

    So, without any intention of sucking up to you, I could listen to you (i.e. reading you comments) as long as you are willing to do so…

    seconded


  • @Bunnies:

    Blow by blow recap of bunnies vs hobbes:

    R1 buy 5 inf 1 art 1 tank.  Combat was WR/UKR attack with 2 tanks 1 fighter to Ukraine, 2 tanks 1 fighter to WR (purpose was destruction of German units at Ukraine, not necessarily capture, and more strength at WR to preserve Russian infantry)  Combat results left 7 infantry plus asst. at WR, 1 inf plus asst. at Ukraine. Rather a blowout in dice.  Noncombat, moved units west, left 3 infantry at Yakut, 1 at Buryatia to pressure Japs.

    G2 captured Anglo-Egypt with 1 tank remaining.  Other than that, lost fighter in sub/fighter/bomber attack vs UK battleship.  Lost another fighter vs cruiser at W Europe.  Destroyer moved northwest of Norway to stop UK landing, subs split between north and northwest of Western Europe.  Ended with 1 inf at Karelia, 1 inf at Belorussia, 3 tanks at Ukraine.  Slightly bad dice with fighter losses, and with 1 unit left at Anglo-Egypt.

    UK1 killed German Baltic transport with bomber, destroyer with fighters.  Send infantry/fighter to Anglo-Egypt, and cruiser, transport, and infantry to Borneo.  AC used vs Kwangtung transport. Used Australia transport against New Guinea.    Failed at New Guinea.  No losses in other places.  Note:  I forgot to unload my Borneo transport, but Hobbes (polite opponent that he is) allowed the turns to cycle and IPCs to be adjusted so we could play as if I had not committed that serious blunder.  Turned out I captured Borneo with both UK infantry surviving.  Landed bomber in Asia, fighters at Moscow; India fighter landed at Persia with consolidated 2 infantry and AA gun, UK sub ended at Solomons.  (This threatens 1 sub 2 fighters 1 bomber 1 AC 1 cruiser to sea zone east of Japan on UK2.  Japan can dodge a lot of this by moving fleet west of Japan, but that slows Japan’s development)

    J1 bought 3 transports 1 destroyer, did Pearl Light (sub/cruiser/fighter/bomber), with Jap BB vs UK AC, Jap BB+AC vs UK cruiser, and inf/tank/2 fighter vs 2 infantry at Borneo.  5 inf + 2 fighter vs China.  Japan retook Borneo at the cost of 1 inf 2 fighters.  (kept tank, as tank is 5 IPC unit, Borneo 4 IPC territory, plus logistic advantage of nearby transport).  Lost fighter and cruiser at Pearl.  Destroyed US forces at China, but lost 5 infantry, and did not capture territory.  Sea zone east of Japan had 1 destroyer, 1 AC, and 2 fighters.

    US1 bought AC, DD, transport, 2 tanks, 1 infantry.  Attacked Japan fleet with sub/fighter.  Got 1 destroyer 1 fighter out of the deal.  Purpose of this attack to weaken the fleet for the UK followup.  Flew US bomber to Archangel, US fighters to UK carrier northwest of London.

    R2 sent 2 inf 1 fighter vs 1 German inf at Karelia, inf/artillery vs 1 German inf at Belorussia, 2 inf 1 art 1 tank 1 fighter vs 3 German tanks at Ukraine, 1 inf vs 1 Jap infantry at Manchuria.  Failed at Manchuria.  Took Karelia with 1 inf, Belorussia with 1 artillery, and Ukraine with no casualties.

    G2 performed various territory trades and capture of Anglo-Egypt with inf/tank.

    UK2 attacked Trans-Jordan with 2 infantry 3 fighter to give US fighters a place to land after anticipated US2 attack (2 fighter 1 bomber) on German Med fleet.  Before trying that attack, though, I attacked sea zone east of Japan with sub and bomber.  Killed carrier, lost UK bomber.  Japanese fighter couldn’t hit UK sub, so Jap fleet lost.

    Game called.

    Hobbes got diced, no doubt, but it was really a piece of brilliant play by Bunny, it has to be noted. I cannot think of anything I would do differently as Axis but mabye playing more cautious with japan and either buying an extra dd (2dd, 2trn) R1, or setting up the fleet west of japan.

    And on a top of that, Hobbes still could play on at the stage when he surrendered I think with a hope that the merciless god of dice would bring some justice at some point soon – like killing all the three US planes at the attack on the Gereman med fleet etc.

    But once again, a brilliant piece of play by Bunny.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.0k

Users

39.3k

Topics

1.7m

Posts