India - What to do with it?



  • If Japan focus al his powers to India it is hard to defend it. What is the best strategy to keep control?



  • Infantry and turtle.  Have China harass the coast and Autrailia build a fleet and coe to your rescue.  Have. U.S.A. Build a naval base on Alaska turn 1, build up your fleet there.



  • Japan can basically always take India if it wants to badly enough, so don’t fret. Build tons of infantry and inflict as many casualties as possible on Japan when they attack. However, if Japan is smashing India, it must be neglecing other areas. Put the pressure on with the US and ANZAC, particularly naval pressure. If Japan is commiting its resources to a ground war on the continent, commit the Allies to taking out the Imperial Navy and taking the DEI. Without the income from the DEI, Japan won’t be able to rebuild a navy and the Allies will have free reign in the Pacific to make amphibious landings wherever they want. India will be yours again soon!



  • I always take india J3, with 6 trans, 6 inf, 6 art, and every single plane  in in IJA The British have had the opportunity to build a max of 10 inf. With the power of the Japanese airforce, I win every time, and that is before the Aussies can do anything. The US is always occupied taking back London, so there is very litttle they can do other than annoy, they cant do any serious damage.



  • @ThomasJefferson:

    I always take india J3, with 6 trans, 6 inf, 6 art, and every single plane  in in IJA The British have had the opportunity to build a max of 10 inf. With the power of the Japanese airforce, I win every time, and that is before the Aussies can do anything. The US is always occupied taking back London, so there is very litttle they can do other than annoy, they cant do any serious damage.

    I feel like a skilled US player would be able to divide his income to be able to take on Japan and take London. 82 IPC’s aren’t necessary to take out the remainder of the German invasion force plus the three units MAX that Germany has built there each turn. If the Germans have done Sealion and fortified London, chances are they’re getting curbstomped by the Soviets. I imagine that the initial neutral builds of the US could take London, in which case they would be free to hit Japan with everything.


  • '10

    @McMan:

    I feel like a skilled US player would be able to divide his income to be able to take on Japan and take London. 82 IPC’s aren’t necessary to take out the remainder of the German invasion force plus the three units MAX that Germany has built there each turn. If the Germans have done Sealion and fortified London, chances are they’re getting curbstomped by the Soviets. I imagine that the initial neutral builds of the US could take London, in which case they would be free to hit Japan with everything.

    I feel like a skilled Germany player would NEVER allow this to happen…At least not so fast…
    With his transports, germans will bring some infantry each turn to London, and your reasoning that they will built 3 units MAX doesn’t take this into account…
    If your skilled US player divide his income, you can totally forget about taking back london for a while…



  • @Axisplaya:

    I feel like a skilled Germany player would NEVER allow this to happen…At least not so fast…
    With his transports, germans will bring some infantry each turn to London, and your reasoning that they will built 3 units MAX doesn’t take this into account…
    If your skilled US player divide his income, you can totally forget about taking back london for a while…

    That’s all well and good, but if the Germans are shipping units over to London AND investing in building units there AND investing to keep their navy alive against the massive US forces, then Germany is going to fall to Russia quickly, no questions asked. In that case, neither the fall of India or London is of any real consequence.


  • '10

    @McMan:

    That’s all well and good, but if the Germans are shipping units over to London AND investing in building units there AND investing to keep their navy alive against the massive US forces, then Germany is going to fall to Russia quickly, no questions asked. In that case, neither the fall of India or London is of any real consequence.

    Hmm…you were talking about dividing the US income…So if it is the case, investing in building units in london (9IPC), bringing a few more unit each turn (maybe 4-6 and just a few turns, not every turn for all the game) and in keeping the navy alive won’t cost all German IPCs. The rest of the IPC will be invested on eastern front and it will be enough to stop the russian.
    If you tell me that i will not make a lot of progress on the russian front with this strat, i will agree, but there is no way Germany will “quickly fall to Russia”.



  • If you want to save India so bad, I don’t think Japan can take it.  Have your transports pick up the guys from Persia (using med transport) and you’ll have a few extra guys (1 from med and 2 from Persia).  Also you can use you fleet to force a sea battle so Japan will get no bombardments, and you can fly ANZAC planes to help defend India.

    Also, If it looks like India is attack Japan, what’s to stop Russia, China, Anzac and the U.S.A. from completely destroying them……nothing.  India on turn 3 is going for blind luck and hoping that your enemies won’t take advantage of you while your busy.


  • '10

    @Daedelus:

    India on turn 3 is going for blind luck and hoping that your enemies won’t take advantage of you while your busy.

    I totally agree with this…



  • I would concur too, I’ve never lost to Japan so far, they just cannot keep up in Global, I dump 50-60 US IPCs into building in the Pacific with US and Japan just cannot counter that and counter China/ANZAC/UK Pac at the same time. Unless the US goes up against Germany and lets Japan rampage, Japan is usually the weakest link in the Axis alliance.

