This gives Japan a huge incentive to invade Russia the round that Germany invades in order to deny the Russians that NO, and in so doing changes the outcome of our AAP 40 games where Japan has no need to worry about Russia. So, while this rule is outrageous it could also aid the Allies by forcing Japan to change the current script of a J3/4 taking of India.
Well, a redesigned larger map would give extra space in which to put the plastic units, which would be nice, but it wouldn’t necessarily mean that it would take longer for the units to travel across the board because that would depend on whether the sea zones and land territories are large in size but few in number, or small in size but large in number. In the particular case of my custom table, neither factor was changed because the plastic units only get put on the normal four-panel part of the map. The auxiliary map panel on the left is just meant to help with the wrap-around visualization – though as a bonus, it also gives some extra free space as a handy working surface, as do the two table wings.
Its not a matter of quickly taking over america. If the US is 100% devoted to building units to defend against Japan, the Germans should finish off Russia.
And really, if japan can just place 1 more unit in alaska than the US can build, eventually…
Has anyone ever tried 1940 rules/units on the 1942 map?
We have a group that enjoys to play, but 1940 is a serious time commitment that we just can’t schedule, and it seems to be taking the fun out of it (for us). When we played 1942, we could set up and play a few rounds in one night and while not always finishing, we could get a good enough sense in how the game was going to declare a victor.
We do enjoy the new pieces and rules (scrambling, tac bombers, convoys, air fields, kamakazi, shipyards) from 1940 … has anyone ever tried to use them on the older, smaller, more manageable 1942 board? any tips? any existing transfer rules? any thoughts?
I would stay away incorporating air bases, shipyards due to number of spaces on the 1942.2 map.
Kamikazis and scrambling although fun, they will drastically change the overall strategy and dynamic of the game.
Now when it comes to mechanized infantry and tactical bombers that’s something that can be integrated with success. I haven’t done it yet but will start trying it out now that my brother and I have about 20 games under our belt and can call ourselves intermediate players. I will post results and overall outcome. In my opinion it will slightly benefit the Axis thus making it even harder for the Allies.
The polling shows an axis favorite as of right now. 4 people voted axis strongly 8 axis slightly 8 allies slightly.
A sub bid for UK makes UK1 smoother against italy sz97. I don’t play LL games without that bid, I’ll just take axis or do something else.
Bidding is a ritual that decides who plays what, so bidding for allies makes sense.