OOL
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NWE
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
NWE 2
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
NWE retreat, loss inf
EUK
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 1)3@3: (3, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
KAZ
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
KAZ first to hit
Rolls: 10@3; Total Hits: 310@3: (2, 6, 1, 6, 5, 1, 5, 4, 4, 6)
Rolls: 10@2; Total Hits: 410@2: (6, 4, 2, 1, 6, 4, 1, 3, 1, 6)
KAZ - taken, loss arm
NWE - loss inf, retreat
POL taken, loss inf
EUK twol
NCM
POL fig > EUK
Placement
ITA 3 inf, art
Income 14
US 9
Has $49
Purchases
6 dd
Save $1
Combat Moves
Aus, end z47
2 art Sum
5 ftrs z38
Combat
A:
Rolls: 2@2 5@3; Total Hits: 32@2: (1, 4)5@3: (4, 6, 5, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Aus taken wol
NonCom
3 ftrs Aus > z47
2 ftrs Aus > Sum
3 ftrs Sol Is > Sum
5 ftrs W US > z47
3 subs z45 > z47
8 subs z39 > z47
2 ftrs Moscow > India
fleet z38 > z47
sub z35 > z31
Mobilization
6 dd z56
Collect $49+1
Has $50
Do you think going heavy subs is better for the US early on when you are on the offensive, and then go more destroyers when you’re defending?
I haven’t figured out the best ratio for balancing the two… (and also how many cvs and fighters to buy).
Germany 10
Spend 53
4 art - 12
7 arm - 35
2 inf - 6
Combat
FRA 2 inf > NWE (inf)
EPL bom > NWE
EPL 2 inf, 3 fig > BEL (inf)
NWE
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
BEL
Rolls: 2@1 3@3; Total Hits: 32@1: (4, 6)3@3: (1, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
NWE - twol
BEL - taken loss inf
Oops. I forgot about the damage to the CAU factory. Ideally I’d like to fix it (all 6 damage) and would reduce my production by 6. Would you mind?
no, go ahead.
Sorry for the delay. Been getting killed at work.
go ahead and post the map
Sorry for the delay. Work and a trip.
Thanks for letting me fix the IC damage.
NCM
BEL 3 fig > EUK
EPL 9 arm, 8 inf, 3 art > EUK
NWE bom > GER
GER 9 arm > EPL
CAU 4 arm > EUK
Placement
CAU 4 art, 6 repair
GER 3 inf, 4 arm
FRA 2 inf
Spend 53
4 art - 12
4 arm - 20
5 inf - 15
6 damage
Income 51
Does not look good….
Russia 10
Has $24
Purchases
1 repair
2 arm
1 art
3 inf
Combat Moves
Kaz
2 inf Novo
2 ftrs Russia
Belo
1 inf Arch
2 ftrs Moscow
WAf, FEQ
arm Sudan
Rhod, S Af
arm E Af
Combat
Kaz
A:
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 6)2@3: (2, 1)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
Kaz taken with 1 inf + 2 ftrs
Belo
A:
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Round 2
A:
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Belo cleared but not taken
Ah man, screwed that up. Didn’t count the armor in EPL when I was running the odds on Moscow…. hmm. going to take some thought.
Ah screw it. I’ve been fighting an uphill battle for about 7 rounds now. Going to need some dice to stay in it now.
NonCom
ftrs land Moscow
inf Novo > Moscow
arm Eve > Moscow
aa gun arch > Kar
Mobilization
2 arm, 1 art, 3 inf Moscow
Collect $23
Has $23
I’m quitting this game due to slow play.
I asked you to email me when you made a move. If you did this, I’m sorry but I didn’t get it.
I don’t get notifications when forum threads are updated (even though I have them turned on). So I don’t want to check every single day to see if you’ve moved as this is the only game I’m playing and you were taking a long time to make moves.
I’m 90% sure I’ve won, but I don’t care to see it to conclusion.