Your planes can only move 4 total. You can’t move the carrier with the planes and then move the planes 4 more.
Actually you can move the carrier 2 and then the plane 4 but the planes and carriers have to be different nationality.
For example. Lets say a USA carrier has 2 ANZAC fighters on it. The carrier can move 2 in USA’s turn and then the planes can move another 4 on ANZAC’s turn.
I recommend playing the newest alpha. The new alpha rules allow scrambling from not island airbases as well, which I believe is huge. The entire flavor of the game is changed with the new alpha rules VS out of box. Also out of Box I think UK just falls to sea lion everytime…
theROCmonster, he is playing the G40 2nd edition (recently released). The OOB rules include the the newest Alpha (nicknamed Alpha 3.9) with the couple changes Port Hardcore mentioned. I guess you could call OOB 2nd edition Alpha+4, or the final Alpha.
I would go OOB 2nd edition instead of Alpha+3.9, like kcdzim said. The changes between the two were minor compared to the changes that took place through the Alpha project (like the scramble rules from Alpha+1 allowing all airbases to scramble, but only 3 units). 1 UK inf missing in Egypt surprised many ppl thinking the game is axis bias, but like he said it probably balances the Med which is a battle with-in the war. Adding Korea to the Nap just makes sense.
What I would do is play OOB 2nd ED a few times, and decide for yourself which side has an edge (every group is different), keeping in mind that the allies have a longer learning curve and it normally takes a few games for them to figure things out. If in the first game you lose Moscow in turn 6-7, then figure out what the allies need to do to save/delay that in the next game. I would also plan for a two day game the first time LOL (2-10 hour sessions).
The few games I campaigned through China I used the jap aa gun to try and kill that ftr. I remember it worked at least once. a small stack against a chinese attack that is light on arty means China will have to bring the ftr to have the punch to clear the zone. This can work great if you are cutting the Burma road every round.
I also did air raid it the first game I played Japan too. I just don’t think that ftr is really worth gunning for. Now if it could leave China or attack the sz’s on the coast it would be dead meat.
I’d rather kill that ftr when its attacking than having to go in and dig it out when its rolling 4’s.
@BearXxx said in Island bases, with value over 2 ipc. ?.:
Can you build complexes on islands, with a value of 2-4?. Any help. ?.
No, you can’t place any IC on an island, as
Industrial complexes can’t be built on islands (see “Islands,” page 8).
(Rulebook Pacific 1940.2, page 22)
Normally I think UK could take back both Shan State and Yunnan on UK 3 before pulling back to Calcutta.
Thus your planes have no landing spot.
Might be costly, but also might be worth it for the reasons you suggested.