Yes…that’s OOB I believe and what is an “1 AP” Is it a typo?
(Purchase 1 SS, 1 CV and 1 AP you said.)
SO you are talking a round 2 attack on London, which is kinda pushing it I think, but I guess it’s possible with what you outlined. Hard to tell, I do not have the OOB Global map for Battlemap and I refuse to open my game boxes (they’re worth more factory sealed…I have some of every game released, the whole collection to date all factory sealed). But looking at the Alpha 2 map (most recent incarnation of the rules) I guess it’s possible.
Thing is, I’d like to see the game so a major nation’s capitol could not be conquered within 3 rounds, given normal tactics and dice. (normal tactics being such that you do not move your units out of the way and leave the capitol undefended allowing your opponent to blitz in unopposed. I mention this because I did this with a friend in a 5 player game, he ceeded Russia and Germany jumped to super power immediately (All that unspent Russian cash + free territoires, he moved everything to SFE and stacked it there. lol.))
I wonder, with what you have mentioned being there, and with 100% build in London, would +5 starting infantry in London even be enough? Would it be better to have +3 infantry +3 armor maybe? I do not want to buff England too much, it should be crushable by round 5 (1 round after America enters the war, give them a chance to get units there to defend England too) and every ground unit you add will eventually have to be killed or would be used against you, thus giving England more cash. What if we moved some starting units to England from say, Canada where they do nothing? It’s not as much as I am thinking we need, but at least it is not “more” right?