• http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4060&start=392 Changes there are in red

    Germany
    Holland/Belgium – 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
    Western Germany – 3 Infantry, 1 Artillery, 4 Mech Infantry, 2 Fighters, 2 Tac bombers 1 AA gun, 1 Major IC, 1 Naval base, 1 Airbase
    Greater Southern Germany - 6 Infantry, 1 Artillery, 2 tanks
    Germany – 6 Infantry, 4 artillery, 1 Tac Bomber, 1 Bomber, 1 Major IC, 1 AA gun
    Slovakia/Hungary – 2 Infantry, 1 Tank, (Deleted 1 Tac Bomber) 1 Fighter

    Romania – 3 Infantry, 1 Tank
    Poland – 3 Infantry, 1 Tank, (Deleted 1 Fighter)1 Tac Bomber
    Norway – 2 Infantry, 1 Fighter
    Denmark – 2 Infantry
    Sea Zone 103 - 1 Sub
    Sea Zone 108 - 1 Sub
    Sea Zone 113 - 1 Cruiser, 1 Battleship, 1 Transport
    Sea Zone 117 - 1 Sub
    Sea Zone 118 - 1 Sub
    Sea Zone 124 - 1 Sub

    Soviet Union
    Karelia - 2 Infantry
    Archangel - 1 Infantry
    Russia - 4 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 1 AA Gun, 1 Airbase, 1 Major IC
    Volgograd – 1 tank, 1 Mech Infantry, 1 Minor IC
    Caucasus – 2 Infantry
    Bessarabia – 2 Infantry
    Western Ukraine – 1 Infantry, 1 Artillery
    Eastern Poland – 2 Infantry
    Baltic States – 3 Infantry
    Belarus – 1 Infantry
    Novgorod - 6 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
    Vyborg – 3 Infantry
    Amur – 6 Infantry
    Sakha – 6 Infantry, 1 AA gun
    Buryatia – 6 Infantry
    Sea Zone 115 – 1 Battleship, (Deleted 1 Transport)1 Destroyer, 1 submarine
    Sea Zone 127 – 1 Sub

    Japan
    Japan - 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 1 AA Gun, 1 Airbase, 1 Naval Base, 1 Major IC
    Manchuria - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 2 Fighters, 2 Tac Bombers
    Palau Island - 1 Infantry
    Kiangsi - 3 Infantry, 1 Artillery
    Formosa - 1 Fighter
    Shantung - 2 Infantry
    Kwangsi - 3 Infantry, 1 Artillery
    Iwo Jima - 1 Infantry
    Jehol - 2 Infantry, 1 Artillery
    Caroline Islands - 1 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base,
    Siam - 2 Infantry
    Okinawa - 1 Infantry, 1 Fighter
    Kiangsu - 2 Infantry, 1 Fighter, 1 Tac Bomber.
    Korea - 4 Infantry, 1 Fighter
    Sea Zone 6 - 1 Sub, 2 Destroyers, 2 Carriers each with 2 Tac & 2 Ftrs., 1 Cruiser, 1 Battleship, 1 Transport
    Sea Zone 19 - 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
    Sea Zone 33 - 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftrs.
    Sea Zone 20 - 1 Cruiser, 1 Transport

    United Kingdom (London)Atlantic side of map
    Ontario - 1 Infantry
    Quebec - 1 Infantry, 1 Tank, 1 Minor IC
    New Brunswick Nova Scotia - 1 Naval Base
    Iceland - 1 Airbase
    United Kingdom - 1 French and 2 British infantry, 2 Brit & 1 French fighters, 1 AA gun, 1 Airbase, 1 Naval Base, 1 Major IC,
    Gibraltar –1 fighter, 1 Airbase, 1 Naval Base
    Malta – (Deleted 1 Infantry)1 Fighter, 1 AA gun, 1 Airbase
    Alexandria - 2 Infantry, 1 Artillery, 1 Tank
    Egypt - 1 British & 2 ANZAC infantry, 1 Artillery, 1 Naval Base
    Anglo-Egyptian Sudan - 1 Infantry
    Union of South Africa - 2 Infantry, 1 Naval Base, 1 Minor IC
    West India – 1 Infantry
    Scotland – 1 Infantry, 2 Fighters, 1 Airbase
    Sea Zone 71 - 1 Destroyer
    Sea Zone 91 – 1 Cruiser
    Sea Zone 98 – (Deleted 1 Battleship)1 Cruiser, 1 Destroyer, 1 Carrier w/1 Tac Bomber (Deleted 1 Fighter), 1 Transport
    Sea Zone 106 – 1 Destroyer, 1 Transport
    Sea Zone 109 – 1 Destroyer, 1 Transport
    Sea Zone 110 – 1 Cruiser, 1 Battleship
    Sea Zone 111 – 1 Destroyer, 1 Battleship
    Sea Zone 112 – 1 Cruiser