    I do feel if the US does go Atlantic they must go to KIF. KJF or KIF and Allies ought to win.


  • Liaison TripleA '11 '10

    I agree Japan is the weakest link.  But I find it’s because people don’t understand what Japan’s Goals and Objectives HAVE to be.  They mostly just seem to grind/wind into China and die.


  • '10

    @Gargantua:

    I agree Japan is the weakest link.  But I find it’s because people don’t understand what Japan’s Goals and Objectives HAVE to be.  They mostly just seem to grind/wind into China and die.

    What should those objectives be according to you ?



  • well I Will say this, taking the DEI, Defending the DEI, defending asia holdings (taking out india if strategically possible) and denying the US any decisive engagements should be the goals of Japan in that order. However, this does not often happen as I always play as the Germans and Italians, and the Americans has to come to the liberation of the UK or Africa or face Russia getting knocked out. As such, the US rarely has enough to prevent the Japanese from rampaging.


  • Liaison TripleA '11 '10

    Game thinking is no longer conventional, people forget that.  They focus on taking territory by territory thinking it’s helping them economically, when really, they just need to focus on objective and economic based territories that ACTUALLY matter.

    Japan’s outright strategic objectives for winning should be

    1) Hong Kong - Easiest
    2) Phillipines - Easy
    3) India - Difficult  (But not if your plan properlly)
    4) Hawaii - easy to extremely difficult.  - The reason Hawaii is last, is because it can be reached from your Capital Zone - so your Entire income can focus on it.

    It all comes down to What happens early in China and India.  Most people just buff themselves Right into China Right away -  I think this is bad, the new theory should be all about Neutralization.

    Stack up in Kwangsi.  You can get like 14 ground units there.  take the odd territory here and there from china, but don’t expose yourself to counter attack.  The game is not won by  beating china,  it’s won by getting your men out of china and into the fight for  india.

    J2, you can hit Yunnan with everysingle plane you have, and a FAT stack of ground units.  Chances are, the Chinese won’t stack here, but they could - hope that they do.  Regardless, they have almost no counter to take yunnan back on China 2, it will be a slaughter.  So you have a stack in Yunnan .

    Yunnan IS the burma road, without this territory you cut China’s income roughly in HALF.  by taking 1 Territory!  Forget about China for the rest of the game.

    J3 you attack south to fight the british, right along the Burma road,  China won’t have a chance to take it back - Ever.  By this time you can have built a naval base in Hainan and an airstip in Kwangsi, all fairly standard japanese buys.  You can then also make any ships or transports available - ready in this region as well.

    Now a few things can change here depending on what the british have done with their navy.  But there is a trick to this-  Most mess it all up here because they hit the money islands instantly - instead of a direct focus on India. I think this is BAD FORM.

    Ignore the money islands- sure you might lose 16 IPC’s of income, oh well, you’ll get India.  Use your airfoce to take out ANYTHING that is blocking the path from Hainan to Burma.  Then, NCM your entire navy and full transports from Kwangsi/Hainan to burma, and unload the ground units INTO burma.  Now what’s india going to do?

    Not soon after this it is easy to nuetralize ANZAC from the game.  IF at some point you take the Soloman islands, or a likewise territory - you can eliminate ALL ANZAC No’s.  That said Mayla takes out half their NO’s aswell.  Make sure you deprive them of these objevtives, and make a point of killing there navy once or at the same time you do.  They’ll be out of the game for the rest of it.

    It all comes down to Hawaii after that, and at the same time peeling units from India into those Money islands.  Now you are on Economic Par,  China has done nothing.  Anzac is neutralized, and all you ahve to do is put everything you have into Hawaii.

    OR, you send everything you have onto the Europe board to make all the difference in Russia.  Ouch.  an Anti Russian campaign is part of my strategy too.  But I’ll put this all together in an article someday to make it easy.

    If you don’t do something like this, then you better be sending everything you have against America, to try and draw their units out of Europe.



  • @Gargantua:

    Yunnan IS the burma road, without this territory you cut China’s income roughly in HALF.  by taking 1 Territory!  Forget about China for the rest of the game.

    That’s recipe for disaster. You should not allow China breath, and also, ignoring China you are losing valuable IPCs and negating Japan a road to attack USSR … there is even a chance of China taking Manchuria and another coastal territories … ouch! It’s better that you toast China the first 3-4 rounds … after all, just the starting japanese airfleet is bigger than all the chinese forces togheter



  • I do not completely agree with Gargantua. You should devote some of your attention to the ‘chinese problem’. But trying to destroy China and then go for Russia is not a good strategy, because you’ll become overstretched and it will take too much time.

