So to get the topic back to victory conditions as I have not had a chance to look at alpha setup because im apparently banned from the larry harris website is it 8 out of 11 AND 6 out of 8 VCs or is it 8 out of 11 OR 6 out of 8 VCs
Ghr2 is right mantle, you need a turn before russia attacks! Use the london money to prep for russia or the american fleet… whichever is more threatening! Like I said earilier, have Italy set it up so it’s appealing to attack them (aka keep the UK fleet in the Med).
Hopefully you understand a little bit better Zcion. The Sealion is different in all the games of Global. One time I was Germany, and was prepping for a Sealion and I failed my France attack! Italy had to pick it up! I was so mad, but went for the Sealion anyway, my UK player thought that since I didn’t have enough cash for a Sealion… he thought I was going for Russia. Boy was he surprised lol.
I always attack Japan in China on UK Pac 2. This reopens the burma route (as the Japanese have way too limited ground forces) and keeps china in play. China is really more important then most of the players think. I find them very strong, especially against those scattered Japanese forces. The only problem is their airforce but every japanese unit you can take out on the mainland, is a huge win.
Crazy thing about the Japanese air force and Chinese units is this, the latter just needs to keep those precious stacks out of their range. Pull back, retreat. Advance when the time is right. A smart Chinese players does this, and makes the Japanese player really invest their time in the Chinese hinterland, splitting their options.
Best strategy for the Chinese is to play exactly like the Russians: Turtle up and keep one step away from the units trying to take them out. Each round you’ll be able to add 2-3 Inf to your big starting stack. Once Japan attacks the UK or Anzac, you’re free to start marching towards either A: Burma Road to reclaim it or B: The valuable territories the Japanese start with in the north.
Both cases make Japan invest more deeply into taking China than it wants to, while buying time until India can help you retake the Burma Road. Don’t play foolish with your big starting stack, protect it until the Japanese are too thin or they’ve invested too much in China (which is an IPC sink if Japan doesn’t get it early).
You mean you typed a set of rules with OOB rules and this link?
My group and I never play the Europe or Pacific games on their own, just together as Global. We became constantly frustrated when reffering to 2 different manuals for a rule clarification, not to mention a print out of the latest Alpha modifications. So, I began a cut and paste project that combined both manuals, while adding and deleteing changes made after Alpha+2. Even though I am giving away copies of my document, I can’t post it here due to copy right issues.
So then perhaps a better poll would be what round do you switch to European front as the US? It will be important to add that yes we all know all games are different, this is asking for an average. For my latest game US turned to the Atlantic on turn 7. After chasing off the Japanese fleet, then capturing and building an IC in Korea.
And what was the situation in Europe after that?
Still to be decided, this game is not over yet. Germany has reached the German Soviet border and made sure to take and hold all german territories this past turn.(7) Italy has been bringing 3 turns of 4 trn loads to Syria, a large Italian army is present in Iraq/Persia/Npersia and Most of Germany’s navy is in the Caribbean protecting panama and putting a threat out on the US coast.