    United Kingdom (India) Pacific side of the map
    Kwangtung - 2 Infantry, 1 Naval Base
    Burma - 2 Infantry, 1 Fighter
    Malaya – 3 British Infantry & 1 ANZAC Infantry, 1 Naval Base
    India - 6 Infantry, 1 Artillery, 1 AA Gun, 1 Fighter, 1 Tac Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
    Sea Zone 37 - 1 Battleship
    Sea Zone 39 - 1 Destroyer, 1 Cruiser, 1 Transport

    ANZAC
    New South Wales - 2 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
    New Zealand - 1 Infantry, 2 Fighter, 1 Airbase, 1 Naval Base
    Queensland - 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
    Sea Zone 62 -1 Destroyer, 1 Transport
    Sea Zone 63 – 1 Cruiser

    Italy
    Northern Italy - 2 Infantry, 2 Artillery, 1 tank, (Deleted 1 Fighter)1 Tac Bomber, 1 AA Gun, 1 Major IC
    Southern Italy - 6 Infantry, 1 Fighter, 1 AA Gun, 1 Naval Base, 1 Airbase, 1 Minor IC
    Albania - 2 Infantry, 1 tank
    Italian Somaliland – 1 Infantry
    Ethiopia – 2 Infantry, 1 Artillery
    Libya – 1 Infantry
    Tobruk - 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank
    Sea Zone 95 - 2 Destroyer, 1 Cruiser, 1 Sub, 2 Transport
    Sea Zone 97 – 1 Cruiser, 1 Battleship, 1 Transport

    United States
    Western US - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Bomber, (Deleted 1 Tac bomber) 1 Fighter, 1 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
    Hawaiian Islands - 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
    Philippines - 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
    Midway - 1 Airbase
    Wake Island - 1 Airbase
    Guam - 1 Airbase
    Eastern United States – 1 Infantry, 1 Fighter, 1 Artillery, 1 Tank, 1 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
    Central United States - 1 Infantry, 1 Mech Infantry, 1 Bomber, 1 Minor IC
    Sea Zone 26 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
    Sea Zone 10 - 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac (deleted Ftr)
    Sea Zone 35 - 1 Destroyer and ,(Deleted 1 Transport) 1 Submarine
    Sea Zone 101 – 1 Destroyer and 1 Transport
    (Deleted Sea Zone 89 – 1 Destroyer)

    China
    Szechwan 5 Infantry and one fighter
    Hunan 2 Infantry
    Yunnan 4 Infantry
    Kweichow 2 Infantry
    Shensi 1 Infantry
    Suiyuyan 2 Infantry

    France
    France - 6 French & 1 British Infantry, 1 French & 1 British Artillery, 1 French & 1 British tank, 1 Fighter, 1 Airbase, 1 Major IC
    Southern France - 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
    Normandy/Bordeaux – 1 Infantry, 1 tank, 1 Naval Base, 1 Minor IC
    Syria - 1 Infantry
    Tunisia – 1 Infantry
    Morocco – 1 Infantry
    Algeria – 1 Infantry
    French West Africa – 1 Infantry
    Sea Zone 72 - 1 Destroyer
    Sea Zone 93 - 1 Destroyer, 1 Cruiser
    Sea Zone 112 - 1 Cruiser

  • Liaison TripleA '11 '10

    It’s going to change in a week, he even said so, so don’t hold your breath.


  • Okay, but if I hold my breath, then you will get what you want.

