If Germany wants to make a naval build round 1, usually it will be 1 carrier + 2 transports OR 1 carrier, 1 destroyer and 1 submarine. Either way the total equals 30 IPCs.
The reason for this purchase is it gives Germany a lot of options on future moves.
A - The most obvious is a preparation for Sealion. You will need the loaded carrier plus other warships to protect the stack of transports you put there on round 2. Also, whatever ships Germany has will be used to clear the way for the German landings plus protect the transports if England scrambles, leaving more of your Luftwaffe to join in the London attack.
B - Secondly, you can use them to threaten Sealion even if you don’t plan to actually invade England. This keeps the UK on edge buying defensively which could give Italy some badly needed breathing room in the Med. If Germany can keep UK from putting more units in the Med for even just a couple of rounds, it could be just enough for Italy to get the upper hand.
C - A loaded carrier plus other warships will threaten any Allied fleet and cause the US in particular to invest in more warships to protect it’s transports if they want to stage by Gibraltar and think of approaching Europe.
D - You could use the German navy for an amphibious invasion of Leningrad when you decide to attack Russia. If you can take Leningrad in the same round that you first attack Russia, then you can replace the “Peace With Russia NO” with the “German Occupation of Leningrad NO” and not loose $5 when you attack Russia.
E - Another idea might be to send them into the Med to boost the Italian navy and help them get over the Allies there.
I’m sure there are other good uses that I just can’t think of right now. I guess since Germany buying a navy round 1 does at least threaten Sealion which may prevent England from running the Taranto raid, although I have seen them do it anyway even if Germany threatens Sealion. The point is, if the UK player you are playing with is bound and determined to wipe out the Italian navy, I don’t think your German G1 purchase will matter one way or the other.
That being said, while the naval purchase is most popular for Germany, they are not bound by it. There are many options. 2 bombers + 1 submarine OR 2 bombers + 1 tank are a couple of options. Another possibility is a Major IC to place in Romania in preparation for a major attack on Russia round 2 or 3.
As for the Taranto attack, the UK usually sends the following units:
1 carrier, 1 cruiser, 1 destroyer, 1 tac bomber from SZ 98 to SZ 97.
2 fighters, 1 bomber from London to SZ 97.
1 fighter from Malta to SZ 96.
1 fighter from Gibraltar to SZ 96.
The 2 fighters in SZ 96 to kill the Italian destroyer and transport. They will land on Malta.
The tac bomber from SZ 98 and strat bomber from London (assuming they survive) will land on Malta.
The 2 fighters from London will land on the carrier assuming they all survive.
The Taranto raid is pretty devastating to Italy but not necessarily game ending. Italy could recover and give UK a pretty good fight. At the very least, Italy is good for keeping the UK mostly occupied while Germany goes all out after Russia.
As for the 18 Russians in the east, there are a number of things you can do with them.
A - Move all 18 to Amur to temp Japan. In this case, they will probably get wiped out as Japan will probably take the bait. It will suck for Russia to lose all those guys and there will be nothing left to stop Japan from taking all those cheap territories. On the plus side, with Japan attacking, it will put Mongolia on Russia’s side and get them 6 more infantry. Also, Japan will be expending a lot of resources in this attack, which could slow it’s progress down south where the real money is for them.
B - Immediately start moving all those guys toward Moscow. With any luck, they will reach Moscow in time to protect the capital from the massive German assault. It does leave all the cheap territories in the east empty for Japan to take without a fight. However, Russia won’t lose more than 6 or 7 IPCs and the Mongolians will still join you.
C - Place some on Amur as a guard against Japanese aggression while holding some back for either a counter attack or to head back to Moscow. There can be any combination involved in this plan.
D - You can go aggressive. Fly your Moscow planes out to join them so those infantry will have a little offensive punch. If Japan withdraws troops from Manchuria and/or Korea and leave one or both weak enough, especially if Japan is very busy taking on India, Australia or maybe the US Navy, Russia could use their Siberian troops to take Korea and Manchuria. Depending on the situation, that could really weaken Japan financially. One thing though, if Russia is the one that first attacks Japan, the Mongolians will remain strict neutrals and will never join with the Soviets (unless an Axis power were to attack them directly).
The Japanese advance through Russia is annoying, but it very much opens the door to shut Japan down and stall the Japanese advance.
You’ve got two options. The first of which is to sink the Japanese fleet and take control of SZ6 to prevent Japan from ferrying over units to the mainland while convoying Japan’s eventual income to zero and stopping the flood into Russia. You can trade your ships for Japanese ships early, sacrificing carriers by absorbing two hits to allow your aircraft to continue to sink ships in SZ6 (which of course means their demise too). Once the fleet is crippled, Japan is going to be stuck putting out a DD or CR at best each round in SZ6 - easily sunk by US DD/SS. By Japan ignoring income and making a bee line to Moscow, its most likely going to lose the fight in China as I’d expect India to DOW and stack up the Burma Road to get Chinese artillery out, nullifying the Japanese advantage over China. Losing Chinese income, the DEI income and getting convoyed, Japan’s going to be making less than 10 IPC/round once the US DOW occurs.
The other option is to ignore Japan and just build the US to land on Gib on Round 4 and then onto Norway/Italy/the French Minors on Round 5. A reinforcement of British units- a combination of infantry and aircraft can help prevent a German counter for the US landing. The only hope is that you put enough of a threat on Germany that it has to reverse its economic spending getting units into the fight for Moscow so that Berlin has to be defended instead of a factory of Mech supporting what I’d expect to be Armor purchases that were made earlier. India can also then ignore China and start churning out Armor/Mech and start marching toward Egypt/Afghan/Southern Russia. Japan will not be able to hold territories near Moscow for long with India spending from India1 forward on a march in that direction. Particularly as India claims all the DEI to pump its income into the 30’s. I’d let Anzac just build SS every round and continue to convoy/harass Japanese territories to further compound Japan’s problem of spending to get units towards Moscow whilst being harassed via convoy everywhere.
Basically the Japanese making the Moscow Rush equates to a boring Pacific Theater and UK, India, US all converging on Europe. Italy can easily be convoyed out of the game with a combination of SS purchases out of S.Africa, India and UK. Japan has an 8 roundish march to Moscow (unless theres a suicide aircraft punch). Germany is 7ish rounds out itself. If rounds 5, 6 and 7 equate to Allied landings in Europe, Germany has a tough decision to face with a convoy’ed Italy, an over-extended Japan and a split economy defending Europe and advancing on Moscow.
Realize you still may lose Moscow, but with the Allies entrenched in Europe with a full economic investment, India may be able to reclaim Moscow for the Russians as Germany has to reverse course instead of swinging south towards Egypt for the win.
Russia building a massive airforce then sinking the home fleet of Japan(mostly) allowing the USA to pretty much walk into the Japan and take it. Btw…Russia didn’t share this plan with the other allies they just did it lol.
I think four player is the best. As the Allies it’s easier to be on the same page and everyone has a more to do.
The setup I prefer:
Germany & Italy
Russia, UK, France
USA, China, Anzac
The USA player should control Anzac since they’ll be working closely with them.
Well, a redesigned larger map would give extra space in which to put the plastic units, which would be nice, but it wouldn’t necessarily mean that it would take longer for the units to travel across the board because that would depend on whether the sea zones and land territories are large in size but few in number, or small in size but large in number. In the particular case of my custom table, neither factor was changed because the plastic units only get put on the normal four-panel part of the map. The auxiliary map panel on the left is just meant to help with the wrap-around visualization – though as a bonus, it also gives some extra free space as a handy working surface, as do the two table wings.