Thanks Tirano. The reason that I didn’t take Southern France on the first turn is because I want to disguise my trip to the Med. I want the UK to have to bite on Sealion and they won’t know that the Italians aren’t taking S. France until after they have taken their first turn. Other than slipping a couple of units into Northern Italy (which I try to do inconspicuously)I have given no indication at all that I’m going to the Med. I don’t need to put units on the complex in S. France right away anyway so it wasn’t necessary to have it on the first turn.
Q: Global victory condition
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According to the rulebook p 31 “The Axis win the game by controlling any 14 victory cities for a complete round of play as long as they control an Axis capital.” What means “a complete round of play”? Let suppose that Japan captures the 14th victory city, UK manages to take Axis down to 13 but Italy again increases the total count to 14. What happens when the round ends?
a) Axis win because the round is complete after France has taken its turn
b) Axis do not win because " a complete round of play" means that every other opposing power has taken a turn after the capture of the 14th victory city. In other words, Axis cannot win before Soviet Union has taken a turn (the only Ally that has not taken a turn after the capture of the 14th victory city by Japan)
b) Axis do not win because " a complete round of play" means that Axis have to continuously hold 14 victory cities throughout the whole round. In other words, Axis cannot win before ANZAC has taken its turn to ensure that each Ally has had a chance to react to the capture of the 14th victory city by Italy.
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Welcome, Udutont!
The answer is “c”. This is explained on page 24 of the Rulebook.
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Hmm….this victory condition seems to make winning even tougher for Axis.
In any case, thank you for the reply!





