No scramble
11L 41 Akreider2 (axis) vs DutchmanD (allies+9) +NO -tech
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POL 2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
NWE
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
NWE 2
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
NWE retreat, loss inf
EUK
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 1)3@3: (3, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
KAZ
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
KAZ first to hit
Rolls: 10@3; Total Hits: 310@3: (2, 6, 1, 6, 5, 1, 5, 4, 4, 6)
Rolls: 10@2; Total Hits: 410@2: (6, 4, 2, 1, 6, 4, 1, 3, 1, 6) -
KAZ - taken, loss arm
NWE - loss inf, retreat
POL taken, loss inf
EUK twolNCM
POL fig > EUKPlacement
ITA 3 inf, artIncome 14
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US 9
Has $49
Purchases
6 dd
Save $1Combat Moves
Aus, end z47
2 art Sum
5 ftrs z38Combat
A:
Rolls: 2@2 5@3; Total Hits: 32@2: (1, 4)5@3: (4, 6, 5, 1, 3)D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Aus taken wol
NonCom
3 ftrs Aus > z47
2 ftrs Aus > Sum
3 ftrs Sol Is > Sum
5 ftrs W US > z47
3 subs z45 > z47
8 subs z39 > z47
2 ftrs Moscow > India
fleet z38 > z47
sub z35 > z31Mobilization
6 dd z56Collect $49+1
Has $50 -
Do you think going heavy subs is better for the US early on when you are on the offensive, and then go more destroyers when you’re defending?
I haven’t figured out the best ratio for balancing the two… (and also how many cvs and fighters to buy).
Germany 10
Spend 53
4 art - 12
7 arm - 35
2 inf - 6Combat
FRA 2 inf > NWE (inf)
EPL bom > NWEEPL 2 inf, 3 fig > BEL (inf)
NWE
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
BEL
Rolls: 2@1 3@3; Total Hits: 32@1: (4, 6)3@3: (1, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
NWE - twol
BEL - taken loss infOops. I forgot about the damage to the CAU factory. Ideally I’d like to fix it (all 6 damage) and would reduce my production by 6. Would you mind?
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no, go ahead.
Sorry for the delay. Been getting killed at work.
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go ahead and post the map
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Sorry for the delay. Work and a trip.
Thanks for letting me fix the IC damage.
NCM
BEL 3 fig > EUK
EPL 9 arm, 8 inf, 3 art > EUK
NWE bom > GER
GER 9 arm > EPL
CAU 4 arm > EUKPlacement
CAU 4 art, 6 repair
GER 3 inf, 4 arm
FRA 2 infSpend 53
4 art - 12
4 arm - 20
5 inf - 15
6 damageIncome 51
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Does not look good….
Russia 10
Has $24Purchases
1 repair
2 arm
1 art
3 infCombat Moves
Kaz
2 inf Novo
2 ftrs RussiaBelo
1 inf Arch
2 ftrs MoscowWAf, FEQ
arm SudanRhod, S Af
arm E AfCombat
Kaz
A:
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 6)2@3: (2, 1)D:
Rolls: 1@3; Total Hits: 11@3: (2) -
Kaz taken with 1 inf + 2 ftrs
Belo
A:
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (6, 6)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 2
A:
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (5, 5)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Belo cleared but not taken
Ah man, screwed that up. Didn’t count the armor in EPL when I was running the odds on Moscow…. hmm. going to take some thought.
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Ah screw it. I’ve been fighting an uphill battle for about 7 rounds now. Going to need some dice to stay in it now.
NonCom
ftrs land Moscow
inf Novo > Moscow
arm Eve > Moscow
aa gun arch > KarMobilization
2 arm, 1 art, 3 inf MoscowCollect $23
Has $23