    Just for a gains-loss analysis:
    Germany gains 1 tac
    Russia loses 1 inf, 1 tank, and 1 Tr, which are replaced by 1 DD, 1 SS
    ANZAC ftr in UK becomes French, UK gains 1 ftr, 1 AB, 1 CC, 1 DD, losing a BB
    Italy gains an inf, loses a ftr, and gains a tac
    US loses ftr, tac, DD, and gains an SS
    France gains a minor

    Edit: Larry posted that there were “3 2 tactical bombers” in West Germany. I assumed he wanted to keep them at three, but apparently, it’s supposed to be 2. Thus, Germany does not gain any planes.


  • I think I’d rather play with those changes than the current Alpha+.1. I’m not sure about the airbase add though.

    The French fighter is interesting. Holland becomes a riskier place to land planes.

  • Customizer

    I haven’t even gone through turn 3 yet for my 2 games I started on +0.1!

    Who’s feedback is he getting to make these changes so fast and furious?


  • I have no idea. Why all these changes? These are going to make a big difference in balance.

    I for one like the old set up better.

    I do not even know of 1 game finished yet on the forums.

    :roll:

  • Customizer

    It’s silly and haphazard.

    Maybe when he’s done, after he’s gone through another number of revisions, I’ll check his ‘final’ changes.

    Until then, I’ll stick with OOB and just bid victory cities.

  • Official Q&A

    These are just changes he’s thinking about making.  They are not official yet.  They were only posted with the idea of getting some feedback.


  • Word, I’ll wait until he updates the OP here. In the meantime I’m still working on a monster A+.1 game.

  • Customizer

    I would understand that if there was enough time to complete games to give feedback.  A chance to find the best strategies and then see if there are counters.  At this rate, we will end up with another unbalanced game.


  • What do you guys think of this rule?

    I want to add Marines back into the game, maybe just for U.S. and Japan.

    Basically they only work on Islands, the same way as artillery - defend and attack @ 2. They cost $4 IPC but if they are used on land locked territory the resort back to just being regular infantry, so it’s like losing an $1 IPC per marine not placed on an Island. This doesn’t tweak the game too much and could really help Japan on turn 2 if she decides to stock marines in the Carolinas, or any other nearby island.

    Any comments?


  • I’ve got the solution…just give each country “x” amount of dollars and let them buy whatever they want with it and place it along the map wherever. With so many possible changes, let us figure it out. HAHA

  • '15 Official Q&A '11 '10 Moderator

    Various recent comments…  🙂

    (Jim010) I just don’t like that the changes are being made soo quickly. I’ve done 1/2 a game with only an idea that I’ve half explored.  I doubt many others have played the previous version more than that.  If this is how he sanctions playtesting, I’m not surprised that his products are unbalanced.

    (Larry Harris) I’m in no mood to be making changes to this document and probably will not being do so for some time. However, things like sealion, neutrals, Techs, and random changes here and there that improve local situations will probably make it into a 3rd and final editing of this game - I have no idea when that will be or even if it will actually happen. I can tell you this - people are going to have to work hard to make me change things again. I like where the game is presently and it will take an act of congress to make me change something from here on out.
    (Larry’s comment on his Alpha+ .1 thread.)

    (Gamer)
    Maybe it’s safe to play now?  Jeez, moving the airbase to South Italy was a big change.

    (Gamer) Whew - OK, let’s see if I can keep track of all these rule changes….

    Kinda cool, because I have that newbie feeling again, like I had in late August when this game came out.  Scrambling, SBR, and NO changes, along with Med Setup changes change this game significantly, maybe even dramatically.

  • '15 Official Q&A '11 '10 Moderator

    Couple more of my rants in a recent game.

    Man, the locations of the airbases suck.  Axis needs one in Germany and one in North Italy.  I guess they can always be built….

    I don’t think Larry’s doing a very good job of getting this 1940 game settled.  The massive rule changes that went into Alpha+1 prove it.

    What was he thinking?  A bazillion planes for Japan?  Then we talked sense into him and he greatly reduced them. (Not to mention the two transports for UK that would always get sunk J1) (Not to mention there was always a J1 attack because there were not enough reasons to wait)
    Unlimited scrambling from an island?  Then we talked sense into him and he limited it to 3, what players thought all along (some kind of limit like that).
    Now he changes scrambling so you planes can suddenly scramble from the coasts, up to hundreds of miles away in an instant?  This game might be better without any scrambling at all.