    Still, I think you should not attack Yunnan on turn 1. It’s tempting and look like the thing to do, but this entire game is based on counter-attack. You should not declare war on Britain and USA either (of course). If you attack Yunnan, you will destroy 5 chinese divisions, but they will take the territory back easily. Next turn, you’ll attack it again and they will probably take it back again. Turn 3 you have to declare war and you will do such without having tamed China.


  • '10

    @Gargantua:

    Game thinking is no longer conventional, people forget that.  They focus on taking territory by territory thinking it’s helping them economically, when really, they just need to focus on objective and economic based territories that ACTUALLY matter.

    Japan’s outright strategic objectives for winning should be

    1) Hong Kong - Easiest
    2) Phillipines - Easy
    3) India - Difficult  (But not if your plan properlly)
    4) Hawaii - easy to extremely difficult.  - The reason Hawaii is last, is because it can be reached from your Capital Zone - so your Entire income can focus on it.

    It all comes down to What happens early in China and India.  Most people just buff themselves Right into China Right away -  I think this is bad, the new theory should be all about Neutralization.

    Stack up in Kwangsi.  You can get like 14 ground units there.  take the odd territory here and there from china, but don’t expose yourself to counter attack.  The game is not won by  beating china,  it’s won by getting your men out of china and into the fight for  india.

    J2, you can hit Yunnan with everysingle plane you have, and a FAT stack of ground units.  Chances are, the Chinese won’t stack here, but they could - hope that they do.  Regardless, they have almost no counter to take yunnan back on China 2, it will be a slaughter.  So you have a stack in Yunnan .

    Yunnan IS the burma road, without this territory you cut China’s income roughly in HALF.  by taking 1 Territory!  Forget about China for the rest of the game.

    J3 you attack south to fight the british, right along the Burma road,  China won’t have a chance to take it back - Ever.  By this time you can have built a naval base in Hainan and an airstip in Kwangsi, all fairly standard japanese buys.  You can then also make any ships or transports available - ready in this region as well.

    Now a few things can change here depending on what the british have done with their navy.  But there is a trick to this-  Most ppl Fck it all up here because they hit the money islands instantly - instead of a direct focus on India. I think this is BAD FORM.

    Ignore the money islands- sure you might lose 16 IPC’s of income, oh well, you’ll get India.  Use your airfoce to take out ANYTHING that is blocking the path from Hainan to Burma.  Then, NCM your entire navy and full transports from Kwangsi/Hainan to burma, and unload the ground units INTO burma.  Now what’s india going to do?

    Not soon after this it is easy to nuetralize ANZAC from the game.  IF at some point you take the Soloman islands, or a likewise territory - you can eliminate ALL ANZAC No’s.  That said Mayla takes out half their NO’s aswell.  Make sure you deprive them of these objevtives, and make a point of killing there navy once or at the same time you do.  They’ll be out of the game for the rest of it.

    It all comes down to Hawaii after that, and at the same time peeling units from India into those Money islands.  Now you are on Economic Par,  China has done F-all.  Anzac is neutralized, and all you ahve to do is put everything you have into Hawaii.

    OR, you send everything you have onto the Europe board to make all the difference in Russia.  Ouch.  an Anti Russian campaign is part of my strategy too.  But I’ll put this all together in an article someday to make it easy.

    If you don’t do something like this, then you better be sending everything you have against America, to try and draw their units out of Europe.  Otherwise you are just a panty waste Japan, who floated around for awhile and sank.

    Thank you for taking the time to write an elaborate answer to my question. Very interesting post as usual. I will try your strat as soon as tonight !

    Basile II : nowhere in his post Gargantua talks about attacking Yunnan on turn 1.

    Funcioneta : i don’t think Gargantua means to ignore China for the rest of the game, but that a J2 attack on Yunnan is a killer move for China.



  • My early India strategy revolves around avoiding the J3/J4 crush. I like to take two inf from Malaya and take Java on UK1. The Anzac air force can land there on turn 1 as well and are usually ignored. Turn 2, UK takes Sumatra if still not at war. Taking the East Indies and making only inf buys are crucial to provide those few extra units needed to survive J3 in particular. The two inf could be brought to India instead, but they can net 12+ IPC’s by going on the “offensive.”

    By turn 4, India can be in serious jeporday against a determined Japan, often needing allied support by this point. The Russian air force can prove to be a critical last-minute defensive addition, but this is hard to set up for, as there are no convienent staging areas on R3, and this move has to be done before Japan’s intentions are revealed on J3.

    By turn 5 and beyond, India’s fate starts to depend more and more on the balance between Japan’s commitment to take it and the other Allies’ effort to defend it. Depending on the balance in the European theatre (i.e. Sealion) the US can shuttle planes into India as early as US5.


  • Liaison TripleA '11 '10

    The way to win the war AS china I have learned from experience, is to Hide from Japanese attacks BECAUSE they can bring in planes.  And then counter attack small groups of Japanese ground units. Every Jap you kill, is a jap not taking Chinese territory, and less a jap facing India.

