Japan moves, assuming Axis are focusing on Germany
J1 build: 3 transports, destroyer.
Sub, cruiser, Caroline Islands fighter, bomber to Hawaiian Islands.
East Indies fleet (not air!) whacks assorted UK naval targets if possible. Remainder of air whacks Burytia, China, and India, but only if there is resistance in the area. India may be skipped if there’s an AA gun on it. A lot of naval and ground targets may be ignored. Japan’s goal is not to take territory, but to destroy Allied units in the area, allowing it to blast through on subsequent turns. Certain targets “cannot escape”, so can be safely ignored.
Noncombat - place transports and destroyers east of Japan, joined by Caroline Islands carrier, plus couple fighters. Japan now has battleship, destroyer, carrier, and two fighters as a defensive fleet. Without a lot of Allied power in the area, and with Allied landing zones restricted with the loss of China and Buryatia, Japan can withstand a two-unit attack quite easily. So if the only threats in the area are the UK Solomons sub and, say, a UK cruiser that destroyed the Kwangtung transport, Japan does not care. They can run in and die. Or they can run away, in which Japan can run after them and kill them with fighters that land on its carrier. An early destroyer is VERY important in freeing Japan to start grabbing infantry off its islands.
J2, Japan picks up infantry from Okinawa, and drops 2 infantry to Buryatia. The other 3 Japanese transports pick up 2 infantry from Phillipines, and Tokyo infantry/tank to French Indochina. Alternative movements are possible, such as recapture of Borneo if necessary; the important things are to send 4 units towards French Indochina as quickly as possible, and send the tank with them.
This is where things start to diverge. If Germany looks like it’s completely failing to contain the Allies, I would usually build another 2 transports plus infantry with Japan, attempting to hit Allied Pacific targets quickly to increase Japan’s income at Allied expense. But Japan may want to instead build an industrial complex on the mainland for a J3 tank build, using three transports to shuttle tanks and infantry, and the fourth transport to snag spare infantry off the islands, then to be used as tank transport.
J3 is when things start to get interesting.
On J3, if you went mass transports and infantry, you will start with 4-6 infantry and transports at Tokyo, and 3 transports at French Indochina. Since you won’t have the units to fill transports, you only have 3 transports that need stick near Japan. The fourth picks up infantry from East Indies. These four will be used to maintain units from Japan next turn. 5th goes to Caroline Islands, to pick up at Solomons, then hit New Guinea next turn. 6th goes to Africa (where Japanese tank blitzing is very useful) or picks up Borneo and New Guinea infantry, emptying the islands, to hit Australia next turn, then French Madagascar, then Union of South Africa. I think I would save IPCs for an industrial complex at India. Japan’s transports can shuttle between India and the African coast with a single trip. With the industrial complex closer to the key territory of Caucasus, Japan can quickly respond to Allied moves with 3 infantry, 3 tanks, or 3 fighters, all immediately in a threatening position (rather than, say, 3 inf, tanks, or fighters at French Indochina that probably can’t do anything immediately, that have to commit to the India or Sinkiang routes, which can then be seen coming and responded to by the Allies.)
On J3, if you went industrial complex/tank, you will have an industrial complex and 2-3 tanks to work with. Your build is 9 units, that is, enough to fill three transports and produce at your industrial complex while your fourth transport scrounges for infantry on the islands. Allied resistance at any point will consist of infantry. If you run into an infantry stack at Novosibirsk, you switch targets to India. If you run into problems at India, switch to Novosibirsk. The mobility of tanks lets you do this. Using transports allows you to switch targets between India quickly as well, although you’ll have to maintain infantry reserves at Yakut, China, and French Indochina to be ready for a push, backed up by tanks. Later rounds see Japan switching to tanks ONLY, with the fourth transport moving back to help move more tanks in; extra income can be used for another transport or industrial complex. The idea is to use the mobility of tanks to break the Russians; if the Allies move to India or Novosibirsk, Germans press on Caucasus and Japan runs to the other front and breaks through.
Whether building infantry or tanks, the Japs want to press hard on Moscow, to break it before the Allies can establish an infantry chain to Kazakh/Novosibirsk. Using Japan’s fleet and running all over the place wastes a lot of time and only helps the Axis a little and hurts the Allies a little. (Particularly, Australia, New Zealand, Hawaii, and Alaska combined are only 6 IPC worth. French Madagascar is worth 1 IPC. Granted, that’s more for the Axis and less for the Allies, but the question is not IPCs in the bank, it’s whether or not Moscow is going to fall.)
For this reason, I think most of the moves here are best combined with . . . Japanese air to Europe! Yes, it’s Hobbes’ Fortress Europe plan . . . more in my next post.