    The rule changes make a HUGE difference for how UK will start out.  Seriously, couldn’t he tell that with OOB rules and setup Italian fleet would get drilled 9 times out of 10, and the UK fleet would get completely sunk (around Great Brit) 9 times out of 10 on G1 with minimal casualties??

    I think this coastal scrambling of up to 3 planes is going to prove to be overpowered.  Fighters and airbases are now King.  How long until the players will convince him of this?

    OOB Malta had NOTHING on it!  Finally people talk sense into him.  I’m frustrated with Larry right now.


  • @jim010:

    I would understand that if there was enough time to complete games to give feedback.  A chance to find the best strategies and then see if there are counters.  At this rate, we will end up with another unbalanced game.

    I went out to Dayton a week and a half ago, played a game of the (then) Alpha+1.0 with my drinking amigo Tim. The game took us some 20 hours to finish (lots and lots of beer drinking - Axis win), and when I got back home in Columbus, I looked online and the Alpha+1.0 set up had changed already!

    I’ve been trying to keep up with things on the Harris site, but man, things are changing faster than I can keep up with.

    We’re just kinda hangong back now, waiting to see if the Alpha+1.0 “express” thing finally comes rolling to a stop sometime soon.  😄

    For the record, we like the Alpha + 1.0 better than the OOB version, by far.

    Good Luck on the revision work Larry! 🙂


  • @jim010:

    We’re just kinda hangong back now, waiting to see if the Alpha+1.0 “express” thing finally comes rolling to a stop sometime soon.  😄

    For the record, we like the Alpha + 1.0 better than the OOB version, by far.

    Good Luck on the revision work Larry! 🙂

    Yep, I like this set up more than oob. So far Allies are 1-1 in our games. Sea-lion was a success in one game and in the other Germany put factories in Romania and Norway, which worked great for a while, before the U.S. came through the back door via Normandy Invasion.

  • '10

    In Alpha+1 is there supposed to be an air base in northern Italy or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.


  • @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

  • '10

    @calvinhobbesliker:

    @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

    If no air base in Northern Italy then Germany will be forced to attack the U.K. ships in 110 with lots of air power in an attempt to draw the two fighters out of London and kill them to give the Italian fleet a chance.


  • @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

    If no air base in Northern Italy then Germany will be forced to attack the U.K. ships in 110 with lots of air power in an attempt to draw the two fighters out of London and kill them to give the Italian fleet a chance.

    Or it can threaten Sealion to discourage the UK from using those planes.


  • Or it can move its extra 2 planes to South Italy to scramble. In fact, Germany can attack z112 with planes and land them in Rome.

  • '10

    @calvinhobbesliker:

    @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

    If no air base in Northern Italy then Germany will be forced to attack the U.K. ships in 110 with lots of air power in an attempt to draw the two fighters out of London and kill them to give the Italian fleet a chance.

    Or it can threaten Sealion to discourage the UK from using those planes.

    Sea lion looks like a waste of German resources that will be needed for Barbarossa.

  • '10

    @calvinhobbesliker:

    Or it can move its extra 2 planes to South Italy to scramble. In fact, Germany can attack z112 with planes and land them in Rome.

    Sending two Germ. fighters to southern Italy looks like it may be a dad burned good idea. I will have to study that move.


  • @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

    If no air base in Northern Italy then Germany will be forced to attack the U.K. ships in 110 with lots of air power in an attempt to draw the two fighters out of London and kill them to give the Italian fleet a chance.

    Or it can threaten Sealion to discourage the UK from using those planes.

    Sea lion looks like a waste of German resources that will be needed for Barbarossa.

    It doesn’t have to go through the threat.

  • '10

    @calvinhobbesliker:

    @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    @calvinhobbesliker:

    @Fishmoto37:

    In Alpha+1 is there supposed to be an air base or not? I am still confused. If no air base then it appears that the Italian fleet is in deep trouble.

    There’s one in South Italy

    If no air base in Northern Italy then Germany will be forced to attack the U.K. ships in 110 with lots of air power in an attempt to draw the two fighters out of London and kill them to give the Italian fleet a chance.

    Or it can threaten Sealion to discourage the UK from using those planes.

    Sea lion looks like a waste of German resources that will be needed for Barbarossa.

    It doesn’t have to go through the threat.

    Spending IPCs on transports to threaten Sea lion is a waste of precious resources. The Axis key to winning this game is the same as it always has been. Take out Russia!

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