Russian tanks are great if Germany decides to swing down towards the Middle East instead of a straight march to Moscow. They are not going prevent the stackwalk any better than artillery except perhaps if the calculations show that the extra firepower will slow down a critical step like Rostov or Belarus. Hence it could be good to build the tanks on turns 3 or 4, depending on the German DoW. No need for them on Round 1.
Alpha??
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I’ve been looking around the Global 1940 forums, and I’m noticing these topics about Alpha .2, and .3. Now what are these? Just variations of the game? Maddog77 and I have the original 1940s. So I was just wondering, whats the difference between them?
Thanks!
~MadPup~
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Larry Harris, game designer of Axis & Allies is looking to balance the game. He is doing this by constantly developing it via new setups with feedback from us as the playtesters.
Here is link to Alpha 0.1
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4060Here is the link to Alpha 0.2
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167Each number coresponds to the latest in developments. Alpha 0.1 was released before Alpha 0.2, which is the latest one thus far. People are very satisfied with this one.
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Ahhhhhh. Thanks a lot cts17!
I think I’ll have to try these setup/rule variations.
Thanks again!
~MadPup~