@wilk7011:
I have couple questions as I get ready to play soon
1: How may people can you realistically play with so people dont have to double up? Can someone play and succeed at being Italy, China, France or Anzac
2. Do any troops go on French Indochina to start the game as part of the global rules or does France just kiss it goodbye?
3. With the U.S getting some many IPC’s (82) do they just dominate or does it balance itself out?
4. When it comes to blitzing with a tank and mechanized infantry can you do this… starting in country A, both move to B, then the tank to C and the mechanized infantry to D. or do they have to stay together?
5. In a neutral country we will say Italy attacks and someone put U.S troops their to represent that neutral country and Italy fails in the attack. Next turn U.K. moves in and takes it over do you just swap the U.S colored troops and make them U.K troops?
Thanks for your help
Much of this depends on whether you intend to play OOB (heavily favors allies) or Alpha+.1 (an experimental setup being playtested by the community that should hopefully fix some of the balance/procedural moves).
But in general:
- Italy can be played seperately and maybe be considered “ok”. Quite a few people very much enjoy the different play qualities involved with Italy (smaller regional focus - Med, then Africa, or Can opening for Germany). France, Anzac or China will all be pretty anticlimatic for an individual player (until towards the end of game if Allies are winning). As a general rule, A&A works best as a 2 or 5 player game, which gives the best breakdown of playtime. It can be broken down in other ways, but one person usually ends up having far more playtime and at least one person ends up dispropotionally bored (or drinking).
Most common break down for 5 is probably:
Germany/Italy
Russia
Japan
UK/Anzac
France/China/US
6 would be:
Germany
Russia
Japan
UK/Anzac
Italy
France/China/US
7 could be:
Germany
Russia
Japan
UK
Italy
France/China/Anzac
US
After that the really minor powers get individuals and any of them can easily get REALLY dull (especially France).
-
Nope. But if Japan attacks it immediately in the Alpha setup it loses a national objective right away.
-
OOB, the US can dump that all in Europe and pretty quickly (as far as an all day game goes) end the game. Alpha encourages two theater play so the game doesn’t hinge on the entire industrial might of the US dumping on Italy or Germany.
-
Stick together. All combined arms bonuses (movement or attack) require staying together the entire move or being paired in each phase or round of battle (tacs and fighters, tacs and tanks, artillery and either type of infantry). But they’re always paired, one for one, no more, no less.
-
Yes. You would swap the remaining infantry that survived the Italian assault with whatever friendly power took control.