Since I have joined Triplea, I had more success playing with no bid than bid.
Do you think that’s because when you get a bid you bite off more than you can chew, or did you play the same?
I see you often do Taranto, SZ 96, and Ethiopia. If you don’t change a thing, but still accept a bid and use it just for those battles, then it I’d think you’d be just as successful. Should just increase the odds of those battles. A bid might lead to UK Europe sending fighters to Moscow quicker while the US and company hammer Japan.
If both battles are 80% odds and he wins them with most units left and i lost all that is dice.
Attacker hitting 2/10 and defender hitting 7/7 that is just luck screwing you over.
If i got 80+% of winning with some units left, i can exect bad dice and mutual annihilation not him taking nearly 0 damage and im being annihilated.
Well, a redesigned larger map would give extra space in which to put the plastic units, which would be nice, but it wouldn’t necessarily mean that it would take longer for the units to travel across the board because that would depend on whether the sea zones and land territories are large in size but few in number, or small in size but large in number. In the particular case of my custom table, neither factor was changed because the plastic units only get put on the normal four-panel part of the map. The auxiliary map panel on the left is just meant to help with the wrap-around visualization – though as a bonus, it also gives some extra free space as a handy working surface, as do the two table wings.
As I have explained before, the reason Chinese movement is limited is to reflect the historical fact that China was also embroiled in a civil war (Nationalists versus Communists) at the same time that it was fighting the Japanese invaders. As such, it had little interest in matters outside its own borders (keeping the Burma Road open for Allied aid being an obvious exception). This restriction keeps China from influencing the game outside of its borders without having complicated rules to represent the impact of this conflict.
Don’t forget about the warlord factions!:) Sure they were nominally supportive of Chaing but he had to keep a decent force back just to police his ‘allies’.
I don’t think letting Germany go first in this setup would be devastating to balance at all.
Except for the ~1/3rd chance at a Russia takeover on G1!Â Not good for tourney play, or non-tourney play.
Good point. That’s easily fixable though