Recovering Italy after Taranto… Can it be done?


  • @calvinhobbesliker:

    2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid

    true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing


  • @sammyDAbull2:

    @calvinhobbesliker:

    2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid

    true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing

    It lands in Gib, which has an airbase.


  • @sammyDAbull2:

    @calvinhobbesliker:

    2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid

    true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing

    The plane on gib is the same distance from Taranto as the carrier.  It makes absolutely no difference whether the Tac is on the carrier or on gib.  The UK is completely free to attack with the plane from Gib.

    Why would you think a combat move on one powers turn would affect what units can be used on the enemies turn?

    EDIT POINT -

    Ok, I see your confusion.

    The plane on the carrier has to land at the end of the combat move phase of the turn in which it no longer has a legal landing space.  Specifically, if germany torps the carrier, the tac lands on Gib during noncombat during G1.  Not UK1.  on UK1 the tac is available to strike as desired.


  • @kcdzim:

    @sammyDAbull2:

    @calvinhobbesliker:

    2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid

    true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing

    The plane on gib is the same distance from Taranto as the carrier.  It makes absolutely no difference whether the Tac is on the carrier or on gib.  The UK is completely free to attack with the plane from Gib.

    Why would you think a combat move on one powers turn would affect what units can be used on the enemies turn?

    EDIT POINT -

    Ok, I see your confusion.

    The plane on the carrier has to land at the end of the combat move phase of the turn in which it no longer has a legal landing space.  Specifically, if germany torps the carrier, the tac lands on Gib during noncombat during G1.  Not UK1.  on UK1 the tac is available to strike as desired.

    yes that’s exactly what im talking about, are you sure it means the attacker’s non combat and not the defender’s?
    even if im wrong about that, which i think i am now, i still think throwing a couple subs at those ships may help italy get a leg up in the Med


  • @sammyDAbull2:

    yes that’s exactly what im talking about, are you sure it means the attacker’s non combat and not the defender’s?
    even if im wrong about that, which i think i am now, i still think throwing a couple subs at those ships may help italy get a leg up in the Med

    Yes, I am absolutely sure.

    And no, that’s not a good use of German subs.  it’s possible that you’ll sink the destroyer, but it’s less likely that you’ll ever sink the carrier which means it’s repaired at the beginning of UK1 (which means Germany accomplished nothing), and probably certain that both subs die.  And that’s at the expense of clearing out other UK ships which means Germany will probably lose her fleet the next round.


  • @kcdzim:

    @sammyDAbull2:

    yes that’s exactly what im talking about, are you sure it means the attacker’s non combat and not the defender’s?
    even if im wrong about that, which i think i am now, i still think throwing a couple subs at those ships may help italy get a leg up in the Med

    Yes, I am absolutely sure.

    And no, that’s not a good use of German subs.  it’s possible that you’ll sink the destroyer, but it’s less likely that you’ll ever sink the carrier which means it’s repaired at the beginning of UK1 (which means Germany accomplished nothing), and probably certain that both subs die.  And that’s at the expense of clearing out other UK ships which means Germany will probably lose her fleet the next round.

    ok, it’s not the best use, but ive managed to wipe out most of the UK navy and make this suicide attack, so i still think it’s marginally viable, ive been lucky a couple of times and even taken everything but the plane out with those two subs. im just throwing out ideas is all


  • It still doesn’t matter the USA can build a massive fleet and either take Rome or move into Africa(I have seen both done in a single turn). Its still game once Italy falls as the USA can pour forces into Germany and even a few tanks a turn still saps German forces.


  • the USA can build a massive fleet and either take Rome or move into Africa(I have seen both done in a single turn).

    Do you mean building the fleet and taking Rome and Africa in the same turn? I must be misunderstanding this post.


  • @calvinhobbesliker:

    How? American planes can’t reach it if Morocco and Algeria have fallen. Every 2 units transported there requires a 7 ipc transport. Additionally, once in Z91, germany can hit with with subs and bombers from Z112 and West germany.

    That’s fine. Germany has more ground units and money than Russia anyway; it can afford to help out Italy.

    How? The only planes that can reach Z92 are bombers, which shouldn’t be able to land if Gib and Morocco and Algeria have been taken.

    Japan being pushed back in Asia? By a 10 ipc ANZAC, a 1 ipc China, and a 5 ipc India? Doubt it.

    Why bother? How many troops can the US build by turn 3 to get to Gibraltar, along with transports. US has 106 ipcs. It needs at least a CV for fleet defense, leaving it with 90 to spend. With that, you can buy 6 loaded transports, or 12 troops. Not hard to defead(or even defend Italy; which should be making at least enough to build 9 inf and move them to Rome. German forces in WGer can also help.)

    How about this: we play a forum game, which will be the best way to test this. You play allies, I play axis.

    OK, I’ve changed my mind. I think I can make time for a forum game. Like I wrote in the other thread, It’s been many years since my last forum game so I’ll have to be shown how to do the forum dice rolling. Some of the conventions seem to have changed also (looks like loss order is assumed for simple battles…) but I suppose I can figure that out. Alpha is fine by me. No tech I would assume.


  • @deadbunny:

    the USA can build a massive fleet and either take Rome or move into Africa(I have seen both done in a single turn).

    Do you mean building the fleet and taking Rome and Africa in the same turn? I must be misunderstanding this post.

    Well, if I had written it, I think I would have been referring to SZ 92 which is where the US may want to be at the end of turn 4. It can dump troops into both Italy and Egypt. Maybe as a turn to take away victory cities? Otherwise, I’d just go straight for Italy and reinforce it next turn.

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