    TOO MANY GAMES have gone by now, that I haven’t seen a DECENT campaign into India.  This has to be corrected.  Japan is the best hope for an Early Axis Victory.

    TOO MANY GAMES have gone by where I have seen the Burma road opened  - THIS is letting China Breath, retaking the road EVERY turn, and widdling off your units.

    First off all,

    There is no such thing as “Valuable IPC’s” in china  Yunnan kills 7 Chinese Ipc’s and gives you 1 IPC - a total switch of + 8.  You would need to take 4 chinese territories JUST to make up for this one.  Same goes for any of the DEI,  you take 2 or 3 of these territories and China is paid for.  IF you want a decent campaign against Russia, and to make an impact in Moscow, then ATTACK RUSSIA, you have almost as many ground units as they do, and certainly as many planes.  Sure they get 12 for one turn,  But that’ll be spent, and you’ll be earning there IPC’s that China can’t even touch.

    Also note that I am not advocating for an ABANDON China campaign.  I’m saying it’s better to consider ways to Neutralize them whilst you smack out India, AND the money islands - with a northern Russian campaign.  Force the Chinese to attack your LARGE defensive formations - it will be a slaughter everytime.  And god forbid they ever reach a coastal territory - those units will be dead.

    I am playing a game now where I will map this out, and you’ll see the effect.  We’ll discover if there is truth in your point Func.

    Remmeber I don’t care if I win or lose in China, I just care if I win or lose the game.


  • 2019 2018

    I treat them as the sacrificial lamb.  There goal is to take out as many Japanese land forces as possible.  I also like to buy AA guns so that everytime Japan attacks the UK I get AA shots at his airforce.

    I also position navy as blockers to prevent J3 crush as mentioned earlier.  The other goal I have with UK is to help keep Burma road open, espically Yunnan, because Japan needs to control Yunnan to be able to land airforce there after J3 attack on India.



  • @Gargantua:

    There is no such thing as “Valuable IPC’s” in china  Yunnan kills 7 Chinese Ipc’s and gives you 1 IPC - a total switch of + 8.  You would need to take 4 chinese territories JUST to make up for this one.  Same goes for any of the DEI,  you take 2 or 3 of these territories and China is paid for.  IF you want a decent campaign against Russia, and to make an impact in Moscow, then ATTACK RUSSIA, you have almost as many ground units as they do, and certainly as many planes.  Sure they get 12 for one turn,  But that’ll be spent, and you’ll be earning there IPC’s that China can’t even touch.

    Taking ‘advantage’ of the irrealistic ACME wall, uh? A error that many players make from Revised is to ignore a theater. Japan can toast China easily in the first rounds, and then is time to shift to India (after all, usually the best bet is wait until J3 to attack the Western Allies). Why lose the chance of taking 8-12 IPCs and destroying one enemy power when is so easy? And Japan has enough punch to take the islands as well … fricking 26 planes …

    Anyway, seems that you are using some alpha stuff (I agree that the 12 IPCs given to USSR if Japan attacks sucks, it should be at least a penalty of 20 for Japan to count!). That changes the things a bit (just a bit, because western allies are also nerfed in the Pacific), but I prefer stick to OOB, because is the only solid ruleset we have, and I have no proofs of the supposed OOB’s  unbalance. Testing is task for WOTC testers, and not for the players that paid for the game  😉


  • Liaison TripleA '11 '10

    My strategy is for the current alpha 2, not OOB

    And YES.  Ignoring China in AA50 is a HUGE mistake.  But Global is a DIFFERENT game completely.



  • I just played a game as allies were I went kill Europe first with US.  Italy got recked to like a 17 point country and I knocked Germany down to the high Thirties.  Alantic Brittan got a fleet up and was at just under 40 points and growing and Russia was spending over forty a turn as it was winning against the Germans as the US had taken Norway and killed all German transports.  I feel like UK and Russia if left to there own at that point could have revived France and the three of them would have taken out both European Capitals.

    My opponent Chompers read Gangtua tactic for doing the non combat move with the Japan Navy past my blockers and India died turn 4 even though I had 30 inf and planes sitting in it.  At that point the Japan Navy made a bee line for Hawaii, Australia was a fortress of inf, tanks, and planes that would have taken forever to fall against the now depleted land units of Japan.  As US I kept putting every point I had into Navy to fortify Hawaii but it fell and the allies tapped out into submission for losing 6 victory cities in the Pacific.  I feel like I could have saved Hawaii if I played slightly better but it was not ment to be.

    I am starting to think this new version of the game may be pretty darn balanced but more play testing will be required.  I like it far better than OBB.


  • Liaison TripleA '11 '10

    LOL so your friend tried it and it worked?


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