• We’ve been starting to play with a variant that Japan completes an immediate victory for Axis if they control all VCs on the Pacific side of the board except San Francisco. This is to force the US and British to defend the Pacific and contain Japan’s growth. I.e. a “political” victory condition since the American and British voters wouldn’t have accepted surrender of this theater of operations.

    To balance things out we have been using bids for the Allies, but we also think about adding 10 IPCs to the US “home NO”. In this way they would outproduce the Japs and it would be a slightly quicker game. Our experience is that US need to send units to Europe in order to stop Germany as well, but we don’t want every game to end up a “Kill Germany First” with the US just stacking West Coast with land units. What do you think about this variant? Would another idea be to use the Convoy disruption rules from A&A 1940 so that you pay an IPC price for ignoring Japan, has anyone tried this? US would then lose 13 IPCs/turn to Jap convoy attacks, question is if that’s enough to prevent KGF?

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